KBM input is being shafted for seemingly, no reason?

I’m done with these discussions. If you’re a controller player you’re garbage. I don’t care if you’re a “pro”, I don’t care if you’re a console only player, if you use a controller you’re garbage. If you think you’re skillful with a controller, you’re not skillful, you’re just another AA crutch. If you have to use an artificial aiming machine to supplement your “skill” sorry to tell you, you don’t have skill and you’re garbage.

Bullet magnetism and aim assist really go hand in hand for the most part.

LOL. NEWS: PC elitist wants his advantage back.

They are often discussed at the same time, but erroneously so, I feel. They both perform different tasks, technically. AA is tied to input, while magnetism is not specifically tied to any input.

Its there due to the fact that controller input.

I thin its pretty obvious that you are just a complainer who wants an advantage. MnK has many advantages, and neglicting that fact shows your true colors. Ive played many MnK FPS, and its very obvious the benefits. Stop lying to yourself, youre not as good as you think.

It’s obvious that the advantages KBM has are irrelevant compared to controller in Halo. Controller has the advantage that matters in a shooter game. Isn’t that clear? Also, it seems like you want the advantage since you don’t want them to touch controller, no?

Being able to do a 360 in a split second is not an advantage to help me win a gun fight. Hell, being able to do a 180 in a split second doesn’t help when a controller user is already shooting at me from behind. They have a game locking onto me from the start.

I tend to believe magnetism is there because aiming in games is difficult, full stop, regardless of input. This is why aim trainers exist. Magnetism eases the need to be extremely precise and make the engagement more rewarding since you’re “close enough”.

And I do not want an advantage, I just don’t want a disadvantage - and I’ve never claimed to be any good. I simply believe that the disparity in magnetism is inherently giving a M&K user a disadvantage, and a controller user another advantage, and I think it ought to be balanced out to where both users are capable of being successful on their own merit.

You cant be serious. That is definitely an advantage if you are being shot from behind or another angle. Being able to respond quickly is definitely is an advantage, and strafing with a MnK is far superior.

I dont want controller to be superior, but the last thing I want is to have yet another game where you would get absolutely wrecked in cross play by changing aim assist.

I just dont think an aim assist change is the right solution, maybe there is another one. The best solution currently is to provide the ability to seperate the two inputs in cross play. This would allow console users to use MnK and PC players to use controller and everyone can have a fair playing field.

You have no clue. They are two different inputs, with different abilities. Do you understand technology? It has nothing to do with skill, its a technology gap

I am serious. Think about it. How is it an advantage for KBM to turn around faster if a controller player is already shooting them from behind? Keep in mind that said controller player is already locked on with aim assist and stronger bullet mag, By the time I do turn around, you already have a 2nd shot on me. You only need to land 2 more shots where on average it takes KBM 5-6 shots to kill a strafing controller player.

Im not sure where you are getting your numbers from for a MnK player needing 5-6 shots. Can you share where you found that info?

You make it seem like aim assist locks on and never lets go of the target. I can tell you that isnt the case. You have the ability to quickly turn to a person and aim/shoot, where as controller is much slower/less precise at things like that. Also, you can significantly out strafe controller players. There is a reason why MnK is considered a superior input for most games, and its due to accuracy/response time. That isnt some made up thing.

Either way, if there is a disparity, they should just allow for input selection in cross play, do you not agree with that?

Neither should be at a disadvantage.

It’s called experience. Maybe you should try it. Meaning try experiencing the game with KBM and not just try one game with it claiming you have experience.

It actually does if you take advantage of it. The ones that get off target are using RS too much, I know it’s hard to make sense of that but that’s how it is. You want to aim better, than don’t aim too much. Point to your target and track them with LS.

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Left stick tracking, yeah it’s called a strafe it has been around for quite some time now :slight_smile:

You try to track their movements and try to break their tracking using a combo of triangles, circles and basic left /right.

Crossplay has also been balanced for btb and average/terrible players why would 343 make their h5 mistake and balance for pro/onyx ranked players only?

My Suggestions

  1. Make Pro mkb squad (for tournament gametypes etc) get feedback
  2. Make Streamer mkb team (summit, shroud etc etc) get feedback
  3. Make Noob squad (to test/give feedback bronze to diamond)
  4. Make mkb ranked feel great to all skill levels (hitboxes, starting weapons etc etc)
    (e.g. maybe bronze has larger hitboxes, getting smaller up to diamond and onyx zero or tiny)
    (e.g maybe br start at bronze to gold then single shot dmr from platinum onwards)
    {allow to search in up to 4 person teams}
  5. Talk to orgs about MKB teams
  6. If 5 is good then plan and run MKB tourney
    7, We now have MKB pro players.

Hopefully shot reg, desync and optimisation are much improved by the time/if we get to 7.

As for crossplay, well I’ll drive, you shoot :slight_smile:

Then ur absolutely delusional to think that. Mnk is HIGHLY disadvantaged with many kbm pros and top 1-2% saying the same thing. Ur just on ur defensive point because aim assist is the only reason controller players can actually somewhat aim.

Your experience isnt everyones experience. Id be pretty shocked if every decent MnK player said they take 5-6 shots to kill someone. I have played countless FPS games with MnK. There is an advantage in movement, response, and typically accuracy. This is a fact, not conjecture or opinion. Its an advantage of how the two technologies work.

Trust me when I tell you, your theory of just using LS to aim will get your killed with the controller at high levels. Aim assist isnt all you think it is, and im not saying it doesnt exist.

I agree with some of this, and I appreciate the out of the box thinking. Id iagree with seperating the inputs, and then if they wanted a cross over, have at it.

I dont think you could change the hitboxes/game settings for lower tiers, that would make them increase in rank, and then likely get utterly destroyed when they progress due to the inconsistency.

We can all hope we get fixes for shot reg, desync and anitcheat. I think a lot of people still are confusing aimbot with aim assist when they get decimated in ranked.

Not not sure which of my replies you replied to here, but to say MnK is highly disadvantaged is false. How is it hard to understand the advantages MnK players have with movement, and accuracy?

You just seem to have a PC elitist attitude “Controller players cant aim, MnK players are so much better” They are different inputs, its not a skill discussion. The truth is the two inputs shouldnt be paired against eachother for competitive games, it will never been even either way. There is no perfet balance.

I’d love for all those not supporting a more fair playing field, to try a 1 on 1 using MnK versus a controller player.

Try any gun in any mode.

Then try using a sidekick versus an AR.

Then reqlise that other than 1 single playlist, that is effectively the meta.

It’s just ridiculous that a mouth breather can just hold down his fire button and run around without a care in the world and win that fight 99% of the time.

It’s a totally different game and it’s horrible.

Why should the moron be rewarded?

Why should MnK only have a fair experience in 1 bloody playlist? That’s not ok.

I hate the idea of crying “it’s not fair” but until they bring the accuracies closer together, then we need an input toggle ASAP.

Playing on MnK is just an exercise in frustration at the moment.

Saying “all” is a little dramatic but, a lot of top KBM players already know this.

Aim assist is all that I think it is, because it is. My theory is right, and every top controller player knows this theory and most will even admit to it. It’s a human algorithm that you simply just master over time. Some have it, most don’t.

I’d be down for that. I kinda did something similar to this with one of my friends on XBL. We pretty much just had a strafing battle, we threw a grenade and when it went off, that’s when we started.