Halo is a thinking mans game, that requires true skill and the use of strategy to be good at it. If you get caught off guard, you can still fight your way out of a tight spot. Thats what makes it exciting.
However, I do believe the pros and pro teams are somewhat destroying the Halo series for the casual gamer.
I am still competitive, even though I only play casually, however, I totally understand why a new player to the series may walk away from the series, when the skill level of existing players is so high.
The mates I played H2 system link, and H3 multilpayer with did not adapt to the increased skill level required to be competitive, and thus have switched to the COD series, where the gameplay is more 1 or 2 shot kill stuff, surprise/ reflex killing, and/or camping waiting for the runners to come by.
For any game series to survive over time there has to be encouragement for winning players to support the weaker members of the team, to give those new or poorer players a sense of worth. Who wants to be flogged relentlessly game after game?
My concept: Integrate a system where skilled players are required to support weaker players through a killstreaks rewards gifting system.
Anyone think maybe a killstreak system, where winning players ‘gift’ to new/ poorer players, maybe things like air support roles like chopper gunner etc or maybe ability boosting options like body armour/ overshield/ invisibility type items or maybe a power weapon drop like sniper, shottie or rockets?
In a real combat situation, concepts like never leave a man behind etc are the norm, so why in FPS gaming is it that little regard is given to these weaker players?
At the end of the day it should be about fun, encouraging MORE players to get involved, and trying to improve, and being given a chance to improve whilst having fun. Supporting your fellow competitor is what team games should be about.
In a circle of friends, all player experiences should be at the very least satifying, no matter what skill level you are.
Don’t get me wrong, I don’t want the skill set dumbed down or changed in any way, but merely a system that gives new or players a small boost or advantage, gifted down from those players who know and play the game well. This will encourage a more social experience between all players.
PS if microsoft want to send me a 1 million USD cheque for this concept, contact me through my gamertag lol!
PPS IMO Team games should NOT ALL BE about pros studying the maps back to front and mic’ing to each other which way the noob is running !!