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> I’m not saying any Halo games are bad games, H4 kinda was lol… but you can’t deny there are at least some shortcomings… like with H5, there was no reason to split off all the game modes and map pools into separate entities. It’s just a formulaic change that wasn’t necessary that’s brought on negative perceptions and a drop in quality to the game. Many gamers don’t even touch certain aspects of H5 or enjoy them remotely to the same level. And their preferred experience was forced to take a hit because of the development of another…
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> There’s just too many costly, risky changes taking place… offer players the Halo experience that has proven to work successfully throughout the whole OG trilogy. H3 didn’t reinvent the wheel that H2 established. It refined it.
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> It’s not even a matter of sprint or Spartan abilities at this point. Just let Halo be Halo. Give people the experiences and variety that people expect, don’t change things on a whim. Give people what they want, when they want it… the game needs to launch complete, and have GOOD DLC offerings post launch that don’t rehash existing content. Give people the old formula, ya know?
I didn’t deny that all games have shortcomings, including Halo. Fallible people aren’t going to make anything that’s infallible. They’ll do their best, and we should appreciate what they do right instead of throwing out the good with the bad.
Most of the complaints I’ve heard regarding Halo 4 and 5 would fall under the category of “preference”, in that the games deviated from what certain people wanted, but that the change is not objectively negative. I’ve seen so many petty arguments from gamers that I don’t place value on any sort of appeal to the majority on the topic of what games are good. It’s not about you, and it’s not about me. The games are made for worldwide distribution, and as such they won’t be to every specific individual’s preferences. Accept this and move on.
I already noted that the original trilogy were lightning in a bottle, that doesn’t mean that the games shouldn’t be refined any further. Every Halo game has refined the experience. As I’ve said, there have been stumbles, but over all the quality has remained high.
> Give people the experiences and variety that people expect, don’t change things on a whim.
I don’t believe this statement accurately reflects an understanding of all that goes into creating a game. Halo is a multi-million-dollar franchise. They’re not going to be messing with the formula “on a whim”. A lot of thought and analysis goes into every change.
> Give people what they want, when they want it… the game needs to launch complete, and have GOOD DLC offerings post launch that don’t rehash existing content. Give people the old formula, ya know?
What about when what people want isn’t logistically possible? It is frankly absurd to expect every Halo game to raise the bar above what we can imagine, yet still expect it to not change anything from the old formula. Either you’re innovating, or you’re stagnating, you can’t have it both ways.
MCC wasn’t given enough time to work out all of the bugs, so it launched with everything, but everything was buggy, and that wasn’t deemed acceptable.
When Halo 5 wasn’t given enough time to complete everything before launch, they decided to complete the core of the game and make sure it was working well, and they accomplished this. And to to make up for the limited content on release, they released All of the rest of the content, as they finished it For Free to everyone who purchased the game.
Both decisions were criticized. The only way to not be forced into doing one or the other is if the game’s launch date is set after the game is completed, but these sorts of decisions are made by the controlling entity (Microsoft) over the heads of the videogame creators (343), so the people pouring their hearts into the franchise we profess to enjoy should not be criticized for making the best of a bad circumstance.