Well, some people on this forum like trolling controller players.
I just want a solution that doesn’t result in nerfing aim assist.
Well, some people on this forum like trolling controller players.
I just want a solution that doesn’t result in nerfing aim assist.
The more we are the better, don’t you agree? We all love the same game, Halo, let’s all play together, in esports in queues wherever and both be as viable, I’d even accept 80% of pros to be on controller, but for the love of God just give KBM a chance, let the really skilled KBM users get to play in a team of Halo pro’s.
This is what they don’t realize. They are actually hurting the game’s growth by wanting it to stay, as they would say: “How it’s been the past 20 years!”.
I mean Halo will still have its tournaments and events from its very strong cult-type following. But it will never get back to what it was when H3 was in its glory days by holding on to some early 2000’s standard.
Oh well, if they want to kill off a potential 50-100k or whatever the number may be, players. I’ll let them have it. I was trying to support this game but after months go by and the developers don’t even acknowledge the massive competitive imbalance between inputs even though EVERYONE is aware of it…yeah I’ll just see myself out. Didn’t have to fix it yet, just a little “Hey we know this is lame, this is what we have planned” but nah not even that.
As a KBM player who rarely complains about controllers or aim assist due to playing games via controller for 20+ years…
I know how to strafe aim. In fact, to make my strafe aiming even more responsive I did some crazy stuff and rebound ‘S’ to ‘Spacebar’.
And some random percentage thrown out without any data means absolutely nothing. Being faster at everything else doesn’t = “better” at everything else. Especially when a controller has all the speed you will ever need for competitive Halo. The vast majority of speed advantages KBM has in this game are very situational or appear in the most disadvantageous engagements. That’s not how advantages work.
I’m 1600 Onyx solo myself. Peaked at like 1720 on crossplay solo. 1600 Onyx isn’t even “that” good imo. I admire your “beat the odds” attitude. I had that same outlook on the game, but in this case “beat the odds” would be comparable to Zion surviving the machine invasion in the Matrix Reloaded. Lol good luck with that one.
1.) Please name a FPS title, that isn’t made by some backyard development team that has more aim assist than Halo. I’ve been playing shooters non-stop since H3/MW2 drugged me out to the genre years ago and I can’t think of a single FPS that comes even remotely close to Halo’s AA. But I’m sure you can, I’ll wait…
2.) How many maps in ranked are there where that advantage even works? Oh yeah 1, Behemoth, the map everyone wants removed from ranked. Massive advantage for sure.
3.) Huge strafe advantage? Let me guess it’s super duper fast huh?
In a game where the aim assist is strong enough to track my change in direction for you even with my “super duper” speed?
In game where granularity in movement is actually better due to the strafe-aim mechanics? Meaning immediate movement would actually be more a con than pro.
Yeah big advantages there. Glad you guys are able to support everything I’ve said in the OP, by not reading it, and spewing the same crap everyone else does when this conversation is held.
“20 years”
“Ur super fast brooo”
Or the most common one: “Random insult from lack of counter arguments*
I haven’t even got to all the replies yet. I agree with you 100% but watch out is all I got to say. For even one person who says controller is OP you’ll have 10 controller users attacking you.
I know exactly what you mean, but it doesn’t apply to “A” and “D”. Aiming with your left stick more than your right still works on controller because of AA and bullet mag together, doesn’t work the same on KBM as our crosshair is still center of screen. We still have to rely on our mouse aim for our crosshair to be on target.
@KruXerion Not sure if you seen this but, I made a video pointing out what I believe is the problem with controller. I don’t necessarily think AA on it’s own is the problem but I believe the bullet mag is the problem.
https://www.youtube.com/watch?v=zJ-RwtL2xm8
Yeah, I’ve seen a video similar to that on reddit. Honestly I don’t like LAN test dummy experiments for showcasing game mechanics. But it does show how the aim assist compounds with the bullet mag for goofy interactions. Another point I touched on in the OP.
Overall I feel the main problems are:
-Raw aim not mattering enough in this game (which in itself is enough to seriously hurt KBM input in a competitive setting).
-The extremely generous reaction time due to the strength of the AA
The reaction time is really the main thing making controller players so consistent. Your aim will always be ridiculous when you have twice the reaction time needed to stay on target.
I can understand that. Going by the data we have from a user that put it together, the shot accuracy between the two inputs and my what I found to be the case in my video, it all should hold some weight.
Also, you seem to be a decent KBM player. How many BR perfects do you land a game? This is also a dead giveaway of how controller needs to be reworked.
The big problem I see here are a bunch of people believing that because they’re good at the game, the game should be catered to their liking because they’re good at it, or claim to be. If you’re so damn good, why do you need a handicap?
What’s even more sad here is all the KBM players not realizing that the current system for AA for console players has already been dialed way down compared to past iterations of the game. How about you just switch to using your thumbs, or does dying in a videogame just hurt your feelings that much? You’re in a console game’s house now. You’ve been invited. You’ve been accommodated. Shut up, go wash your sweat rag, and just play the game.
https://files.catbox.moe/5nslla.mp4
I took it upon myself to recreate the conditions you used in your video and I got different results. I plugged in my deathadder v2 into my xbox and did your test. Somehow, bullet magnetism didn’t change at all. it was the same for both inputs.
I think you messed up somewhere.
It’s just another bad kid coping when he gets owned in a game.
Or it could’ve been a mistake in the experiment. He tested both inputs on separate systems.
His xbox had red reticle and his pc didn’t so he could’ve miscalculated the reticle placement needed for Bullet mag to kick in.
The way I did it, I used my MnK on the xbox and bound the fire button to a random button on the keyboard so I wouldn’t accidentally move the mouse trying to fire.
PC KBM doesn’t get red reticle. Doesn’t need it. KBM is easy mode.
That’s not the point I was making. Red reticle tells you when bullet mag kicks in. For the test to be accurate, you have to that indicator to signal when you need to stop moving your crosshair.
It wasn’t aligned properly, giving him bad results.
Your crosshair is on target, hence the reason why it’s red. In my video, I made sure the crosshair wasn’t on target, otherwise it would of been red as in your video. Your video and my video were not done the same. Also, my video shows that the crosshair on Xbox does not have to be on target for the shots to connect. Hence the reason why I made sure the crosshair wasn’t red.
My video shows the same thing. The crosshair isn’t centered at the head and still gets a perf. I could record another video showing me land shots off target with the mice.
Regardless, you’re claims about controller just flew out the window.
The only reason you’re not as accurate on mouse is because it doesn’t have reticle friction assisting you.
No, your video did not show the same thing. Your crosshair was red, the entire time. Another thing that my video shows that your does not is the damage taken from each input. You can see that shots off target may hit and may not hit with KBM, and when they do hit it’s only one shot out of the three bust. With the same distance away with controller/Xbox all bust land.
You may be painting your own theory, but you have limited recourses to test this theory in hand.