KBM input is being shafted for seemingly, no reason?

Mnk has a definite advantage at long range, and can make 180° turns. Each input has its advantages and disadvantages, no need to give any “boost” to either of them.
Mnk is much more advantageous in most fps, but Halo Infinite is too difficult for you, so you have to make changes ?!
Playing an fps with a mouse is like playing a Railshooter, Halo is not a Railshooter

As an MnK player, I don’t see anything wrong with controller being the best input for Halo. Imo thats how it should be because of it’s roots. That said, I do think the gap between the inputs is too much.

I thought at first it was cause I’ve only been using MnK for a year, but whenever I get friends who have played MnK most of their lives to try Halo out even they just don’t feel like they can compete and have quit playing the game because of it.

I think they should start working on ways to close the gap between inputs. From my perspective there are two options that will help MnK and make sure the controller experience isn’t touched.

Firstly, increase bulletmagnetism for MnK. One thing I enjoyed about the MnK playlist on ranked was there was a much better chance for reversals since there is a wider margin for error, but that doesn’t really translate well in MnK vs Controller. Buffing MnK bulletmagnetism also means that AA for controller can stay the same, making sure that the controller experience doesn’t change.

Second, you mentioned that landing all 3-bursts is difficult on MnK against players, and I agree. I think one change that can help for this is adding in a singleshot like the DMR or H5 magnum and see how it’s recieved. Mnk usually has the advantage on the last shot over controller, while breaking shields is definitely better on controller right now because of how consistently you can land shots. I think this will help close the gap there a bit. Although, I admit this probably isn’t the better of the two choices since the BR is still more popular with players and replacing that even in a few game modes could be bad.

I’m still gonna play MnK regardless of what 343 does with the situation, but what was the point of crossplay if they weren’t gonna try and keep the experience fun for PC players too. All it did was introduce cheaters to console players’ lobbies and gave Infinite a worse image than what it already would have had without the gap between inputs.

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Let’s talk about advantages that matter thank you

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I mention them precisely because they matter. They exist, so they are exploitable and if they are exploitable, they count.

You purposely play with an inferior input method (there are many studies on this) and you ask for a huge advantage which destroys the skill gap. I’m not for totally removing aim assist but I think that it should be heavily adjusted, this isn’t the 30fps days where everyone has bad ping.

They are very bad at Halo. This much is true.

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Very bad at Halo? Speak for yourself. You know people can use controller on PC?

Turning faster means hardly anything in the grand scheme of things in regards to halo, this isn’t a shooter like CS or Valorant. In halo peoples hardly fight someone long range because of shields and that person will back down before you can kill them. So

Even if there was barely a sliver of AA for controller, this discussion would continue. AA as it Is, is fairly weak. Weaker than any previous Halo title and last I checked MnK players said this exact same thing about MCC. Now with quite literally, aim assist cut in half; the complaint remains the same.

So I say, focus on the actual problems. Not this.

AHAHAHAHAHAHAHAHAHAHA

You mean 20 years experience with aim assist. It’s like riding a bike with training wheels for 20 years, take them off and see what happens.

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You’re wrong, it is different from other Halo’s but it’s stronger than other Halo’s because it literally tracks your opponent like aim bot, as I proved in my video.

For infinite it’s kinda like riding a bicycle with training wheels but no handle bars considering how dorked the acceleration curves are.

Case in point I’ve never ever in any game I’ve played had to adjust my sensitivity almost all the way up with very little to no dead zone on thumb sticks just to relatively come close to having a relatively smooth aiming movement. This is the clunkiest halo, reach was released over 10 years ago and the aiming is smoother.

My recommendation is okay inifinte on controller for a bit, hate it, then go play MCC with controller to experience exceptionally stronger aim assist then go back to infinite on controller and realize off all the halo title it’s the most difficult to aim with controller.

Regardless if KBM or controller the aiming is all sorts of jacked up. I can go from being hyper lethal in MCC reach with a sniper rifle to barely hitting jack with a sniper in infinite just because of how clunky the aim is.

There is a noticeable delay on input and this is regardless of KBM or controller as I have tried it on both.

Also I’ve said it 1,000 times and I’ll say it again. Aim assist is only active within 10 meters (which is rather close) and ONLY when the reticle is red. Aim assist is not active on power weapons to include the sniper rifle, it is also barely active to not active at all when scoped with the BR as once again, outside of 10m AA is not active at all.

At this point might as well play with aimassist off since it’s already nonexistent in infinite anyways

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All lies

https://www.youtube.com/watch?v=0X3Zy1LG2As

And I’ve been saying this 1000 times. All roller players claim false BS like you have.

If you don’t want to watch the whole video, just skip to the 23 min mark.

LOL yeah, sure. That would be the day. Tables would turn then.

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That aim assist in that video is absolutely nothing compared to reach, halo 3 halo 3 odst, halo 2, halo CE, halo 4 and halo 5. If anything you just showed me case and point that the aimassist is nothing more then a bit of magnetism when the reticle is on a enemy player.

Seriously go play MCC with a controller for a bit and then come back to inifinite it is enraging how bad the acceleration curves are and the aim assist is laughable.

If you were complaining about aimassist on MCC I would believe you but in infinite it plays little to no factor with how fast TTK is and any decent KBM player with a ranged weapon is going to mop the floor of any controller player at medium to long ranges.

This right here is enough to prove to me that most crybaby KBM elitist are nothing but crybabies. It’s laughable that every time there is a crossplay enabled game on the market KBM player instantly cry wolf on aim assist.

If your just mad you spent thousands of dollars to get outplayed by a controller on a game that is so entirely broken with desync issues, poor acceleration curves, bad physics, and clunky player movement then that’s on you, but I for one think there’s greater issues at play.

Like why not just disable crossplay? Why not fix the de sync and clunky player mechanics?

Actual issues that are serious contributing factors to aiming, player damage, and movement need to be fixed first and for god sake examine the acceleration curves

Yup case and point number two, unless these KBM elitist have the total advantage over everyone else they will not stop crying.

At this point it’s laughable how you blame the weakest aim assist.

Just stop denying that you want total advantage over everyone else so you can feel better about yourself

The first step to admitting you have a problem is acceptance you know

I show aim assist clearly works way past 10 meters and well outside of the red reticle range, and that is the best you can come up with?

Please tell me for the 1,001 time that aim assist doesn’t work past 10 meters and doesn’t work outside of the red reticle range.

What I showed and proved in my video is the total advantage. You defending it, and trying to downplay it with your false claims is proving YOU want the total advantage. Downplaying aim assist is so YOU can feel better about yourself.

Try saying that in a mirror.

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Dont feed him mate.

He’s literally arguing against established facts and spouting obvious nonsense as though he knows what he’s on about.

No one is that dense, ignorant and arrogant, unless it’s to troll.

That’s pretty dope my keyboard can give me more frames. Awesome.
All jokes aside, Infinite is not well optimized on PC so unless you’re running a top of the line GPU, you’re most likely getting 120 frames or so like I am. Believe me, just because someone is getting 10 frames more or less is not why a player is at an advantage/disadvantage. Heck, even an extra 50 frames beyond 120 isn’t noticeable to me either. The difference is aim assist (really strong aim assist) and not having aim assist. That is the issue of “fairness” or lack of fairness we are discussing.

Also, you mentioned we can “180 faster” and have better “long range gun fights”. None of this contributes to what really matters in Halo. 1v1 engagements matter and aim assist VS no aim assist is the difference. Not being able to 180 a second quicker, not having an extra 10 frames, not long range engagements which generally dont happen in Ranked anyways

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343 would have all the data they need to know if the two inputs are balanced.

a) Are the two population skill curves of similar shape?

b) Do two players from each group compete as expected. ie. do two similarly ranked players have a 50:50 W/L… and do players from neighbouring divisions have a 75:25 W/L.

If these two things line up - then we should close down the thread and just get on with it. We just need 343 to give us some data.

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oof exposed the kid to the whole wide world lmao. Dude be still crying after the thread was dead months ago like the game being dead right now. Only players on the halo game are controller players. This is why the game is dead. Bad input balance and lack of mnk support. The esports community is not filled with console players and yet 343 makes a poorly educated decision to continue supporting them lol. Some controller kids on low ranks go on an aim assist fuelled range against mnk players that are naturally more skillful than controller players. Most controller players lack game sense and raw aim. Something that most mnk players have naturally. People on controller need to stop crying about mnk being OP or not. It definitely isnt first off and second halo is a dead game in 2022. Deal with it and move on. Everybody will remember this game as the game that flopped for the third time in a row. Trash and doesnt belong on the pc platform. Halo should stay in its lane, where it belongs, on xbox. Just my opinion. Just glad the game died as i predicted lol.

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