Keep hitscan, remove all bloom for halo 4

Bloom didn’t work in Reach, and I for one don’t want any battles especially mid to close range to become a coin flip every single time. No Bloom means you win, you landed the most number of shots correctly, there is no random factor that makes close range combat in Reach nightmarishly random.

Also, hitscan must stay in the game, as it is far more consistent then projectile weapons and leads to much better BTB experiences.

I don’t like hitscan. Hitscan reduces BTB’s playability, and turns the game into a mindless point and click.

In the world of 2012, with netcode 5 years more advanced than Halo 3, and Dedicated servers, Bullet Travel will fair infinitely better and create a larger skill gap for the game.