Erosion is already very limiting in terms of terrain. Now I’m aware that the lagoon suffers the same dilemma. A hard kill zone is placed 1 unit above the surface of the water. We get to use a number of sewer pipes unique to this map’s pallet. Wouldn’t it make sense to open up the safe boundary, allowing us to integrate pipes with water features?
Bungie’s map “Snowbound” in Halo 3 was re-released without the ‘hardcoded’ shield doors and called “boundless”. Perhaps 343 could release a patch to increase our safe zone parameters.
I was going to make a sewer map there, here’s a preview with pictures:
If you watch the forge videos released from 343, you’ll see that there are a number of sewer pipe pieces. Some are straight and some turn at 90 degree angles. They also talked about boundaries but more specifically in thread responses. This isn’t leaked information…calm your balls.
I don’t overly understand the reasoning behind not being able to forge under water, I mean there are sound files in both Halo 3 and Reach for being underwater, damn shame as well because you have to Glitch to be underwater and takes way too much effort. It’s also another shame because that lagoon looks like it would be awesome for underwater sections of maps.
I had a recurring thought about the possibilities of being able to Forge under the water, but alas, it seems like yet again, water environments are given the shaft.
> If you watch the forge videos released from 343, you’ll see that there are a number of sewer pipe pieces. Some are straight and some turn at 90 degree angles. They also talked about boundaries but more specifically in thread responses. <mark>This isn’t leaked information</mark>…calm your balls.
How else could you know that there is a Kill Boundry exactly 1 Unit above the water?
> Wow that map looks very nice, how did you achieve the effect on the sewer grate in the first image?
Thanks, it’s a small circular incline with small antennas for bars. Tin Cups serve as the holographic blue bars, so zombies can still pass through there
> > Wow that map looks very nice, how did you achieve the effect on the sewer grate in the first image?
>
> Thanks, it’s a small circular incline with small antennas for bars. Tin Cups serve as the holographic blue bars, so zombies can still pass through there
Very awesome, for some strange reason lets hope maps like these are still viable to make, I still don’t understand why underwater sections of maps are prohibited as there are sound files for underwater in both Halo 3 and Reach.
> 343 seems to be killing alot of creativity possibilities…
>
> The maps seem insanely small too, o well.
Thankfully both Impact and Ravine have a lot of explorable space away from the geometry provided so you can still make some HUGE maps. The only draw back is you can’t make a big map using mostly terrain, which will turn some people off.
Frankie talked about a patch being released for the game. Still don’t know when but it will have a skill based “rank” system. Custom options to drop flags, etc.
Perhaps they could delete some of these “hard Kill” boundaries for us:) Make your voices heard and it’ll happen!
> Perhaps they could delete some of these “hard Kill” boundaries for us:) Make your voices heard and it’ll happen!
I think they’d have to re-release the whole *.map file.
Depending on how the kill boundaries are set up, though, they may be able to release a map variant (Forge file) that lacks them – a bit like Boundless, the Halo 3 Snowbound variant that didn’t have the seemingly-hardcoded shield doors.