Keep Forge Playlist

One thing i’d like 343i to do is keep the forge playlist as a perminant playlist but update it from time to time by adding new maps and gamemodes.

i do love the new maps, but its just sad seing a map like, “Shutout”, people with boltshots and unbalanced DMR spawns, it just makes it super unplayabale, it applies to all the maps really, i think with classic halo settings they would be amazing, but yeah keep it

Very fun maps :). Shame the dmr/boltshot are still over powered weapons.

> Shame the dmr/boltshot are still over powered weapons.

Not sure if trolling or really just misguided. If you are serious and need someone to help explain the game mechanics then feel free to send me a message. I’m happy to help.

> > Shame the dmr/boltshot are still over powered weapons.
>
> Not sure if trolling or really just misguided. If you are serious and need someone to help explain the game mechanics then feel free to send me a message. I’m happy to help.

Why would he be trolling?

On maps like Shutout, movement should be key, but it’s not. Instead, players can camp S1 with Boltshots and S2 with DMRs and are literally untouchable.

> > Shame the dmr/boltshot are still over powered weapons.
>
> Not sure if trolling or really just misguided. If you are serious and need someone to help explain the game mechanics then feel free to send me a message. I’m happy to help.

As starting weapons, they’re overpowered. Shutout with 2 teams standing at each tower DMRing each other from across the map gets stale real quick. Add AAs and sprint to these small maps and it’s just a cluster -yoink-.

Honestly, you are better off using a BR on the smaller maps.

There are only 2 downsides of the BR vs the DMR on small maps: 1) 2 less shots in the clip, and 2) less aim-assist range (less important on small maps but to be fair is existent). On a larger map you have the spread that makes the BR not so effective, but that is why I suggest using the BR on small maps.

What you gain: the ability to 4 shot where the DMR would be a 5 shot.

Did you throw a grenade and just scrape their shields? 4 shot BR kill, 5 shot DMR. DMR shots not bleeding through shields is such a big deal that it is absolutely fascinating how often it is ignored.

The rumor of a DMR killing faster is sham.

Boltshot is just a more skilled version of throwing a plasma grenade. There are currently 3 ways to be threatening (through loadout weapons) in very close quarters: 1) boltshot, 2) plasma grenade, 3) plasma pistol + melee. Boltshot takes the most skill and has little utility outside of its niche. The other options take little skill and have lots of utility. People get upset about the boltshot because it is new… there are more infuriating things out there.

edit: (through loadout weapons)

Keep this playlist! Please! It’s great! :slight_smile:

> > > Shame the dmr/boltshot are still over powered weapons.
> >
> > Not sure if trolling or really just misguided. If you are serious and need someone to help explain the game mechanics then feel free to send me a message. I’m happy to help.
>
> Why would he be trolling?
>
> On maps like Shutout, movement should be key, but it’s not. Instead, players can camp S1 with Boltshots and S2 with DMRs and are literally untouchable.

unless you like…move around the map and employ your armor abilities in such a way as to break that hold.

but who would play that map in such a way?