Keep the guns realistic please

OK When this thread was first Made I made the mistake of talking like I normally do to people in real life but with out the ability to explain myself. SO here my second chance to say what I originally ment.

OK in halo the “Human” (not including laser thingy’s) guns have always been ment to reflect their real world counter parts. As such the guns when you are with out your shields kill you in like a milla second (unlike games that are claimed to be realistic that give you 9 seconds Id half to guess to at least turn in some way.)
Also in reach the sniper was turned into a anti vehicle weapon (as in it can handle anti vehicle rounds)
which guess what, do the research and you will find all modern day deployed snipers are able to shoot anti tank rounds. SO in the future Id half to think that would stay.

SO ya
I think the weapons should stay how they have “ALways” and “ment to be”
(If you dont believe me in several of the game journals made by bungie over the years with all games they made they were trying to make the normal human weapons as real as possible so the fact the halos human history would seem to fit to normal human history)

SO BASICALLY
I think the guns sould be more realistic on the humans side like bungie wanted and I think 343 sould honor that and keep the grit feeling of shooting them and using them
I DONT WANT GAME PLAY TO BE MORE REALISTIC
I DONT WANT HALO IN A WHOLE TO BE REALISTIC
I DONT WANT HALO TO COPY COD OF GOD SAKES
I JUST WANT THE GUNS TO BE LIKE HOW THE MAKERS OF THE GAME ALWAYS INTENDED. A TRUE FUTURE LIKE REMAKE OF THE WEAPONS OF TODAY
Oh and those saying MC’s super armor isnt realistic, well it may not be now but we aret so far from the future.
America today
Japan today
American Military Today

I can just amagine how many people would disagree with you. I’m not saying your opinion is wrong though.

Why?

Guns don’t need to be realistic. Quake proved that pretty well with it’s runaway success online, even to this day.

> I can just amagine how many people would disagree with you. I’m not saying your opinion is wrong though.

Dont worry your not the only one
Every second I was making this I looked at the matches and thought I should just do it for them.

Your post was very difficult to decipher.

I disagree, we are in the 21st century, so COD and BF3 are more realistic than Halo as they are based on weapons being used today. Halo’s weapons are fine just the way they are, adding a touch of realism with a blend of what the sound director chooses is quite alright because the weapons in Halo do not exist today, so they will not sound like today’s weapons. I’d like to think that weapon ballistics change somewhat in 500 years.

All I can say is that realism can only go as far as the minds knowledge of reality. Sci-fy explores the possibility of things outside of our reality.

I’m just trying to understand what exactly you’re talking about, sorry.

From what I can comprehend, I just have to say that Halo is not more realistic than CoD or Battlefield, and when classifying this game in terms of story and gamplay, CoD or Battlefield should not be brought up. This is a sci-fi shooter, and it should stay that way. Sure, select guns may feel realistic, but on a wider scale, it’s far less realistic than you may think.

Again, if I interpreted your post wrong, please correct me or your post…

the mass effect 3 demo did fine, and now they will incorporate even more technology with the recent advancements mentioned in the book.

I like the medium kill times in Halo 3, for the BR and such. The fact that they have a slow shield drain is really good IMO. But Covenant Weapons have been mishandled since Halo 2. Plasma Weapons should be DANGEROUS, especially in comparison to their direct UNSC counterparts, but only if you are capable of landing consistent hits against them (The CE Plasma Rifle is a great example of being much more powerful than the AR, but only in a skilled player’s hands).

I do prefer the Halo CE/2 balance for UNSC automatics though, once their shields are down, a player should die in just a short burst. (In CE it was only 5 AR shots after shield drain to kill, this was GOOD).

> I’m just trying to understand what exactly you’re talking about, sorry.
>
> From what I can comprehend, I just have to say that Halo is not more realistic than CoD or Battlefield, and when classifying this game in terms of story and gamplay, CoD or Battlefield should not be brought up. This is a sci-fi shooter, and it should stay that way. Sure, select guns may feel realistic, but on a wider scale, it’s far less realistic than you may think.
>
> Again, if I interpreted your post wrong, please correct me or your post…

Its ok your not the only one miss interpreting what I posted. Its mainly my fault for not know how to properly word what I was wanting

Ok heres the thing
Halo guns
were modeled and based off real guns
From how they shoot- how they deal damage.
Bungie when they were in control wanted the guns to be like future counter parts.
But when they finally did somthing like that in reach… well you probally saw all the hate on the anti vehicle sniper.
I mean the guns in reach felt the most to how bungie truly wanted them. They shot real, felt real, and did what the real counter part did but better.

Simply put I think 343 should keep how the weapons were wanted to be originally.

Also I didnt mean halo was more realistic then cod or battle field
but going into it take away some ones shields, take away the aliens, only give them a assault rifle, and your looking at a game oddly close to real. and hell that super strength stuff in real life were right on top of
LInk to america
Link to Japan

Hell maybe one day we will all be master chiefs :stuck_out_tongue:

Yes, because the Needler is so realistic.

> Yes, because the Needler is so realistic.

Im talking about human guns
I need to update the thread -_-

Who plays Halo for realism.

> Ok a lot of people who joined around halo 3-reach think “Its a syfy shooter no realism in it a all” but in reality ever since the game was first thought of the weapons and how they worked were ment to be based off real world weapons. I mean just look at any one with out a shield. It doesn’t take like 9 second to kill them like in other games “Cod” it takes a milla second and hes dead. SO with out shields the game already is more realistic. Then take away the aliens and once again more realistic then most other games.
>
>
> Looking at halo it may be a syfy shooter but its in truth more realistic then cod or battle field.
> SO please don’t say make the guns weaker for halo 4. say keep them true.

in no way is halo more realistic than cod of bf not because of aliens and spaceships etc i mean about the weapons and being shot at it takes a while for the person to die in halo but i dont have problem with that i like it, also i cant tell that if you are saying it takes 9 seconds for some one to die in cod and it takes a milla second for someone to die in halo or if you meant it the other way round, but if you actually did mean that it takes 9 seconds for some one to die in cod and it takes a milla second for some one to die in halo then you are horribly mistaken because you cant blink in cod without getting killed where in halo you could reach over and take a drink of water then put it back and you would still have time to get out of the way, but if you didnt mean that then i apologize.

> > Yes, because the Needler is so realistic.
>
> Im talking about human guns
> I need to update the thread -_-

The Spartan Laser is realistic too, don’t you know?

> > Ok a lot of people who joined around halo 3-reach think “Its a syfy shooter no realism in it a all” but in reality ever since the game was first thought of the weapons and how they worked were ment to be based off real world weapons. I mean just look at any one with out a shield. It doesn’t take like 9 second to kill them like in other games “Cod” it takes a milla second and hes dead. SO with out shields the game already is more realistic. Then take away the aliens and once again more realistic then most other games.
> >
> >
> > Looking at halo it may be a syfy shooter but its in truth more realistic then cod or battle field.
> > SO please don’t say make the guns weaker for halo 4. say keep them true.
>
> in no way is halo more realistic than cod of bf not because of aliens and spaceships etc i mean about the weapons and being shot at it takes a while for the person to die in halo but i dont have problem with that i like it, also i cant tell that if you are saying it takes 9 seconds for some one to die in cod and it takes a milla second for someone to die in halo or if you meant it the other way round, but if you actually did mean that it takes 9 seconds for some one to die in cod and it takes a milla second for some one to die in halo then you are horribly mistaken because you cant blink in cod without getting killed where in halo you could reach over and take a drink of water then put it back and you would still have time to get out of the way, but if you didnt mean that then i apologize.

I ment with out shields
I know for a fact I at least put that in in the original post.

There was another Spartan Laser accident in Iraq the other day.

> There was another Spartan Laser accident in Iraq the other day.

-_-
Lats i checked the thread is not counting Lasery thingys

It’s kinda understandable how it takes a long time to kill an opponent with Human weapons is that Spartan armor was meant to deflect Insurrectionist fire, which was older UNSC weapons. It’s nearly three inches of high resistant Titanium-Ceramic carbide with a centimeter thick kevlar jumpsuit. This stuff is meant to deflect small arms fire. In the books Spartans were able to survive up to 20 shots with only minor dents in the armor. The only reason were able to kill each other is because games need balance. Do you know how un-fun a Halo game would be if it went strictly by the books? A Plasma Pistol would be a power weapon!