L4D the Flood (5 part linear Flood map)

Hey all, Zero Prime here and I am here to announce that I have begun work on a set linear Flood maps/Game type based on the Valve game Left 4 Dead (L4D).

L4D: The Flood

This “Game” is split into 5 separate maps (Chapters) that will be built and released over the next few months starting this month. now here is the chapter list, the status of the maps, and the Game Types.

Game Type: L4D: The Flood (Play Testing)
Chapter 1: Diner (Play Testing)
Chapter 2: Subway (Final Touches)
Chapter 3: Tower (Pre-Design)
Chapter 4: Rooftops (Concepts)
Chapter 5: Air Field (Concepts)

These are the 5 main maps, but I will be taking some spots from each map an make a ‘Survival’ map coinciding with it. so now that I covered the basics of the maps I will move on to what I have for DINER.

DINER is part 1 of a five part linear Flood map based on Left 4 Dead. Your objective is simple: get to the Safe Room while fighting off hordes of the undead.
The ONLY way to win is to get to the Safe House and survive till the end of the round. If you are not in the Safe House and the door closed then you are not victorious.
Includes:
Weapons on map
Interactive sections (Doors, Safe Room)
Staging points
Linear Format

Pictures:

This map is currently undergoing play testing to make sure it is reliable and their are no glitches or bugs before it is released to the public.

I will be having public/forum play tests, to register simply PM me or post a comment to this thread, I will be posting times for play tests to this thread.

PLAY TEST 1: Monday 6-10-13 1:00PM PST


Please leave your comments below with feedback or if you would like to register for playtests

Note: Maps and Gametypes will not be released until playtests are finished.

Here is the first play test for Diner V1.0

I have made some changes to it and here is Diner V1.1

Initial weapons changed
Door Spawn delayed
Ladder Fixed

Subway is currently almost finished, just adding some final details and spawning. More information on it coming soon.