Have you guys considered the desync/latency between PC and console players during crossplay? Surely that can play a role with bullet magnetism regarding AA, as opposed to just using a mouse and keyboard on an xbox.
This could be an issue but, it’s not the issue. Yes, it’s obvious that desync/latency is a problem and can be a problem but the networking side of things is simple. We’re all playing on the same server, it’s not like because we’re on different platforms that there’s a middle server. We do LAN parties with Halo with a mix of PC’s and Xbox’s, local area network so desync and latency is kept at a very tight minimum and it’s (the issue at hand) is still no different than being on live.
Idk, in my experience some matches I’ll see people lagging or I will be, and then I see bullets kill me by curving around a corner-
That’s the only time I’ve entertained the idea of aim assist giving an advantage, is with lag. Actually, there’s been times when me and an enemy see each other, start spraying at the same time and sometimes I think aim assist made their bullets follow my hit box more or gave them some advantage-
But it’s typically… Not a noticeable issue? I’ve thought it could be sometimes, I guess that’s where I’m at XD
Like what’s the interaction of aim assist and shooting someone that’s strafing? Bullet magnetism work the exact same on a strafing target as a person aiming without AA on a mouse?
This happens to me as well. Normally my games are 5-6ms ping but occasionally I’ll be dumped into a 200ms ping lobby. Whos to say someone in my 5-6ms ping game isn’t getting 200ms ping. Something defiantly isn’t right with their matchmaking but I wouldn’t pin that on this issue.
Plus, I’ve been sticking with Solo ranked KBM. Unless I’m playing with someone on Xbox.
It’s very different with each input. It’s a lot harder to hit a strafing opponent with KBM because we can only predict so much as humans. Hitting a strafing opponent with controller is easier because the game is taking the predicament aspect away from the human and tracking the opponent for them. Add the higher/stronger bullet mag controller also receives, it’s no contest.
Okay cool, that’s another thing I’ve seen happen sometimes. I’m hitting A and D and they’re moving left and right but out of those interactions some suspect deaths have occurred on my end haha
MnK has a significant technical advantage, the advantage is being mitigated by allowing for aim assist on controller. PC eliteists just want their advantage back, because they “think” they should be better then they are. Select MnK only if you have an issue in ranked.
Id like to see an option for Console/PC only matchmaking.
Controller and MnK bullet magnetism is the same.
That guy is lying.
Sure, controller has a decent advantage but that’s only because of the aim assist. Not bullet magnetism.
My video has enough proof to back up that I am not lying. Stats don’t lie, either.
Statisticians lie. You’re video proves nothing. Every single player has a different aiming style and plays a different role in their matches.
Stats don’t account for that.
https://files.catbox.moe/gtrf6l.mp4
Link is broken…
Stats + the community + my video + 100’s other videos about this issue = not lying.
Link isn’t broken. It’s still up. Tell the truth for once in your life.
“Your” video proves nothing…see how it easy that is. Glad I’m not bias.
It’s the same magnetism. You could always prove me wrong and test again.
What’s the matter? I made that video in seconds. That’s how easy it was to prove you wrong.
And I plan on it, but the results will be the same. Controller will still hit shots same distance away as KBM where KBM doesn’t hit shots. Not sure how much more clear that needs to be.
Yeah. Okay. Maybe you could try making it so where people can actually see the screen clearly.
You can clearly see it, select 1080/60 and full screen.
how is it reclaiming elitism, when controller halo pros even admit this is the case? Like im cool with controller players having aim assist coz u only have a thumb but the way its tuned is not fair for kbm players. The fact ive trained over 300 hours on aim training only to get owned by players who do not dedicate the same time and time to attain their aim. Tracking with halo infinites aim assist is literally an advantage to the games strafe speed. It takes 0ms to decide which direction the player with strafe next. Kbm players have to decide this for themselves and even blindly guess. The typical reaction time of any kbm player is 190-200 ms. That is a significant advantage and not to mention the statistics showing that controller makes the top 100 of kbm look like bafoons in terms of accuracy. If that is not enough to showcase the disadvantage of kbm i am done with controller players thinking about how this is down to ego. Its not. I really want to compete on kbm but is it fair for kbm? definitely not in its current state. Some things needs to be addressed.
All you have to do is look at any other FPS, and then tell me where MnK doesnt have an advantage. Halo is a different type of game, its not all about aim assist like some people suggest. Halo has been console only most of its life, thus why most players play on controller.
If you take any aim assist away from controllers MnK will dominate as it has so many advantages over controller (strafe ability, response time, key accessability, accuracy etc etc.) MnK just need to adapt and not look for nerfs. PC players just arent used to it being a fair fight.
Pro players play with controller mostly because thats what they always played with, and yes they said controller is viable. Take aim assist down, and it wont be.
That’s not really what Halo pro’s have been saying…
With “every pro” at the highest level using a controller, no different from previous Halo titles, the developers simply “can’t nerf aim assist,” Snip3down explained.
“[343 Industries] knew that there weren’t going to be any mouse and keyboard pros,” he said during a recent Twitch stream. “But they did what they needed to do and they made it so mouse and keyboard has its own playlist to keep them entertained and involved.”
Without these separate matchmaking pools, he claims the top mouse and keyboard players would “want to quit” due to being “dominated by controller players all the time.”
If the developers were to implement a hefty nerf, the exact opposite would occur, according to the Halo star.
“You can’t nerf aim assist hard because it will make all the average and below-average players suck to the point where they don’t want to play. They are the majority of your player base, so nothing is going to happen.”
Not only would an aim assist nerf have a drastic impact on the casual player base, but with the pro season already underway, its ripple effect could drive the top competitors away.
The last two parts speak louder than words, read them again a few times if you have to. What he’s saying is the ones who are currently struggling with the game, would quit playing because they would be struggling more so when the game would require more human skill.
The last part, pretty much the same but the pros would be more exposed to the lack of human skill.