KInsano to strong

Kinsano is to strong early game not because of fire because one of her leaders power hellcharge increases unit power and speed and on death they blow up I personally think the blow up should be less damage mid to late game I only build tanks, wolverines, and snipers because the inferno kills all cyclops and snipers and kill everything with tanks sense they got a buff only one that can counter her it’s air and tanks if you get mid to late game ho I almost forgot flamethrowers wont work an snipers take to long to counter her because of map control the more mini bases around her the stronger she is because we’ll be able to pull out the leader and that another story sure you guys say late game she weak but if you get there when everything is burn up I am diamond 2 on Xbox

It’s been one day. Can we wait at least two days before crying for a nerf.

Too strong I think she’s too weak. But anyway, I’m just going to enjoy my time playing my game and stop whining like a little -Yoink- for once.

I’ve heard a lot of things, from people saying she’s broken to people saying she’s trash.

Lost only once against her yet, but I guess people have to learn how to play her correctly.

She’s not that strong. Her Flame Hogs, while they are a pretty cool (or should I say hot?) unit, can’t target air. Hellbringers are still “meh” (also can’t target air). Kinsano herself cannot target air like other UNSC heroes/special units.

Hellcharge is fairly weak. I used it on three Brute Squads, only one took damage and it only killed half the squad.

Napalm Missiles only become good at max level.

Inferno only effects ground, but is good otherwise. Cutter’s Close Air Support beats it, so does Atriox’s Eradication.

The Battle Group is fine. The other abilities aren’t too OP, especially in comparison to other leaders

I think she’s just good. Can overwhelm you but not OP. Only thing maybe close to OP is maybe mass flame hogs upgraded because of range, speed and AOE DoT but honestly air just deals with that lol. She’s balanced and great

> 2533274972430429;3:
> Too strong I think she’s too weak. But anyway, I’m just going to enjoy my time playing my game and stop whining like a little -Yoink- for once.

I like this ^ guys 'tude

> 2533274937180667;6:
> I think she’s just good. Can overwhelm you but not OP. Only thing maybe close to OP is maybe mass flame hogs upgraded because of range, speed and AOE DoT but honestly air just deals with that lol. She’s balanced and great

I agree with all of this.
I feel if 343 made Kinsano too OP, more people would buy her,
2 weeks later,
She might recieve a huge nerf and all that money spent would of been worthless.
She fits in perfectly currently!
Just right!

> 2533274793189038;7:
> > 2533274972430429;3:
> > Too strong I think she’s too weak. But anyway, I’m just going to enjoy my time playing my game and stop whining like a little -Yoink- for once.
>
> I like this ^ guys 'tude

Pretty much to the OP

“Git Gud”

haha

We need more anti-air or an anti-are boost in this game IMO. With the game already infantry heavy we get a new leader that takes out the infantry really well but is even MORE susceptible to air units.

Nah you’re wrong because Shipmaster exists :smiley:

In my opinion Kinsano is a bit strong. One example form today is, I was playing Strongholds earlier, myself as Decimus, and two Cutters, against a team of all Kinsanos’. One of the team members sent ~5 Hellbringers (but defiantly not more than 10), the hero mech, and used the inferno power to my main base and destroyed it in about 45 seconds, (personally i think you should not be able to destroy the main base in strongholds, but that is a rant for another forum.) even with 2 anti infantry turrets, 2 shield generators, and my glassing beam trying to protect it…

When I got the alert that my base was under attack I jumped to it, and the shields where down and the main base was at 75% health. Now you nay sayers will point out that it could have been lag due to the connection, I will give you that, but that is just one example from today. I’m basing this opinion on the past two days of plying.

Oh and the rushes in Deathmatch with Kinsano… don’t get me started.

I play with my friend and onxy level and she 100% needs a nerf. All you see is double kin jack rabbit rush with deadline. Completely choke you out of the entire map and force you to only play from one Base while they have every power node and as many bases as they need. Her early game is stupidly strong and having 2 infernos on the same team is stupid it’s enough to almost take down and entire upgraded Base. All those saying they don’t think kin is strong obviously hasn’t played at a high level yet because all you see is double kin. Making the game boring now

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> It’s been one day. Can we wait at least two days before crying for a nerf.

says?