Kill times in Halo 5 = COD

The time-to-kill feels like COD. I feel like I’m protected by tin foil rather than spartan armor.

Btw, with these quick kills grenades are useless(along with melee unless behind).

Spamming shots with the BR seems to reward players instead of placing shots. Also the power weapons aren’t worth fighting over if you can half second kill everyone with a BR.

thoughts?

Well I think the br ttk is similar if not the same as past halos it’s still 4-5 bursts for a kill. Autos do kill faster though

> 2535411881084539;1:
> I feel like I’m protected by tin foil rather than spartan armor.

AHAHAH this really made me laugh! Its truee though. I 100% agree with everything you just said.

Uhm no

the kill times are faster but they’re nowhere near as fast as Call of Duty. And in regards to grenades and melee not working? That’s just not true, they’re both effectively in the right given situation.

Hydra is not worth fighting for but the sniper rifle and to a lesser extent the sword are still effective tools and will reward the team that controls them and uses them properly.

I did a test AND posted a thread a couple of days ago detailing the TTK. BR is 4 shot, and has always been 4 shot. DMR is 5 shot, always been 5 shot. Autos use the same damage, however, the SMG has higher ROF and the AR has less bullet spread allowing for further effective range. But for god sakes, in Halo 3 it only took 4 ROUNDS of AR to be able to melee kill. And the SMG in Halo 2 required less rounds to kill and could be dual wielded. Seem they simply have different balances than we are used to.

The auto aim in H5 is very low compared to past Halo games.

TTK is faster simply because these are small maps, BR starts (at least this week), and you are able to move much faster, find each other faster, and start combat faster.

Not saying it is 100% identical by any means, there are still more factors involved. But this is complete exaggeration.

> I did a test AND posted a thread a couple of days ago detailing the TTK.

All you did was state the shots to kill. What we care about is the time to kill, which you did NOT test.

> 2533274819302824;6:
> > I did a test AND posted a thread a couple of days ago detailing the TTK.
>
>
> All you did was state the shots to kill. What we care about is the time to kill, which you did NOT test.

Tell me which weapons have a higher ROF other than the SMG? And which weapons have a noticeable amount of change in spread besides the AR (obviously Halo 3 BR had terrible spread, but everyone hated that which pretty much nullifies it)? So, from there what else matters? The amount of damage the projectiles & melee does.

And beyond that I’ve already stated that the only alternative factor that IS making it seem faster is that you get into battles much quicker.

Stopped reading when OP said grenades were useless.

Kill times in this beta are pretty good, if you ask me. If they were any longer, you guys would complain that it’s too hard to kill other players because of high health and abilities. They might’ve reduced the health, and if they did, they had good reason. These new abilities are making it easier to dodge and maneuver, that how halo 5’s gameplay works…

The AR would be fair if it was less accurate at longer range. I feel like this would help a lot. At cqc an AR should be able to destroy a BR user unless the BR user knows what he’s doing, but there is no way in hell that an AR should be able to spray from across the map and get kills. The automatics really do give off a CoD kill-time vibe but I can tolerate it if its only possible at close range.

Good thing you used the work “like” meaning its nothing comparable to CoD feels like doesn’t mean is or equals in fact “like” means anything but that of which you stated.

> 2535411881084539;1:
> The time-to-kill feels like COD. I feel like I’m protected by tin foil rather than spartan armor.
>
> Btw, with these quick kills grenades are useless(along with melee unless behind).
>
> Spamming shots with the BR seems to reward players instead of placing shots. Also the power weapons aren’t worth fighting over if you can half second kill everyone with a BR.
>
> thoughts?

lets see CoD kill times are around 0.5 seconds or less if your making head shots. Halo kill times are around 1.3-1.5 seconds depending on weapon at mid ranges. Now the AR can probably kill in about 1.0 seconds at point blank. Spamming BR shots against someone who is returning aimed accurate fire is going to result in the spammer losing everytime.

The game is faster paced than past Halos. I personally don’t think the kill times are faster, but the pace of the game is much faster than Halo 4 and previous games.

> 2533274891747470;13:
> The game is faster paced than past Halos. I personally don’t think the kill times are faster, but the pace of the game is much faster than Halo 4 and previous games.

You don’t think the kill times are faster, but it’s not about what you think, it’s about what they are, and they are a lot faster!

> 2533274866409577;5:
> I did a test AND posted a thread a couple of days ago detailing the TTK. BR is 4 shot, and has always been 4 shot. DMR is 5 shot, always been 5 shot. Autos use the same damage, however, the SMG has higher ROF and the AR has less bullet spread allowing for further effective range. But for god sakes, in Halo 3 it only took 4 ROUNDS of AR to be able to melee kill. And the SMG in Halo 2 required less rounds to kill and could be dual wielded. Seem they simply have different balances than we are used to.
>
> The auto aim in H5 is very low compared to past Halo games.
>
> TTK is faster simply because these are small maps, BR starts (at least this week), and you are able to move much faster, find each other faster, and start combat faster.
>
> Not saying it is 100% identical by any means, there are still more factors involved. But this is complete exaggeration.

You have absolutely no idea what you are talking about.

> 2533274805230315;14:
> > 2533274891747470;13:
> > The game is faster paced than past Halos. I personally don’t think the kill times are faster, but the pace of the game is much faster than Halo 4 and previous games.
>
>
> You don’t think the kill times are faster, but it’s not about what you think, they are a lot faster!

Do you have any proof that kill times are faster or do you just think they are?

> 2533274805230315;15:
> > 2533274866409577;5:
> > I did a test AND posted a thread a couple of days ago detailing the TTK. BR is 4 shot, and has always been 4 shot. DMR is 5 shot, always been 5 shot. Autos use the same damage, however, the SMG has higher ROF and the AR has less bullet spread allowing for further effective range. But for god sakes, in Halo 3 it only took 4 ROUNDS of AR to be able to melee kill. And the SMG in Halo 2 required less rounds to kill and could be dual wielded. Seem they simply have different balances than we are used to.
> >
> > The auto aim in H5 is very low compared to past Halo games.
> >
> > TTK is faster simply because these are small maps, BR starts (at least this week), and you are able to move much faster, find each other faster, and start combat faster.
> >
> > Not saying it is 100% identical by any means, there are still more factors involved. But this is complete exaggeration.
>
>
> You have absolutely no idea what you are talking about.

Actually you have no idea what you are talking about. Present us some hard facts otherwise your just making yourself look like an -Yoink-.

Agree, kill times are more CoD than Halo, but the full game is more CoD than Halo.

> 2732317809650829;4:
> Uhm no
>
> the kill times are faster but they’re nowhere near as fast as Call of Duty. And in regards to grenades and melee not working? That’s just not true, they’re both effectively in the right given situation.
>
> Hydra is not worth fighting for but the sniper rifle and to a lesser extent the sword are still effective tools and will reward the team that controls them and uses them properly.

Oh the Hydra is worth fighting for if you know how to use it. Its a monster of a weapon if you know how to use it properly

The kill times do seem a bit faster. The guns still take a similar amount of shots to kill but they’re either more accuracte (AR) or fire much faster (BR/DMR).