KBM input is being shafted for seemingly, no reason?

Just go to Halo tracker, look at the top 100 players on controller vs KBM and dig through the players and see the difference.

I think it will change the way this discussin goes for sure, but also the cheaters are rampant in this game, especially at high levels. People putting that off to “aim assist” where its aimbot.

Ive see that video before. No one said there is no aim assist. But the aiming isnt the only factor here. What about movement mechanics, input accessibility, response times? Where is that in the video? Its not there. What that video shows is one piece of the puzzle.

I’m a KBM main and I don’t know if you know this but headshots only matter if they player has no shields. And maybe you don’t know this either but it’s more important to land shots than to land accurate shots in Halo.

I have thousands of hours on KBM and maybe like… 2 on controller. So yes, this is my proof. You are a controller main with less accuracy than a KBM main on controller. What does that say?

I bet if you gave KBM a try you’d struggle to even reach 40% accuracy.

Already, in one game the top controller player got 4 perfects in one game where the top KBM player has 0.

Second game, top controller player has 3 perfects. Top KBM player has 2 perfects.

So far 7 to 2. See the pattern yet?

Most of the pro players have been playing with controller forever with Halo being for the most part a console game.

Doesn’t mean anything.

And you a telling the players input/system in each game how? Maybe ive got the wrong gamertag, but it appears to me that you havent played crossplay since the beginning of Jan. Where are you playing your ranked controller players?

I played one game of ranked with controller and that was in crossplay. Doesn’t look like custom games are tracked but all my testing between the two are done in customs. The first game on Jan 6 was with controller, the others after that were with KBM.

I think magnetism ought to be equal for all players though - PC, console, M&K, controller, whatever. AA balancing, strafe balancing, etc., IMO, ought to remain separate from the magnetism discussion. End of the day, the goal is for all players to have their chances of success dictated by skill rather than a nerf/buff to one area of the game or another.

I think it’s also important to note that bullet magnetism is separate from aim assist. Aim assist helps the analog stick input feel more natural, while bullet magnetism is about the game deciding that the reticle is “close enough” for a shot to count as a hit by “magnetizing” the shots towards the intended target. Both are part of the balancing act of making the game fair across inputs. IMO, magnetism ought to be equal across inputs. AA has to walk a fine line - it has to smooth out the analog inputs while not straying into aimbot territory, which is a hard balance to strike to be fair.

No offense, but custom games arent exact always the best marker for skill vs input for a variety of potential reasons. Try going through and getting ranked.

If you do that, MnK players will dominate…no question.

It’s how I do my testing. It’s how I figured out that controller has stronger bullet mag and the AA and bullet mag carries at range outside of the RR.

I don’t necessarily think it’s the case. If both controller and mouse can get the crosshair to the same spot in roughly the same time, mouse through digital input and controller through AA, but one input’s shot misses because there’s no/little magnetism and the other hits because there’s stronger magnetism, isn’t that just about the very definition of unbalanced and unfair? Equal inputs ought to deliver equal results in a competitive game.

Sure, but you arent taking other variables into account which are obviously superior for MnK players…

Those other variables do not matter. If they did, the tables would turn. Any and all advantages that come with KBM are dismissed simply because controller has the biggest advantage there is when it comes to a shooter.

No its not. Its significantly hard for controllers to have the same aiming to the input compared to a mouse. Also, strafing, button accessibility and many other things are significantly superior on MnK. Shoudl we also say that we need to limt the speed at which MnK can aim and move? Is that fair?

you know what, maybe ranked is the only way to play this game after all lmfao

Again, I’m specifically speaking on bullet magnetism, which only kicks in after the aiming has been done and the shot has been fired. Magnetism ought to be equal across inputs. AA balancing is where aim speed is balanced out. Strafing, IMO, feels the same between inputs to me.

I don’t see how evening magnetism and leaving everything else alone can be considered a bad idea.