According to this Halo teaser seen at E3. It seems during Halo 5, John 117 will be searching for a way to retrieve Cortana from the index… or whatever they call the computing space that is the purgatory for their AI’s. From the looks of it, he ahs been searching a long time. Which is cool and all; but, what the new generation of consoles is really promising is new experiences and greater immersion. Here are two of the best ways to use motion controls with in a FPS: head movement tracking and finger-precise hand gestures that your character on screen mimics, let me explain.
The head gestures would really come into play with peeking around corners or dodging sniper headshots. In multiplayer FPS games (where dying actually matters) there is a great tension on focusing to take care, and not rush into death. While peering around the corner of a window through your sniper scope you are cautiously checking for enemy snipers. As you pan across you see him in the corner of your scope and you know he sees you… you have 3 options: swipe fast enough to kill him, pray he misses, or jerk your controller. With this you can lean you head back from window faster than you character could move away. This creates a whole new level of realistic tension, one I’d love to see in a WWII shooter. The head tracking can simply be based on head position compared to shoulders to track remove exploitation methods.
The second scenario is hand gestures tracking, while talking with teammates in a game, enemies and hear your voice based on proximity (if you know Halo, you know this). So with your hands you can make sign language/hand gestures as used in military operations to give commands or alerts to friendlies without enemies hearing you. If you use one hand to gesture with your character holds his gun with the same hand you hold your controller with. If you use two hands to gestures (meaning you set down your controller) the character releases the gun (either setting it down or releasing it’s weight on a sling/strap). This is also another level of added realism and tension.
These two could be used in combination of one another to blind fire over the top of cover while peeking out the side, all with motion controls. I know this can be used to make obscene gestures, which is all the more fun. Online interaction already cannot be rated by the ESRB, this is just another level of interaction, which is what this new generation is supposed to be about… new experiences. There could be a setting to turn off all hand gestures as a form of parental control. Though that is not to say some family friendly game does not have the same problem. Talk about immersion! This is what the next generation of shooter’s really needs.
ha its funny because my brother makes fun of me for moving my head while i play on this gen. i move my head to the right as if it would help see more from that angle. ive caught myself. its just funny that it could be something useful with kinect if they adopted your proposal.
When you are truly drawn into a game you will jump right of the damn chair sometimes! It is a natural flinching reaction we all have based on the reality of moving your brain away from something trying to penetrate it, there’s nothing wrong with it.
> According to this Halo teaser seen at E3. It seems during Halo 5, John 117 will be searching for a way to retrieve Cortana from the index… or whatever they call the computing space that is the <mark>purgatory for their AI’s</mark> From the looks of it, he ahs been searching a long time. Which is cool and all; but, what the new generation of consoles is really promising is new experiences and greater immersion. Here are two of the best ways to use motion controls with in a FPS: head movement tracking and finger-precise hand gestures that your character on screen mimics, let me explain.
>
> The head gestures would really come into play with peeking around corners or dodging sniper headshots. In multiplayer FPS games (where dying actually matters) there is a great tension on focusing to take care, and not rush into death. While peering around the corner of a window through your sniper scope you are cautiously checking for enemy snipers. As you pan across you see him in the corner of your scope and you know he sees you… you have 3 options: swipe fast enough to kill him, pray he misses, or jerk your controller. With this you can lean you head back from window faster than you character could move away. This creates a whole new level of realistic tension, one I’d love to see in a WWII shooter. The head tracking can simply be based on head position compared to shoulders to track remove exploitation methods.
>
> The second scenario is hand gestures tracking, while talking with teammates in a game, enemies and hear your voice based on proximity (if you know Halo, you know this). So with your hands you can make sign language/hand gestures as used in military operations to give commands or alerts to friendlies without enemies hearing you. If you use one hand to gesture with your character holds his gun with the same hand you hold your controller with. If you use two hands to gestures (meaning you set down your controller) the character releases the gun (either setting it down or releasing it’s weight on a sling/strap). This is also another level of added realism and tension.
>
> These two could be used in combination of one another to blind fire over the top of cover while peeking out the side, all with motion controls. I know this can be used to make obscene gestures, which is all the more fun. Online interaction already cannot be rated by the ESRB, this is just another level of interaction, which is what this new generation is supposed to be about… new experiences. There could be a setting to turn off all hand gestures as a form of parental control. Though that is not to say some family friendly game does not have the same problem. Talk about immersion! This is what the next generation of shooter’s really needs.
What you said is a pretty cool idea but I would only like to see something like this in campaign. I don’t think it would be fair to everyone in MM.
I cannot remember the name of what they call it, I’m sure it has a specific title. There is some type of Forerunner cloud computing space that spans much of the galaxy (pretty much any Forerunner installation, I presume), you could call this a type of purgatory or afterlife. I think the Librarian mentioned it? I’m not sure if all AI’s go there or only Cortana because she is special for whatever reason 343 chooses.
All the motion control features above could be used for ANY Xbox One FPS title. Developers just gotta step it up.
Do you really want Halo to turn into something like this? (Sorry, that’s just the first thing I thought of when I saw this thread. Had to search really hard for that video.)
Anyways, I really don’t think Halo needs Kinect that much. If it was better than the 360’s Kinect, then maybe. I just don’t think it would work out well. And the things you described sounded more like Gears of War, to be honest.
If Kinect really is always on, then I’d say add something like Anniversary. It worked for Campaign, but it would get annoying in matchmaking.
With both of the features described above you would STILL have the controller. It would be using the controller for main movement and actions, and just to track head and hand/finger movement. You would never need to be pointing at the screen to fire a gun, you would have vibrating triggers for that.
Kinect 2.0 should be implemented. Here are the reasons.
Those who try to run from battle will have a harder time running.
Imagine 4 people on one console trying to strafe at the same time!
I like jumping in Halo. I repeatedly spam the “A” button. Now that just got more fun!
The point is to give you the OPTION of being able to use motion assisted controls, none of these features will every be REQUIRED by a game to use (as they should not be); but, they would ALLOW players to have more realism, immersion, and tension in their gameplay experience; NOT force them to.
The head tracking could easily be done more precisely by not basing it off of head position to your monitor, but head position relative to your shoulders and torso… again it would only be an OPTIONAL feature that players could choose to use if they so please.
There is NO reason to hate on giving players options that new technologies allow, the more options available to tailor your experience to what you want will give them a much broader demographic any certain game to reach… not just Halo, but ANY game.
> The point is to give you the OPTION of being able to use motion assisted controls, none of these features will every be REQUIRED by a game to use (as they should not be); but, they would ALLOW players to have more realism, immersion, and tension in their gameplay experience; NOT force them to.
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> The head tracking could easily be done more precisely by not basing it off of head position to your monitor, but head position relative to your shoulders and torso… again it would only be an OPTIONAL feature that players could choose to use if they so please.
>
> There is NO reason to hate on giving players options that new technologies allow, the more options available to tailor your experience to what you want will give them a much broader demographic any certain game to reach… not just Halo, but ANY game.
As long as it doesn’t give any sort of advantage over anyone who opts to not use it.
I’d also hate it when the camera decides to mess up my game.
“Did you just move your head?”
“No sir camera No I did not”
“Oh why yes you did, let’s put your head out in the open riiiight, here and keep it here”