kill times like cod

Halo has always had fast kill times, the shield recharge delay needs to be shortened and 343 need to find guys willing to make post update friendly maps, most of the maps have LONG sight lines and little to no cover, and most power positions are either 1-way entry or 2-way entry with sightlines that cover 2/3 of the map most of the time and can be guard stacked very easily, just need better maps to accommodate the update, hopefully 343 has this on their to-do list.

I have two complains about the TU.
-Shield’s are a bit weak. -1 seconds recharge waiting or half of a second or 3/4 would be fine. (Since Shielding package only speeds up the recharge rate, not the delay time)
-Grenades needs a slight nerf since the precision weapons are much more usable on their own. 5%-10% reduction in their maximum damage at range would be fine.

That’s all.

> > > your shield is so weak and takes so long to recharge and the weapons tuning made everything kill even faster. i feel like someone running around wearing nothing. halo used to take skill and was fun, now its just camp with overpowered weapons abilities and get lucky ordenance drops
> >
> > Before the update, Halo 4 used to have the slowest killtimes of any Halo title.
> >
> > Also, CoD has 0.1s killtimes.
>
> Reach had slower killtimes because of bloom and armor lock

Because everyone always used armor lock 100% of the time.

Well if they weren’t using armor lock they had bubble shield.