If we look a Combat Evolved, it really nailed everything that just about every Halo campaign has lacked since… It had a way of making something linear feel non-linear, had an exploration element, and also had very well-designed encounters with surprisingly smart AI. There was always a new and interesting way to approach certain areas, rather than just blast your way from point A to point B.
CE: Mission #2… Huge, wide open set-piece. Then you go on to rally with marines and defend the beacon (music heightens the mood at the climactic part of the battle… and it FEELS like a battle), and searching for the marines (taking different paths in different orders, if you wanted to)…
Mission #3, a multi-faceted mission, taking you from the ground, into a Covenant ship. Begins with a stealthy sniper section (an encounter unlike anything you’ve had so far… variety of encounters). Then you crawl along the edge of the cliffs and as soon as you set your sights on and pull the trigger on another enemy, the music kicks in RIGHT HERE… and it’s so good (and not a generic sounding score) and completely fitting the mood of the ensuing battle. THAT’S Halo…
Every mission in CE just had a little something about it, and was scored with the memorable music that just sent it way over the top. Still some of the best gaming ever. There were no “video gamey” boss fights and giant ridiculous creature-looking mech’s crawling around that took away from feeling immersed in an alien war. It was epic, but it didn’t TRY too hard to be epic. It was a semi-grounded, space marine story.
Then Halo went on to make a lot of money and got big and got a little too big for its britches, as a result… If the game just hit on some of these points, and didn’t try to expand itself into this outlandish, over the top space epic, stick to the main points of the OG universe, man… we could really have the kind of Halo sequel we’ve been waiting over a decade for. It’s unfortunate too… the H2 E3 2003 Campaign demo was hitting all of the right notes in its set-pieces, flow of combat, and pacing… music was stellar and fitting… and then, SCRAPPED…
CE and the H2 Demo should be studied long and hard, with extreme depth… the level and encounter design (where not recycled), the AI, combat… scripted elements, TONE… FEEL… and maybe FINALLY, Halo can have a stellar Campaign once again. The corridor shooting against stagnant Promethean’s ain’t cutting it.