I agree, however after playing it for a few hours it is pretty easy to get used to it.
Played tons of FPS inc a lot of Halo and my god, this feels terrible.
It feels like my aim is all over the place and like it is being streamed over the internet.
I dont remember people saying in Halo 1 through > 4 āHey the aiming isnt great, you just have to get used to itā very much. Halo 5 was ok, had some aiming issues itself, but this is next level bad for a Halo game. Id take going back to the old engine honestly.
I hear you on that, there are so many issues that 343 has not addressed or gotten correct since halo 4. I grew up on halo and itās sad to see the decline. so it feels like this might be my last halo game because of them if they donāt fix many of the issues
Out of my 6 hours of playing so far, I have spoken to most of the people Iāve played with/against who were willing to talk with me and thatās what Iāve been told.
I did some tests myself and I have a much easier time playing with M&K on Steam than I do controller on Series X. I also had a conversation about this with someone whoās very knowledgeable, more so than anyone else I know, including myself conduct some tests and realized something is definitely off with aiming on controller and heās suspecting itās something to do with the magnetism of the crosshair shutting off once itās on an enemy player. Heās not 100% certain, but he is 100% certain something is wrong with it.
You asked āhow do you know itās a K&M playerā and to keep it simple, I had mentioned text chat is a thing. Thereās a good chance maybe he just asked them like Iāve been doing. I ask because I want to try and help pinpoint an issue plenty of people seem to be having as thereās nothing wrong with feedback to the devs and trying to make the game feel better to play for everybody. Itās a F2P title, they want anyone with the means to do so, playing it and if one input is much too difficult to use versus another and weāre forced to play together unless we play ranked and cut our fireteams down to 1-2 people, thereās a problem.
I will have to agree with your guarantee as itās a safe one to make. But no, no one is full of hot air for realizing the aiming feels off. If your friend with M&K thinks aiming with a mouse, which is astronomically easier than a controller, is difficult, is that also not an indicator something is wrong?
Perhaps thereās a more broader issue thatās affecting both inputs and we canāt even find/see it? Some say aiming works fine one game, then turns to trash in the next game. We donāt know the specifics. We just know something is definitely wrong.
I honestly have no idea. I have two buddies that I played with last night. One played with M&K (and then switched to controller) and one that played with controller the whole time. The one that played with controller the whole time didnāt once mention anything about the aim being off. The other switched off M&K because he has low timed played on M&K and way more time on controller.
In my honest opinion (and Iām not trying to be disrespectful), itās the low skill gamers, that would rather blame the game than themselves, that are asking for more Aim Assist.
Despite your opinion, low skill, average or high skill players are all factors here and need to be appealed to since this game wants as many active players as possible due to itās F2P nature. If the game is unplayable or too frustrating to certain types of people, theyāll drop off. Microsoft and 343i definitely want those players to stay. We canāt tell who is who when it comes to the feedback for the aiming on either input. But for myself since I canāt speak for anyone elseās skill level, I am above average at Halo whether I play with a mouse or controller. I can play Infinite on either input device and keep up. Itās just definitely more of a chore on controller right now and it did not feel this way to me in the flights. Again, I am not as knowledgeable on aiming mechanics as some other folks are, but even those types are aware something is off.
But I figured since itās a beta, maybe thatās it? Maybe some stuff just really isnāt finished, but itāll be done on December 8th? Thereās a whole laundry list of possibilities to these issues that us as players canāt really pinpoint right now, so unfortunately weāll have to wait to hear from 343i. But these are definitely issues that plenty are noticing and bringing awareness to. I am glad some folks arenāt seeing it as an issue and can enjoy themselves and I feel bad that others do see it as an issue and itās causing them some problems (despite an individuals skill level). Itās gotta be addressed eventually, thatās all.
So because your 1 friend didnāt have an issue, the player is to blame and not the hardware?
Really? Thatās your take? Did it ever occur to you that maybe your friend had no issue with the aim out of personal preference and not out of ease of use?
There is definitely something wrong with Halo Infiniteās aim assistance not working how it should and being inconsistent. I have ran some tests comparing the two but did more on Halo MCC than I did with Infinite. But if I can have a relaxing fun time casually playing the older Halos but Infinite feels like I have to strain myself just to hit one guy, something is not right.
Before anyone starts spouting off about the skill of other players, remember that this game was made for everyone.
Nobody here has any authority to control who gets to play.
And now allow me to chime in on the matter of skill. Aim assist still requires skill to use. Not only does it let everyone play but you can clearly tell who the l33t gamers are with it. With little to no aim assist or non functioning assist., you canāt tell whoās good because itās too dang hard to aim. This notion of āNo aim assist requires more skillā is wrong. It requires pushing yourself too hard for one kill and being at a constant disadvantage due to bad aiming due to lack of assistance.
Controller player here. The changes they made between now and the flight were a step in the right direction, but some guns still donāt feel good.
The Sniper, Shock Rifle, Skewer do feel better than they used to. The BR is the only gun that feels āstickyā on the controller. But a nerfed commando that blooms and has no AA compared to the AR and BR is not worth even picking up. Hell, I still windmill with the AR sometimes and I canāt even get kills with the sentinel beam lol.
Whatever it is on the backend, this system for aiming doesnāt work. Modern Aim in MCC works well, why not just use that system from the start?
Skill needs to be put into context of the game being played and itās difficulty factor.
Oh please you could easily find out which platform there using by looking at profile at post game. Enough with the pro m/k nonsense. Iāve been playing Halo games for over 2 decades so I know Iām fairly good at these games and I know enough about the game so donāt try to generalise that nonsense. into some nonsense about k/d just so you can ignore the complaints.
I have seen the same things in games like Battlefield while playing on PC and consoles and if you had plenty of gaming experience on PC/Console enough you would know when youāre playing a k/m gamer since itās a very difference experience to playing on console.
Exactly. Not because the game is too hard to aim in. There are other factors at play but itās just so popular to say āYouāre bad because you need aim assistanceā
HCS and competitive halo was always a thing ever since H2 was released.
I knew this would happen. Players come from MCC to here where the aim assist IS STILL STRONG, yet they are not used to having to aim due to being coddled by MCCās way over-tuned aim assist.
Have any of you sat down and tried KBM and controller side by side? I really donāt think half of you have ever even touched KBM. KBM feels terrible in Infinite. I have 100x more hours on KBM than controller, yet, at mid range, I can pick up controller in Halo Infinite and perform better because the aim assist is so strong. You hardly have to even tough the analog stick at mid range. Iām really not sure what problems you guys are having.
To those who say aim assist doesnāt impact the skill-gap: youāre dead wrong. Good players do not need aim assist. Look at the crazy no scopes good players can pull off with the sniper on controller. When you add aim assist, it allows bad players to have their hand held to sometimes get kills on better players. With no aim assist, better players would be just that much better than other players.
Watch twitch streamers. Iām watching top tier controller players get nearly 60% hit accuracy every game. Top KBM players like ActiveE hardly even reach 50%. Literally stop using a childās toy to game and then crying because the game doesnāt play itself for you enough.
Yeah, I agree. After 2 flights and now the beta, 343i has learned nothing from them at all. 343 is as bad as Bungie saying āweāre listening to the communityā and ignore everything we say. Iāve been complaining about the Aim Assist for months after the 2 Flights and now I hear the issue was never solved. I wonāt touch the MP till this is increased.
its not about the aim assist, its the way the aim feels and works.
if you think its hard please try mouse and keyboard lol, the real proble is the slow ttk