Sorry but it doesn’t. Your two, what 10-15 second clips does not dive deep into this issue. It just doesn’t and you cannot compare the two at the same time.
I’ll agree on the inconsistency. Something is definitely in need of major overhaul here, and they need to at least acknowledge it.
Part of me wonders if them developing the game to function on the older hardware was part of the issue.
Well, I guess we’re just going to have to agree to disagree on this because I don’t think dismissing my test over petty things like it’s length or lack of commentary is fair.
You haven’t really gone into depth on why my test is invalid other than the fact it didn’t follow “YOUR” standards.
yeah it is and because the diversity of pc hardware just makes things difficult. 343 just shows that they are incompetent and i doubt the game will recover from it. The damage is done and the game is dead on pc. Plus pc players who are new to halo would give zero flipping fks about the game and never come back. Its the reality of the game.
No I haven’t because my pc isn’t up to par with the best tech for games. I did a AA test with a friend who is on pc back in December.
Hopped into a custom games, we stood right in front of eachother I stood still (I’m on console) he moved side to side my screen nor my character looked left or right and my reticle didn’t change color. When he stood still (on pc) I moved side to side and his character and screen looked left and right to where I was and his reticle changed color. (obviously not always looking directly at me because aim assist isn’t aim bot) but his aim assist helped his character make strong adjustments to where I was.
After that we tried doing other things with the settings changing stuff to see where the aim assist issue possibly was for me but never found anything. The only time I see aim assist for me in infinite on console is when I’m doing the weapon drills but when I switch back to MP it doesn’t exist anymore.
Odd thing too with infinite on console is that during my playthrough of the campaign I didn’t have aim assist for it too. Not that it matters too much because its campaign but I’m just saying I didn’t have aim assist during that too.
And its not that Aim assist is op like others claim, its that the aim assist is bugged some people have strong aim assist and others like you and I don’t even have it at all.
And thats terrible and sad, I want to say infinite is great and we all do but how can I say its great with all these issues in the game and especially of how unfinished it is too.
That’s definitely odd. For me, I’ll have it working in campaign, but not in weapon drills or MP.
I really wish there was some kind of statement from 343 on this. There’s no way this issue never happened during testing. I also never had this issue during the flights, oddly enough.
I’ve been saying this over and over again. The ONLY reason keyboard and mouse is much worse is because strafing has zero momentum, making mouse tracking impossible with erratic strafing. Whereas controller gets extra stickiness with it’s strafe, bypassing the the erratic movement in the game. You can tell this game was catered for controller use, 100 percent. Controller use feels perfect, mouse not so much.
Even though I always preferred mouse, and got good with it in MCC, I’ve given up using mouse in this game, because it just will never be as good as controller because of the erratic movement. Making stafe have actual momentum will be the only fix that will make mouse play viable. Or perhaps giving mouse a bit of extra aim magetism, or even a bit of it’s own aim assist. That way, both input methods will be balanced against each other.
i did once too. But the damage is not repairable. They released something that came out of their back end, expecting people to take it. That is not how games should be. This game is the worst halo game I have ever played in my life.
And you clearly didn’t read the OP because the absolute FIRST point is titled “Raw aim does not decide BR fights”. Infinite doesn’t reward KBM for raw precision, you can literally track someone with 100% consistency and still miss shots regardless. Reading is good sometimes, try it.
I come back from work to see x7 the amount of replies there were earlier. And as per usual I haven’t seen a SINGLE counter argument. I’m basically just being flamed for calling it how it is.
This entire post can be summed up by saying OP just needs to get good, and stop whining. You’re playing easy mode with KBM against controller users.
Same I never had an aim assist issue during all the flights for infinite.
I did read your terrible OP and you’re honestly a laughing stock for wanting aim assist to be nerfed. I bet when you lose a gunfight and see the person doesn’t have the pc symbol next to their GT your first to complain and whine that aim assist is OvErPoWeReD and say aim assist is AiMbOt.
Your OP is about the battle rifle the only good gun that controller players use, why don’t you talk about the commando or stalker rifle when controller players use it? You don’t see controller players going out of there way to use the commando because that gun is terrible for controllers it has too much recoil and takes a lot of bullets to kill someone, unlike with KBM they can manage the recoil a lot better than controller can and thats why when you see someone using it and you check there profile they have the pc symbol next to their GT. Its not a coincidence that every person that goes off with the commando in my matches has the pc symbol next to their name.
Your title for this OP is “KBM input is being shafted for seemingly, no reason?”
Then you go to say this post isn’t about a statement or a comprehension for why KBM is getting shafted and why the strengths for KBM are simultaneously weaknesses. If thats not the case then what is this post about from your title exactly?
Well let me tell you something about controllers, its strength (aim assist) is a weakness at the same time. Aim assist helps us make small adjustments to where we look when we aim with our thumb on a analog stick in 1 on 1 engagements but when another enemy runs across our screen the aim assist will pull towards them and pull our reticle off the 1st guy and cause us to lose some engagements.
With KBM when in a 1 on 1 engagement when someone runs across your screen the reticle stays on the original enemy and not get pulled off and the engagement is still a 50/50 of who is better at aiming and shooting.
If you have that much experience on controller then you know this, why argue with me about it?
Its not that you believe, its a known fact that KBM is better than controllers for FPS titles. But yes you can argue that some games are better with controller because thats what they were made for.
If you don’t have the best control for your movement then you need to practice and get better with it because KBM has way better movement than controllers.
That is true when crossplay gets forced things have to be balanced but things wouldn’t need to be nerfed for balancing especially the one thing that controllers only have if crossplay wasn’t forced.
Well yeah it was the strongest because for the longest time Halo was a console exclusive, when MCC introduced crossplay with Reach a lot of KBM players went to the forums to talk about Aim assist being too strong (because they had just thrown PC players into what was a console exclusive) and 343 nerfed the Aim assist across all Halo titles for MCC.
If thats the case to win a BR fight then why aren’t you winning yours? Because KBM has way better movement than controller for FPS titles.
Well because KBM does have a faster A/D strafe than controllers left and right analog stick strafe and you should know from your 10 years of controller experience that Aim assist is also a blessing and a curse, but the further you talk in your OP it seems like you don’t have any controller experience and are just pulling things out of your butt.
If you find movement with KBM is a nightmare then you’re just not used to it yet because like I’ve stated previously KBM has better movement than controllers in FPS titles.
Really its not for helping make small adjustments to aiming with a thumb on a analog stick then what is it exactly for?
Really aim assist is to give controller players better strafe wow I wish I could believe that was true and not that it takes skill to learn how to strafe aim good on controller too.
You mean 4 bursts because if you are only firing 4 shots at an enemy with a 3 burst weapon then your cheating. Of course your mouse can’t do it alone because it needs your WHOLE ENTIRE ARM TO LOOK AROUND and aim at your target just like how controllers analog stick can’t do it alone without their thumb. But that is why mouse is more precise than an analog stick because its a WHOLE ENTIRE ARM vs a THUMB thats why controllers have AA to help make adjustments with aiming and precision.
Uhh… what? You confused me and I’m 100% confident you confused yourself. Strafe aim is to make sure you don’t miss when firing at a moving enemy such as when they’re strafe aiming back at you in 1 on 1 engagements this applies to both KBM and controller.
That is so wrong controllers don’t have the best reaction time and if you think a controller has better reaction time than a mouse then you need to fix your mouse you either have too much mouse delay or its outdated and a new one. You are the first person out of the many people I’ve talked to in the forums about this aim assist issue that has said controller has better reaction time.
This again is how I know you don’t have experience with controllers.
And what is this precious reaction time gift you speak of? Because I know you don’t mean aim assist because again aim assist doesn’t help with reaction time that is based off the person behind it.
If you have to make adjustments with aiming when strafe aiming then you are strafe aiming wrong unless the person is jumping or has become unshielded but if they are moving left and right and you are moving your reticle left and right as you move left and right you are doing it 100% wrong. You are not strafe aiming anymore.
Again also with this the fact that you think aim assist helps with reaction time is completely wrong it helps make adjustments to aiming with a thumb on a analog stick and this is how I know you have no controller experience your 10 year controller experience is a lie.
You’re literally another KBM player on the forums making topics against aim assist with no evidence and you’re just pulling stuff out of your butt.
The only error is yourself and you blame it on others.
Thats not how aim assist and bullet magnetization works you pleb. How about you look up what they mean and read what they mean instead of listening to your 1 bias youtuber because you clearly have no knowledge of these things.
Aim assist: Helps pull your reticle on an enemy when aiming (especially with a analog stick on a controller)
Bullet Magnetization: Means that a shot can be off by x degrees but still register as a hit. (And this doesn’t mean its another form of aim assist its the games hit scan detection)
Both KBM and Controllers bullet magnetism for infinite.
You’re joking right the Heatwave is better on controller? That is definitely not true, the Heatwave is balanced for both use of KBM and controller players not one side gets an advantage with this gun and its richocheting shots. What matters the most is how players use it. The vertical shot does more damage to a person followed with a melee combo compared to the horizontal shot. Its even more deadly in enclosed spaces such as the tunnel in Livefire.
There is no advantage for KBM or Controller with that gun what only matters is the person wielding it smart to fully use its potential and if you’re getting stomped on from someone with it then you NEED TO STOP LETTING THE OTHER TEAM TAKE THE WEAPON AND STOP THEM FROM HAVING POWER WEAPON CONTROL OF THE MATCH.
Thus making it not input error its user error (YOU @KruXerion)
The sidekick also has no advantage of input you just have to learn how to use it properly I hated the sidekick but after using it a lot its not so bad but its still not the best though. Takes time to John Wick style a pistol in a scifi game.
But wasn’t this post originally about the analog stick and Battle Rifle being op with controller aim assist than a keyboards WASD with a mouse?
Oh yeah look at that and somehow and somewhere you went sidetracked to bring in the heatwave and sidekick.
Yeah not even like I said before its about the person using it not the input.
So you go on with number 4 and say Weak Strengths. Ok weak strengths for what exactly? Weak strengths for controller? Weak strengths for KBM? Because if you’re saying those are weak strengths for KBM then those aren’t weak strengths they are necessary strengths for reaction time for both KBM and Controller the only thing is that KBM can perform those strengths faster than controllers.
Yes you are right that Controllers can perform the same movement and reactionof situations as KBM on infinite but it doesn’t produce the same result when one input is faster than the other like you said “Even if KBM was 5 times faster.” But its not an if when KBM can do it faster but I wouldn’t say 5 times though.
Halo infinite doesn’t play as slow as you make it seem its a fast paced game plays a lot faster than the halos in MCC. If infinite feels slow to you then you’re just playing it slow. I haven’t seen anyone in the forums say Infinite felt like a slow paced game.
I can definitely say that is not true 343 is listening to everyone although they are taking there VERY sweet time with it. Because like I said before pc players addressed that aim assist was too strong in MCC when they first introduced crossplay back in 2018 and 343 did nerf console aim assist but not to the point of non existence.
There are no mechanics within the game that is actively against 1 input. There are some mechanics within infinite that have to be looked at and reworked and some that people have to get used to.
The battle rifle does hit all 3 shot from 1 burst the only times the bullets miss is when:
- The person is not in your reticle
- The person is somewhat in your reticle thus making 1 of the 3 or 2 of the 3 shots in the burst miss. (Thats user error not input error)
- There is a hit registration issue within infinite that is effecting EVERYONE.
No this is not a good idea if the spread of the BR is tighten then its just going to be a laser fest. This would negate what 343 wants of people getting different weapons from the racks, This would make casual players leave more especially if theh get stomped on by a good player that is lasering everyone. Infinite’s population would drop heavily and faster than it has already.
I don’t care what you are in ranked stop putting out what your rank is in posts this doesn’t help your topic when your looking for superiority and trying to feel like your right because of where you stand in infinite rank it doesn’t help make your topic feel more valid it makes people roll their eyes.
If you’re tracking at 100% and need to put in more shots into a person than you need, you’re not tracking at 100% you’re missing. But like I stated before there is a Hit registration issue with infinite.
Really thats the main reason why the KBM community doesn’t see any representation? Thats an absurd reason and especially when 343 is listening to people of both KBM and Controller. They’re just not going to listen to absurd topics like yours.
I did read your OP and it was terrible and laughable and like I quoted from you before and said If your missing shots with a 100% consistent tracking then you are not tracking at 100% because you are missing and there is a hit reg issue with infinite.
Well yeah of course you’re going to get more replies when you step away for a certain amount of time are you really that surprised especially for posting something on the forums. Its like having an email address and stepping away for a couple of hours and you return to see you have 100 new unread emails.
You’re getting flamed for this unintelligent biased opinion of yours of wanting aim assist nerfed into the ground because you think aim assist is to OvEr PoWeReD and its like AiMbOt just so you can be better at a game. Thats not how that works pal.
And I just did give you a counter argument this is my 2nd one in fact the first one you replied to summarizes why you are wrong with @SalvoFatts
That was my first counter argument.
“YoU cLeArLy DiDn’T rEaD tHe Op”
“ReAdInG iS gOoD sOmEtImEs TrY iT”
I did read your mentally challenged OP and thats why I responded with what I quoted of myself.
Its funny your buddy over here says the BR has zero spread and you say the spread needs to be tighten indicating the BR does have a spread. Its amazing that you 2 agree with each other but you 2 contradict each other.
Your buddy claims the solution is to nerf aim assist for the top 10% of people on controller thats is a mentally challenged thing to do. To punish people for doing good in game? Just because you’re getting slapped around by better people and you go on to agree with him when replying to someone else with
If you’re good at first person shooters with aiming, hand eye coordination and reaction time then it doesn’t matter what input you’re using because if you’re good with one then you’re good with all, many people have proven this even pro players. (As much as I don’t want to use and involve pro players in this)
If an aim assist nerf were to happen that you want it put into the ground it would discourage all controller users especially for Halo being for the longest time a console game and would make KBM players stomp on everyone.
Because it would be a free aim with a THUMB on a analog stick against the free aim of THE PRECISION OF A WHOLE ENTIRE ARM ON A MOUSE.
I’ve been playing Infinite with free aim on a controller since November I don’t have aim assist it makes the game 10x harder to play because I’m free aiming with a thumb on a analog stick since aim assist is bugged. Some people have it and others don’t.
Console controller players don’t have aim assist for infinite while PC controllers do and the pc controllers that do have aim assist its strong.
And if you really need an aim assist nerf into the ground to negatively impact everyone else just so you can be good at a game, is the AA nerf you need more of a crutch for your shortcomings in those areas?
Are you really that good of a player ask yourself that?
This is how I know you have no controller experience your just talking straight out of your butt. Just like everyother KBM elitist in the forums wanting aim assist to be nerfed. You lie about your 10 year controller experience you’re only a KBM player
“If controller is so broken then play controller”
-TimtheTatman
You said you had 10 years of controller experience and you say controller AA is overpowered then play controller and stop complaining.
“The ability to speak does not make you intelligent”
-Qui Gon Jin
Aim assist isn’t over powered its bugged like I stated before Console controllers don’t have Aim assist and PC controllers have it strong. That is the issue with aim assist.
You would know by reading the forums and the many posts addressing it like I have read and known.
Take ENG 101 again you contradict yourself a lot in you OP.
Reading is good you should try it peasant.
Why is this -Yoink- so -Yoink!- long? I’m avant defender of aim assist, but this is insanity.
Maybe it’s just because I have adhd, but I can’t see anyone taking the time out to read this. No offense.
Lol was putting @KruXerion in his place for wanting aim assist to be nerfed with his absurd reason and for agreeing with @SalvoFatts that the top 10% of people on controllers should get an aim assist nerf for being good at a game.
Just to be clear because I guess people like to assume the most dumb interpretations of eachother’s words. I meant you tune aim assist as a whole around what good Controller players are capable of. Then you just don’t worry if the bottom 90% get bullied by Mouse players. Let them opt out or whatever. Worst case you have separate aim assist values for Competitive compared to Social settings.
If we’re actually committed to making this dumb idea work there would need to be a redesign of Halo’s aim assist/gunplay entirely. Possibly removing bullet magnetism, maybe making weaker aim assist overall but not limited by range nearly as much. Many things to mess with and a lot of testing would be needed.
But again the devs were unwilling or unable to do it so all we got was decent Mouse support slapped onto traditional Halo gunplay. It’s MCC 2.0
Wow, tell me you’re a controller player without telling me you’re a controller player.
I didn’t even past two sentences and I already know the TLDR version.
Oh shut it. Like you’re any better.
And you claim you’re not bias…
Are we deflecting here? Let’s not.
You just got through dismissing my test for no reason at all. You and both know it’s an accurate one. You just refuse to admit it.
How are you any better than me or him? You’re a hypocrite.
It doesn’t take a rocket scientist to recreate what you did.