Your point is rough around the edges and your formatting is atrocious, but all the same, I completely and wholeheartedly agree. At least for social modes.
A points system being used in the place of a KD system would be excellent. This sort of system does properly reflect the team-play aspect of Halo’s gameplay (especially Halo Infinite) and would probably lead to less frustration over performance.
Your other claims are… ambitious, but something along these lines would undoubtedly be helpful to the game.
Have you been writing long letters with no paragraphs to them?
I’m not one to moan about spelling or punctuation but jeez least try split the wall up a bit.
For the sake of peoples eyes.
Its not like you are using the last piece of paper in a gulag to smuggle out an important message.
Instead of redesign the wheel why not just update it? Battlefield uses a system to where if you assist in a kill you get credit for the kill. Even if you didn’t fire the killing blow. It works the same for spotting or being the driver of a vehicle. This to me would be a much better solution and still allow for the current KD system while removing the toxicity.
Interesting, Desi_br. I hadn’t really thought about this before, but I do think you have some valid points. This certainly goes against the grain of shooter games, so I don’t think it would be received very well.
I recently got rebuked by a teammate in a random solo-que game. I was doing pretty well with setting up on some key sightlines and thought our team was doing great at team shooting. What I thought was good team work and support was viewed as “stealing kills”. I do think the team mentality increases as you progress to higher ranks, but there is anyways going to be selfish mindsets in videogames.
I would love to see them explore damage stats; for, against, effective (leading to a kill), escaped, broken down by weapon, over distance, initiating, finishing, by distance from team-mate, by distance from objective, from above, from below, while jumping, while crouching, while tea-bagging.
And so on.
It would really give you a breakdown into how each player plays and/or performed.
And you could award post match medals. eg. the most damage leading to a kill as the MVP.
I, too, would prefer this method of Slayer scrorekeeping. It could be done easily by using the current damage system. When a player dies, the players on the other team get points for the damage they did to the slayed player. You did 30 points of damage to the killed player, you get 30 points. Easy peasy. The slayer score would reflect the impact each player had more accurately. There could be a bit of a reward for whoever did the last bit of damage but that’s not necessary.
To be fair, do you really experience kill stealing in halo? Since 2006, I couldzsay I heard it more than a handful of times. Halo is about kills, no matter who gets them.
its just a little bit of evidence that the kd system goes against the Halo team work ethos naturally!
Have you ever had a team member say sorry for taking your kill well that’s another piece of evidence that the kd structure is an ego stimulant instead of a team based social environment its all about one player rather than a team .
No such thing as being sorry you helped in a team shot, imo. I do get annoyed when someone wastes a rocket or something strong like that on a person that could have been knocked out by a pebble.
But I’m just happy to have someone shoot the same targets as me, because I like to be aggressive and hold forward and pressure the enemy team, and it’s rare that I find randoms that do the same in this game. To me an assist is as good as a kill, because that means an enemy died.
Im not an English major, but my god man!!! Punctuation and spaces go a very long way. Did you breathe while typing this up? Lol. But you have a very solid idea and point. Team game modes should be team based/scored. FFA should be the only place for K/D score.
I read your point and get what you’re saying but respectfully disagree and here’s why: In matchmaking you win because you stay alive and die less. Not because you get the most “points.” You can get the most points on CTF but if you went -28 and lose—you lost because you died too much. Not because you didn’t get enough flag captures.
I know I’m extremely aggravated when I play Destiny 2, see a kid with more points, lose the game, then find out homeboy actually had a negative K/D and that’s why we lost. And what’s worse is that the person is not aware of how bad their playing sometimes.
But when that info is up on the board—I get more info. I get to know why we’re losing so bad, and I get to educate them in the moment with hard evidence on why they need to change up their strategy mid game and I have literally turned so many games around from just doing that.
K/D holds every team member accountable as well as allows people to actively track how their doing as well as their teammates. Hiding the K/D does not allow for that scenario to exist. That’s just my opinion tho.
Nah. The system is best kept simple. Specifically, a “Deathmatch” should revolve exclusively around how efficiently/effectively each team is able to dispatch the other to win the match, especially when “kills to win” are specifically the metric used to determine winner. Not the method of which they were dispatched, not the style, not the teamwork involved, just the kills.
Count kills as kills, count assists as assists, count deaths as deaths.
Further data can be extrapolated within the parameters given.
I forget which Halo title assigns point values to various actions, but it’s incredibly confusing visually when played. If someone wants to change the rules, then a gamemode should be built around that rule change, there is zero need to change something that isn’t broken and functioning as intended.
i strongly diagree and your answer has just proven how much you care and are aware of what actualy going on ! your point are not that valid and are just small atalk sorry but maybe this topic is a bit to much for you anyways cheers for your view and happy halo …
The stats and how you score point are not the same we are talikng about how you earn your wayl ol so i think you have missed the poiunt here ! if you are stuggling with this creative idea then maybe not comment on it frustrating when you just dnt get it realy … we are talking about how you score poinyts not your carnage report that a different matter all together LMAO anyways cheers for your feedback. its about your damage you are putting out for the team not your kill lol things like how much distance you traveled and how many heated moments you won and your destraction you are creating for the team now these are real stats that help that are nowhere to be seen im not going to just go by KD tells me nothing about the player! you build real coalitions this way .
kd its over rated and is not that important its a team game the kill goes to the team maybe you dont get it i guess .
yes you are just stating the obviouse this is way more creative for you i guess just touching on your view on assiste well yes we all respect that but then you dont see any report on who you assisted most etc so a bit contradicting if the assist is that good then why is it not in the carnage report ?? beacuse you only realy care about the kill and that not team work …i could have 20 assist and be at the bottom yes my team like me for it and want me on the team but i dont get any points and no one knows who i am assisting lol its not got team work in the foundation of the fabrick of the game its broken and has been for years we want better carnage reports and better scoring system that truly reflect what acutaly going on here. i know we have damage report thats great but we are missing so much like who killed who the most and who asisted who and how much you travels also distraction you achieved and infiltating that requires way more skill that just sitting in your tree using your team i mean i can go on but the point here only the kill is what you are being rewarded with here its a joke .
Kind of an old thread but still relevant. getting rid of KD being used as a determining factor prob would be a good idea. Points seems more reliable. Too many people just sit back and hide and let their team do the work just so they don’t die and it’s easier to clean up wounded kills. i for one will shoot at an opposing team member any chance I get with no apologies. If I come around a corner and see a 1v1 I have no idea if my teammate is going to win or lose but a few rounds from me should help him not die and be better for the team all around. If someone is whining that you are “stealing kills” then they should re-evaluate what a team game is. it would also encourage more people to play the objective (doubtful but maybe) due to the fact that holding an objective like KOTH or zones or being the one with the oddball usually leads to a lot of untimely deaths.
I’m not convinced. Kills and deaths are one of the most important stats in any game mode. Trying to pretend they aren’t isn’t going to make most players somehow play the game differently.
On the other hand a better points system for assists would be nice. Base it on damage done to the opponent. Did 90% of the damage but a teammate got the kill then you get 90 points, 50% is 50 points etc. Maybe have a minimum points for an assist of 30 points since you were there drawing enemy attention and influencing the engagement, even if you didn’t do much damage.
The scoreboard is already ranked by the number of points you have and there are a fair few points given for playing the objective in some modes. There’s definitely room for improvement in that front. Modes with zones already track offensive and defensive kills, so 20 extra points should be given for those. Something similar should be possible in CTF/oddball where if you are getting kills within a certain distance of the flag/ball you get bonus points as well.
Also in CTF you should get a carrier kill awarded if the person was holding the flag within the last second. Kind of annoying when they drop it just as you kill them and you get no credit for it. Flag returns are similar, you can have 90% of a flag return, have to move to engage an enemy. The flag successfully ‘returns’ itself and you get no credit.
These are the sorts of changes I would like to see to encourage teamwork and objective play.
You have made some great points that i also share with you!
Getting to know your team and the way they play is so useful I do feel the simplest way would be the points based system for acuracy its the damage that matters and the kill goes to the team it promotes honest game play and postive freindship building and all that good stuff when you put a kill into the mix it become a bit selfish not good vibes and would love this to change as its creating a real postive healthy culture .
being also rewarded for getting a perfect like boost to your equipment would be great as you could chain kills and make use of thos amazing medals that i never make use of lol
You could also have who you put the most damage on which is equal to a kill or even better i think