I see a lot of people asking 343 to remove the 117 off Chiefs armor. I’m asking them not to because the 117 makes more sense when it’s in numerical form and not braille. Plus the number of Spartans is growing very rapidly in this new age. For commanders and soldiers who have to go out and fight with these Spartans they have to have an easier way of recognizing which Spartan they’re with or talking to. How many people honestly know how to read Braille??? Yes, each Spartan wears different armor but that doesn’t mean everyone automatically knows which Spartan that is. It made sense that Chief didn’t have it on his Mark V in CE or his Mark VI in 2-3 because for the most part he was the only Spartan around. But in Infinite, I’m guessing we’ll still see a good amount of Spartan IVs who may or may not be wearing GEN 3 armor. Another cool thing about it, is that we may be able to have our own multiplayer service tags on our armor which would be pretty cool. So I ask 343 to please keep the 117 on Chiefs chest, it looks good, it’s makes sense, and it’s a nice callback to Halo Legends.
Who doesn’t recognise the Chief? Even the Covenant recognised Chief as a specific Spartan. I didn’t like it in Halo Legends, nor in Forward Unto Dawn, for any of the Spartans. It’s essentially a massive name badge, and he might as well have ‘Master Chief’ across his chest. There’s far more marines than there are Spartans, but you don’t have marines with their name or service number across them for everyone to see. They’re all just soldiers.
It has actually grown on me quite a bit. I wouldn’t like it on the Halo 3 Mark VI for example, but I think it works quite well with the way the Chief’s Gen 3 has been designed.
> 2535419441797248;2:
> Who doesn’t recognise the Chief? Even the Covenant recognised Chief as a specific Spartan. I didn’t like it in Halo Legends, nor in Forward Unto Dawn, for any of the Spartans. It’s essentially a massive name badge, and he might as well have ‘Master Chief’ across his chest. There’s far more marines than there are Spartans, but you don’t have marines with their name or service number across them for everyone to see. They’re all just soldiers.
This actually brings up a valid point. There is no consistency in their identities across the lore. Some have name tags and some don’t. Marines, ODST, Spartans. It varies. I’m not saying just in combat where ranks should be hidden either. I don’t care if its there or not, but they should just make it consistent.
I agree, it makes sense in the world and just looks cool in my opinion, I find it weird people care enough to actually want it removed. That’s a cool point about MP, I’d love it if we could put our service tag on our armour like that.
Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
So I dont really see any sensible reason as to why the number should be there.
As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
I feel a bit weird, because I’ve actually been steadily falling out of love with it as part of the design ever since the reveal. Having seen fan edits with the only change literally being the removal of the 117, the entire armor design just looks cleaner and less cluttered up. I didn’t mind it at first and I remember when I was younger I thought it was the coolest thing ever in “The Package,” I just can’t deny that to me personally the armor looks better without it.
> 2533274890014309;6:
> Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
>
> As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
>
> So I dont really see any sensible reason as to why the number should be there.
>
> As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
you need to know who youre talking to and/or who you need to follow, soldiers are still individuals even Spartans
> 2533274903673413;8:
> > 2533274890014309;6:
> > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> >
> > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> >
> > So I dont really see any sensible reason as to why the number should be there.
> >
> > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
>
> you need to know who youre talking to and/or who you need to follow, soldiers are still individuals even Spartans
In that case, you would ask the soldier’s name and rank, as is the case in real-life. They don’t need name tags/numbers on their chests for that.
> 2533274903673413;8:
> > 2533274890014309;6:
> > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> >
> > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> >
> > So I dont really see any sensible reason as to why the number should be there.
> >
> > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
>
> you need to know who youre talking to and/or who you need to follow, soldiers are still individuals even Spartans
Which in squadsizes is pretty easy to recognize from their location, voice & various different things but that was mentioned in above post so let’s continue in larger scale.
So as for the larger scales even modern armies use callsigns in radio communication, then you might think (if you haven’t been in the army though obviously you could have been, I dont claim it either way.) What then if 2 separate squads get in close proximity of each other? Well obviously the uniforms are a given + if in doubt they have passwords that have the word and the answer for that, simple as that.
So, what scale are you referring to when you claim that there would be need for individual recognition? For I wouldn’t like to list every possible military protocol related to the subject from different parts of the world + possible futuristic methods.
Instead I would prefer to focus on where do you think the individual recognition would be necessary (other than around squadsizes which I already explained).
As for the individual recognition by number on the chest, not really best in any case, it only shows in the front which is not optimal in situations involving battle in any case.
> 2535419441797248;9:
> > 2533274903673413;8:
> > > 2533274890014309;6:
> > > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> > >
> > > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> > >
> > > So I dont really see any sensible reason as to why the number should be there.
> > >
> > > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
> >
> > you need to know who youre talking to and/or who you need to follow, soldiers are still individuals even Spartans
>
> In that case, you would ask the soldier’s name and rank, as is the case in real-life. They don’t need name tags/numbers on their chests for that.
youre in the middle of a firefight and you need to ask for directions what do you do?
a) stop shooting, try to talk over the gunfire to whichever random spartan if they’re the ranking officer and their name, then ask for orders?
b) look for an identifiable marker of ones identity and then ask for orders?
Spartan 2s are all like 7 foot fully armored, only a scant few left after the original 70 or so that went through the program , so I’d suggest a number isn’t required for chief or any of the remaining 2s. I absolutely agree with one of earlier posters about trying to get at least some consistency to the series. It really has been all over the shop when you go back and look at it.
> 2535406126289417;12:
> Spartan 2s are all like 7 foot fully armored, only a scant few left after the original 70 or so that went through the program , so I’d suggest a number isn’t required for chief or any of the remaining 2s. I absolutely agree with one of earlier posters about trying to get at least some consistency to the series. It really has been all over the shop when you go back and look at it.
But Spartan IIs and Spartan IVs wear the same armor and are roughly the same height. If a Spartan Two is wearing the exact same armor how would one distinguish a Spartan II from a IV? Especially in battle, if the II is leading the battle but he happens to be wearing the same armor as the IV how does a marine know which Spartan to approach especially if it’s a hazardous situation and he needs order quickly?
> 2535419441797248;2:
> Who doesn’t recognise the Chief? Even the Covenant recognised Chief as a specific Spartan. I didn’t like it in Halo Legends, nor in Forward Unto Dawn, for any of the Spartans. It’s essentially a massive name badge, and he might as well have ‘Master Chief’ across his chest. There’s far more marines than there are Spartans, but you don’t have marines with their name or service number across them for everyone to see. They’re all just soldiers.
It would be pretty hard to recognize the Chief he wasn’t the only one wearing GEN 3 Mark VI armor. I’m not saying everyone is going to wear the same armor as him but if GEN 3 is mass produced for Spartan IVs then it’s always possible someone will look like the Chief.
> 2533274890014309;6:
> Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
>
> As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
>
> So I dont really see any sensible reason as to why the number should be there.
>
> As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
If you’re in an all out war and your commander tells you to rendezvous with Fred 104 but the battlefield has like 10 Spartans out on the field how do you find Fred? You can use comms yes but what if they’re down? Are you just gonna go up to every Spartan asking if they’re Fred? No it would easier to see that this Spartan does not have 104 on his chest or anywhere on his armor so he is not Fred. The numbering on the armor just makes more sense.
> 2533274872000737;15:
> > 2533274890014309;6:
> > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> >
> > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> >
> > So I dont really see any sensible reason as to why the number should be there.
> >
> > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
>
> If you’re in an all out war and your commander tells you to rendezvous with Fred 104 but the battlefield has like 10 Spartans out on the field how do you find Fred? You can use comms yes but what if they’re down? Are you just gonna go up to every Spartan asking if they’re Fred? No it would easier to see that this Spartan does not have 104 on his chest or anywhere on his armor so he is not Fred. The numbering on the armor just makes more sense.
Doesn’t really sound realistic scenario to send someone (or squad even) to find certain someone during total communication blackout while certain someones location is unknown to their commander while they haven’t gone AWOL but let’s play along.
I dont really see why would speaking up be that hard when you are close enough to read the number on chest of a likely moving SPARTAN since you set an example set on battlefield situation, visible number is not going to be that helpful in that situation either.
In addition to that, if a squad would be ordered to rendezvous with, in this case Fred, then likely scenarios involve such things as providing escort during evacuation or being ordered to assist in defence for example. In both cases there would be beforehand planned rendezvous points and other intel for various situations provided for the unit (in this case Fred) so the supporting unit would have the approximate location for Freds defensive/rendezvous position, as to how they recognize each other there usually are passwords & responses provided for the meeting.
So I dont really see how a number painted on chest would be superior for verbal or hand-signalling when simple darkness or turned back would cause the need to fall back on verbal communication.
Flashlights could compromise the location to the enemy & not each unit has night-vision or VISR given marines in Halo often use flashlights.
As for the chance the contact would be deceased during arrival, even SPARTANs use dogtags.
As for the other disadvantages of recognition by number, simply that any doppelganger could paint the number (or by the off-chance have killed the contact & stolen the armor, posing as the contact) on chest to further their own goals, wouldn’t be the 1st time for a traitor SPARTAN (not the painting but that there has been traitors before) so I would still see the password system with beforehand agreed words to be more advantageous in recognition than painted number.
The number recognition system just doesn’t have enough perks to be a working system when at worst, if trusted, could compromise multiple missions.
> 2533274872000737;14:
> > 2535419441797248;2:
> > Who doesn’t recognise the Chief? Even the Covenant recognised Chief as a specific Spartan. I didn’t like it in Halo Legends, nor in Forward Unto Dawn, for any of the Spartans. It’s essentially a massive name badge, and he might as well have ‘Master Chief’ across his chest. There’s far more marines than there are Spartans, but you don’t have marines with their name or service number across them for everyone to see. They’re all just soldiers.
>
> It would be pretty hard to recognize the Chief he wasn’t the only one wearing GEN 3 Mark VI armor. I’m not saying everyone is going to wear the same armor as him but if GEN 3 is mass produced for Spartan IVs then it’s always possible someone will look like the Chief.
It’d be a rare circumstance for them to be in the same place, although true. But it’s unlikely you’d be in a situation where’d you need to so readily identify a Spartan.
> 2533274890014309;16:
> > 2533274872000737;15:
> > > 2533274890014309;6:
> > > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> > >
> > > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> > >
> > > So I dont really see any sensible reason as to why the number should be there.
> > >
> > > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
> >
> > If you’re in an all out war and your commander tells you to rendezvous with Fred 104 but the battlefield has like 10 Spartans out on the field how do you find Fred? You can use comms yes but what if they’re down? Are you just gonna go up to every Spartan asking if they’re Fred? No it would easier to see that this Spartan does not have 104 on his chest or anywhere on his armor so he is not Fred. The numbering on the armor just makes more sense.
>
> Doesn’t really sound realistic scenario to send someone (or squad even) to find certain someone during total communication blackout while certain someones location is unknown to their commander while they haven’t gone AWOL but let’s play along.
>
> I dont really see why would speaking up be that hard when you are close enough to read the number on chest of a likely moving SPARTAN since you set an example set on battlefield situation, visible number is not going to be that helpful in that situation either.
>
> In addition to that, if a squad would be ordered to rendezvous with, in this case Fred, then likely scenarios involve such things as providing escort during evacuation or being ordered to assist in defence for example. In both cases there would be beforehand planned rendezvous points and other intel for various situations provided for the unit (in this case Fred) so the supporting unit would have the approximate location for Freds defensive/rendezvous position, as to how they recognize each other there usually are passwords & responses provided for the meeting.
> So I dont really see how a number painted on chest would be superior for verbal or hand-signalling when simple darkness or turned back would cause the need to fall back on verbal communication.
> Flashlights could compromise the location to the enemy & not each unit has night-vision or VISR given marines in Halo often use flashlights.
> As for the chance the contact would be deceased during arrival, even SPARTANs use dogtags.
> As for the other disadvantages of recognition by number, simply that any doppelganger could paint the number (or by the off-chance have killed the contact & stolen the armor, posing as the contact) on chest to further their own goals, wouldn’t be the 1st time for a traitor SPARTAN (not the painting but that there has been traitors before) so I would still see the password system with beforehand agreed words to be more advantageous in recognition than painted number.
>
> The number recognition system just doesn’t have enough perks to be a working system when at worst, if trusted, could compromise multiple missions.
Problem is you’re using a password system like the UNSC is still fighting humans. Yes if they were fighting insurrectionist the password system would work. But when you’re fighting the Covenant or Banished or even the Created, then unless you’re trying to relay classified intel over comms the password system is pretty much useless. When marines are with Spartans they don’t all know who each Spartan is. Especially if you’re considered backup it would be useful to be able to determine which Spartan is which. A lot of Spartan IIs are used to being called by their service number so simply saying “Spartan 104” is a viable option. If I’m in a firefight and I’m trying to get the attention of one of the Spartans wouldn’t it easier to know which one they are? I’m seeing the number system as being a Spartan II only characteristic because their service numbers are short enough. Another example would be maybe you’re fighting alongside Blue Team but don’t know who is who. As a player we know who is who. But if you’re a marine or maybe other Spartan in the lore it’s gonna be tougher to tell. Typically a Spartans VISR will identify the Spartan they are confronting. But during Halo Infinite where technology can’t always be relied on using a number system on the armor is pretty viable option for discerning all the the Spartans from each other.
> 2533274903673413;11:
> > 2535419441797248;9:
> > > 2533274903673413;8:
> > > > 2533274890014309;6:
> > > > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > > > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> > > >
> > > > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> > > >
> > > > So I dont really see any sensible reason as to why the number should be there.
> > > >
> > > > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
> > >
> > > you need to know who youre talking to and/or who you need to follow, soldiers are still individuals even Spartans
> >
> > In that case, you would ask the soldier’s name and rank, as is the case in real-life. They don’t need name tags/numbers on their chests for that.
>
> youre in the middle of a firefight and you need to ask for directions what do you do?
> a) stop shooting, try to talk over the gunfire to whichever random spartan if they’re the ranking officer and their name, then ask for orders?
> b) look for an identifiable marker of ones identity and then ask for orders?
It’d be tough to see a Spartan’s chest during a firefight, so verbal communication would be quicker, and more straightforward.
> 2533274872000737;15:
> > 2533274890014309;6:
> > Why would troops need to recognize every individual in the UNSC? I think it’s enough that soldiers just know that these guys are allies and these ones are not, shoot these but dont shoot those, simple as that.
> > It’s like leader of the storm covenant having a big, glowing target on his forehead so everyone knows who to prioritize in elimination/capturing missions and… oh right.
> >
> > As for the smaller scale squads, usually patrols and squads around that suze keep a close contact so they pretty much know where everyone is, unless you are playing H5g in which case squadmates turn into a chaotic mess with their toddler like abilities.
> >
> > So I dont really see any sensible reason as to why the number should be there.
> >
> > As for the aesthetics, I simply dislike the look. Not much to discuss about artistic view, it’s so much up to the viewer.
>
> If you’re in an all out war and your commander tells you to rendezvous with Fred 104 but the battlefield has like 10 Spartans out on the field how do you find Fred? You can use comms yes but what if they’re down? Are you just gonna go up to every Spartan asking if they’re Fred? No it would easier to see that this Spartan does not have 104 on his chest or anywhere on his armor so he is not Fred. The numbering on the armor just makes more sense.
If you’re in an all-out battlefield, it’s going to be tough to see a number on somebody’s chest. Even with numbers, you’d have to ask around to find them.