So I’ve been running Kinsano for the past day or so, and I’m curious what y’all think is the best leader power progression order.
What I’ve decided on for my Leader Power order is: Heat of Battle, Helldrop, Redline 1, Hog Drop, Inferno, Redline 2
This order seems to be the most balanced and helpful early game as Heat of Battle can help early skirmishes turn in your favor, Helldrop is great for reinforcing offensive or defensive positions, Redline 1 can help keep the offensive line strong, or beat back an attack on your base. Hog Drop is just good for stun and reinforcing the line, and Inferno is well, Inferno. Redline 2 can let you go Hornets or Scorpions late game to clean up what’s left.
My build order is a little shaky due to the fact that I’m still relatively inexperienced with Kinsano, but what I use now is: Pad>Rabbit>Pad>Gen>Mini>Marines>Pad>Armory on Mini>Gen>Kinsano.
Is this a good build order or am I missing something obvious?
Do you have a better leader point order for Kinsano?
Share your thoughts below!
I’d probably wouldnt recommend building her leader at tech 1, but you have a solid build. If I were you I’d rather replace that armory for a barracks
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> I’d probably wouldnt recommend building her leader at tech 1, but you have a solid build. If I were you I’d rather replace that armory for a barracks
Really? I was under the impression that Kinsano’s Hero was only really good in the early game for harassing minis and infantry balls.
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> > I’d probably wouldnt recommend building her leader at tech 1, but you have a solid build. If I were you I’d rather replace that armory for a barracks
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> Really? I was under the impression that Kinsano’s Hero was only really good in the early game for harassing minis and infantry balls.
T2 is where she starts being great… The upgrade allows her to hit and run minis or bases solo and do non negligible damage if left ignored. T3 can wipe half at least half a base if time right with an LP. T1 I’d say she’s a single position defense or a liability at best.