He is right for the most part, you nerf aim assisnt, and controller wont be viable at any level. This is the issue with cross play in a competitive environment. It honestly shoudlnt really exist. Its impossible to strike a fine balance between the two, but MnK has enough advantages over controller to be viable in regular play, but pro is a different stratosphere where they are all so amazing.
I don’t agree. It will still be viable in the hands of skilled players. It can only separate the player base in a more positive way, in the way of skills and no relying on the game itself. It’s not like it would be a unique change for one and only one individual, it’s a change that would be applied across the whole board. So what, maybe you’ll see some current Halo pro players struggle to adapt but that struggle is due to lack of human skill. I’m not taking anything away from them and I do believe they will and could adapt just fine.
let’s make sure we’re on the same page. Nerf means tone down what is already applied. Nerf does not mean to totally turn it off.
Honestly a bandaid solution that should’ve been in the game in the first place… mnk only ques… controller only ques…
forced cross play is the culprit here, let’s be real. I’d be okay with the aim assist if I had the option to not deal with it.
Otherwise, AR close range engagements can feel like a coin toss
I agree, but if they had separate queues then they also need to have a separate HCS for M&K only.
Also, having separate queues doesn’t really address the issue if you want to play with your controller/M&K friends…
Interesting read for sure. I enjoyed it. Although I feel like to argument is moot.
Halo is a console game that in its most recent offering, Halo Infinite, has been ported to PC. Halo’s gameplay is iconic. Halo die hards expect that gameplay and are quite familiar with the controller mechanics.
In regards to the PC port. The fact that 343 included KBM as an option helps introduce new players on PC and increases to community of players exponentially which is flat out just good for many reasons. However, all Xbox controllers are fully supported on PC and, like it or not, top-level Halo play is controller.
My advice to KBM players, buy a controller, jump into training mode and get busy. I’m in there practicing everyday. I a, pretty good with my controller mechanics so I spend a lot of time on advanced tech and positioning but I would be practicing aim if I was new to controller.
Halo is not another KBM FPS shooter with a different skin. It involves aim, positioning, strategy, teamwork. I like that 343 managed to get it right and not turn Halo into a KBM aim clinic.
I can live with trying to sneak a back smack while KBM player impossibly whips 180 and turns into into a melee trade. I don’t like it but if that’s the compromise to make this game more accessible then fair enough.
whelp, all my friends left the game already.
I honestly don’t blame them. I haven’t played since like… January 1st lol.
Any nerf will utterly destroy controller players ability to compete with MnK players. MnK are just not used to being on comparable grounds as controllers players. MnK players have large advantages already, taking away aim assist which quite honestly barely exists in Infinite would be straight bad.
Really worried about it, then pickup a controller maybe? Its not as easy as you think. The truth is the inputs should never be matched against eachother.
Says who? We don’t know because they never implemented a nerf of any kind. They should of released a true beta and a longer one to dig deep into this, betas today are just demos. Comparable grounds? This is far from comparable grounds, not even close. It is easy when I can pick up a controller and land perfects with the BR when it seems impossible with KBM, not mater how good your aim is.
In tactical slayer, I have no issues clicking on heads- infact, it feels a bit unfair, with the BR.
In norms, I get way more kills with the AR than I do the BR, when I pick one up. Not sure what that tells me but something I’ve noticed, BR is harder to make viable in norms. Ranked it seems… fine?
I stopped touching ranked though when I saw how you can demote and promote based upon k/d and not wins or losses.
LOL. id like to see your constant perfects with a controller at any high level. You can literrally tell who is a MnK player because the amount of strafing they can do compared to controller. I see moves done in ranked that simply cannot be done with a controller. The movement and sensitivity you can get with MnK is vastly superior to controller, but lets just forget all about those mechanics. MnK has always dominated every game vs controller for cross play, maybe PC players just havent adapted yet?
All I know is a reduction in aim assist isnt the answer. This is the least amount of aim assist any Halo has ever had.
And your rank and gamertag is? This also just isnt about me, its about controller in general.
All public information - D dawgy (Onyx 1660).
For one, I never said “constant” perfects, but I can land far more perfects with controller than I can KBM. I think any KBM player will tell you the same thing, perfects are hard to get with KBM.
If what you say holds any value, then why is this the case? If KBM is so good at accuracy, can do movements that controller can’t. Why does KBM struggle to land perfects and controller doesn’t?
A total of 8 total placement matches with controller is your proof? You have a KBM shot accuracy of 53.3% and a HS accuracy of 73.7% and are complaining about aim assist…LOL ok.
Luciid one of the best players in the world has an HS accuracy lower then you with a controller and you are complaining lol
https://halotracker.com/halo-infinite/profile/xbl/Luciidtw/overview
I think the issue here is that aim assist makes your bullets more magnetic/on target during latency.
Where as latency on a mouse, you don’t have that ‘lock on’ bullet magnetism that occurs with a plugged in controller, you aren’t ‘locked’ onto the enemy player asset.
Unless bullet magnetism is tied to proximity and not aim assist, idk I’m just spit ballin.
Thats just your opinion…do you have facts to support that? Getting perfects at high levels isnt as easy as you think. Also, the lost component in all of this discussion is that there is a ton of cheaters out there…maybe aim assisnt isnt the issue.
Also, how exactly are you identifying controller players?
That sounds more like desync issues then aim assist, which is a known issue and impacts all players.
Yeah, I’m kinda in the boat of de-sync/lag/crossplay server issues being the culprit behind this aim assist discussion. In my mind it makes sense that AA > lock on > bullet magnetization and no AA > no lock on > bullets are free aim, thus less accurate/land less shots.
But like I said idk if bullets are a product of proximity in flight or reticle click location 
@ItzTheDay does have a good video that details some of the differences in how magnetism appears to work across inputs: https://www.youtube.com/watch?v=zJ-RwtL2xm8
It seems it’s not equal - which I would expect equal crosshair placement to produce equal results regardless of platform. However, it does not, according to his video done with his Xbox and PC in a custom game. I’d encourage watching the whole length of the video as minute crosshair placement differences produce different results.