Although there a small feature I believe that kill timers are an emerging breaking and need to go. I recently made a machinima about how boring kill timers are and how they subtract from the game play ( Halo Shorts: Out of Bounds - YouTube if interested) and although this machinma was comical based, kill timers are a serous issue, remember back in Halo 3 there was a minefield on sand trap, the turrets on snow bound and the watch towers in sand box to keep the player in the designated playing area these features although prevented the player from leaving the map didn’t break the emergence. Kill timers in multilayer are annoying and frustration but are somewhat understandable from a completive standpoint where kill timers offend me most as a player is when the are placed in the campaign. Kill timers along with invisible walls are disgraceful as they tease the players with a open area to explore but instantly take that freedom away and remind the player that they are playing a video.The player should feel like they have the ability to explore were ever they want to, I believe that Halo 5 has improved the amount of kill timers and invisible walls in the game but this feature should be removed and replaced with more unique ideas. I understand that this will impact development resources and shouldn’t be a priority but hope that it will eventually be addressed.
I’ve never been bothered by kill timers but I did enjoy the way halo 3 would keep players in the map. I wouldn’t argue if 343 were to take a more atmospheric approach. right now I guess since multiplayer is a simulator I guess kill timers would make sense as it’d be the simulation warning the soldier to continue the exercise but having turrets shoot you down or getting blown up by mines is definitely more enjoyable.