Pc controller and console controller aim assist where proven to be different in the last flight
Iāve been struggling on MKB so much despite being a PC player. Plug in my sonās Xbox 360 controller with stick drift and instantly do better, despite feeling as unco as when I was little and would get my mum to try a game.
I think PC controller aim assist is crazy good, but mob is my far prefered method. I really need aim assist on MKB, just like in the MCC. I could play those games fine, but this one on MKB is crazy difficult to track strafing targets.
@ECHOE10 thatās why I wrote the last part of my last post: cross input doesnāt make sense in a competitive setting; controllers are only viable when the game helps the player aim. It doesnāt make sense to match them with an input where a player relies solely on their talent to aim, without the game helping them aim. Donāt misconstrue what I meant by that, I can already see it happening. Iām not saying thereās no talent using a controller.
@cHrIsDAGUY did you mean halo has been a console exclusive since H3? Because H2 was on Vista. Also, most console players didnāt want cross platform because thereās a bigger chance of running into hackers, not because of input issues. Hackers which use, funny enough⦠aim bots.
@Phantom_Song952 Halo always had a thriving competitive scene. Itās what made MLG popular and was the biggest, or one of biggest eSports game in North America during the Bungie era. The top games today that are dominating in that field: CS:GO and OW. No controllers in sight, despite both having cross input enabled. And no, I donāt send hate messages to people.
All the pros are currently playing on controllers, that says a lot on its own. At end of day though, the game just came out. No matter what input you use, you need to put in a lot of time to get better and itās still way too early to tell whatās op and what isnāt.
I opened a thread but maybe it would get more views here.
ITāS THE DRIFTING THAT ACTIVATES AIM ASSIST!
Hear me out on this. Iāve tried several times and Iām pretty confident Iāve found something.
Yesterday I was trying different settings with an old controller. It had drifting, so I put the deadzones at the minimum before it became an issue. Finally I found something I liked, sometimes there still were some drifting, but not a big deal. I went into training and clearly noticed the aim assist on BR. Shooting was disabled, so I could clearly see the crossair slightly following the enemy while RS was in neutral position. and the enemy was strafing in front of me.
Ok, fine, letās get to sleep and tomorrow (today) letās try with a new controller Iāve never used.
Today I plug it in, put all the deadzones to zero and noticed zero drifting, so I was obviously very happy.
What happened then? The aim assist is dead. Totally, the crossair stand still no matter what.
Unless⦠Unless I slowly, and i mean SLOWLY, start to move the RS. Something like a slow drift. Surprise surprise, the aim assist is there again! The crossair follows (not a tracking, but suggest the direction) for enemies in the center. And thatās regardless of the direction Iām drifting.
What the hell? Can it be the drifting the issue? I plug the old controller again, and here we go, drifting is there, but aim assist is there too even if Iām not touching the RS.
New controller again⦠Nothing, Gone. And I mean GONE.
So here we are: the aim assist is present when the RS gives a little, very little input. Thatās why deadzones to zero makes the aim āfeels betterā. Itās not the responsivness, itās the fact that lower deadzones to most controller allows that minimum input that maybe is not enough for noticeable drifting but is enough to trigger the aim assist.
I wish I could attach a video but Iāve not the time to do so.
Iāll do some more test, but maybe others can do the same. Go in training, playfighting mode, BR, and see if thereās aim assist with RS in neutral position. If not, try to slowly move your RS and see for yourself.
UPDATE: I tried to simulate drifting with LS, and it triggers the aim assist as well. I tried to unplug the mouse just to be sure there were no conflicting inputs, but it doesnāt change anything. The drifting controller has aim assist, the new one does not.
I noticed this too. Iāve been mostly loving the gameplay of Infinite but lack of aim assist makes it hard. Also I donāt think that the AR is as overpowered as everyone is acting. I think that the AR feels OP just because itās easier to use while itās hard aiming with the Sidekick, BR, or Commando
Itās not the AA my guy, itās the Bullet Mag.
I noticed the Bullet Mag has been significantly reduced since the Flight, especially for some precision weapons.
This is why you feel at a loss vs MnK : Controllers have been supported heavily by Bullet Mag for way too long.
Not to say Bullet Mag should not exist, but H4 and H5ās Bullet Mags were straight up aimbots and there have been tons of videos demonstrating this.
@Hasko5401 I can agree with most of that, but Iām pretty sure saying that there were never any controllers in those competitive fields is blatant misinformation.
Agreed that the AR is disproportionately useful due to the lack of aim assist. However, I still think itās overpowered with respect to range and damage output. Iām consistently getting killed by ARs at mid-range before I get the kill with āperfectā BR headshots.
I still like the AR. It actually feels like a good weapon vs a tolerable weapon. I found an AR in ranked and it felt like picking up a Saw. Maybe just lower the ARās kill time by like 1 or 2 bullets
I agree a few weapons easpacially feel very bad on controller ( the commando for example feels almost like i try to noscope a sniper with it ) and this coupled with fast ttk , way less effective strafing and hitscanweapons that can crossmap leads to an advantage when playing this game with MBK . overaul the somewhat devalued traditional movement options nerf the controller a lot.
Adding KBM is the problem, they just need to keep inputs completely separate. PC can always use a controller if they want to play with console friends.
Drives away the casual players like myself though
If it is misinformation, Iām willing to take it back and admit i was wrong. But Iām 99% certain there wasnt a single controller user. Weāre talking about the other gamesā competitive scenes right?
Funny how this has been such an issue and XP/battle pass (moneymaker) takes presidence. I wanna like the game but Iāve spent 2 afternoons tinkering with settings to get to something that just feels halfway normal and itās not happening. This is the first Halo game out of all of them, Iāve ever had a controller issue like this, pretty sad considering 6 previous titles without the problem⦠Why insist on fixing what wasnāt broken?
Controller aim assist could probably use an increase, its there but its not very helpful in combat. To be fair to mnk players, yes its probably an advantage in someway, but both input methods seem to have those. I only play on controller/console so I canāt speak to how āgoodā mnk has it but when I played ranked with locked input I performed way better than I did in social with mixed input. I literally thought āwow, I guess Iām not trash after allā. When Iām in social I get wrecked by (I assume mnk) players using the sidekick or commando with pinpoint accuracy, that doesnāt really happen in ranked with locked input. I donāt know that correlation = causation but I think there is something there. Also to mnk players who claim aim assist is op, please consider why its even there for controllers in the first place, playing without it would be nearly impossible.
Exactly right. The over-emphasis on ācompetitive playā will (ironically) kill Halo and drive casual players (aka, large portions of the community) away.
Iām glad Iām not the only one who thinks this. Every other Halo game feels fine when aiming but this game surely feels off.
Because it was broken on MCC when Reach launched with M&K support. Effectively drove all the M&K players away because the controller AA levels were wayyyy too high.
apex is soo well balanced between mnk and controller ngl.