With Halos physics engine your body will regular disappear from where you were killed due to the explosions or something. Players can save thier team by jumping off the map to prevent the other team from scoring.
You could change it so that the “tag” is where you died, but then you can easily jump away or jetpack up to prevent them from collecting the tag. It would need to drop straight to the ground. But then you can still jump down cliffs.
> Can someone please explain what ‘Kill Confirmed’ is? I haven’t played CoD since WaW.
In COD terms: Modern Warfare 3 introduced a new gametype called “Kill Confirmed”.
The gametype is similar to Team Deathmatch, with two teams competing against each other to earn kills, but with the addition of confirming kills by collecting dog-tags. Players can also deny kills by collecting either yours or friendly dog-tags.
If you’ve played Halo: Reach, then Headhunter is a very similar gametype to that. The only difference is you have to collect them, and get them to the zone to score.