Why are the people who play objective gametypes calling k/d meaningless and at the same time saying it should not be tracked in objective. You are contradicting yourself. If k/d is meaningless to you why do you care if it is tracked or not, even in an objective playlist.
If it’s not a tracked stat in objective games then people who farm for K/D stats will be less likely to play/farm because it doesn’t amount to anything. Objective people dislike farmers and the like.
at least that’s my take on it
It’s actually not contradictory. Some people see it as meaningless within Objective games, because the sole goal is to capture/kill/claim the objective, not to get kills. At the same time though, they don’t want the typically low K/D ratio found in most Objective games to alter their global K/D and make it appear that they are less skilled at the game than others who only play slayer.
I for one think that Objective games should still show game-specific K/D at the end during the carnage report (simply because it is a rough “guesstimate” of one’s skill and performance during a game), but that K/D should not alter the global K/D.
Well, good sir, do I have an answer for you!
Tracking K/D in gametypes where having more kills than deaths means you’re better at that gametype makes sense as it’s a gameplay-relevant stat. However, tracking K/D in a gametype where the objective is not primarily to eliminate the other team, but rather to run/hold/defend an objective, tracking it as a stat distracts from the aim of the gametype.
As example, a lot of people who care deeply about their overall K/D ratio avoid objective or use it to farm kills. If you take away the ability for Objective to have impact on your overall K/D, it takes away that reason to not play it properly/avoid it.
EDIT: For further example, if you check my Service Record, you’ll see I have about a .95 K/D. However, if you sort by playlist and go to Team Slayer, it’s about 1.15 or something. That a lot because I play objective-based Invasion quite a bit.
I think k/d should be invisible, and replaced by a visible w/l. Then there should be a visual skill based ranking system to promote winning and teamwork, while separating matches by skill.
Then there would be no reason to stat pad.
K/D=Meaningless
Hopefully. ALso the reason why it’s so meaning less in Objective is because the Gametype isn’t centred around getting kills it more to the point of getting the objective.
It’s just a number, with no value.
In Slayer, it shows if you’re good at staying alive and not dying, but in an objective gametype like CTF, it’s pointless, you can have the highest K/D, and still suck at playing CTF. Why? Cause in CTF the point of the game isn’t to kill as many people as you can, it’s to capture the flag, and keep your flag from getting captured. Same thing with Odd ball, Grif ball, and King of the Hill.
> I think k/d should be invisible, and replaced by a visible w/l. Then there should be a visual skill based ranking system to promote winning and teamwork, while separating matches by skill.
>
> Then there would be no reason to stat pad.
I believe medals still offer a good enough reason for people to pad their stats and not concentrate on the objective. Personally, I think K/D as a stat is generally something we should get rid of because people misunderstand its meaning and I’m happy to see it doesn’t exist at least in objective gametypes anymore. However, I doubt it will stop people from padding their stats. After all, as I said, medals still exist.
K/d is an expression of how many kills you get per death, If you are like me who suicidally rushes into the enemy base repeatedly to grab the flag… that ratio becomes irrelevant.
> > I think k/d should be invisible, and replaced by a visible w/l. Then there should be a visual skill based ranking system to promote winning and teamwork, while separating matches by skill.
> >
> > Then there would be no reason to stat pad.
>
> I believe medals still offer a good enough reason for people to pad their stats and not concentrate on the objective. Personally, I think K/D as a stat is generally something we should get rid of because people misunderstand its meaning and I’m happy to see it doesn’t exist at least in objective gametypes anymore. However, I doubt it will stop people from padding their stats. After all, as I said, medals still exist.
But if the games actually match based on skill, and reward winning with a visible rank, I believe stat padding will become rare.
I understand it’s impossible to eliminate, however padding stats is hard to do against good opponents. Furthermore the ranking system would encourage winning and teamwork.
Now if H4 is anything like Reach MM, than we are in agreeance.
> But if the games actually match based on skill, and reward winning with a visible rank, I believe stat padding will become rare.
>
> I understand it’s impossible to eliminate, however padding stats is hard to do against good opponents. Furthermore the ranking system would encourage winning and teamwork.
>
> Now if H4 is anything like Reach MM, than we are in agreeance.
Well, skill based matchmaking would certainly fix the worst form of stat padding where organized teams slaughter helpless randoms, and that’s already a good result. However, I doubt majority of the players who aren’t really interested in winning are going to care no matter what you give them. They’d rather just get kills and hope that someone else tries to get the flag. Anyhow, I doubt the matchmaking system will be strict enough to prevent good players from matchmaking less skilled players, at least in social. However, I really hope 343i at least learned from the past and integrated a system into BTB where full parties can’t face randoms, that would make a really large impact to the amount of stat padding.
P.S. I believe the word you were looking for is “agreement”.
> If it’s not a tracked stat in objective games then people who farm for K/D stats will be less likely to play/farm because it doesn’t amount to anything. Objective people dislike farmers and the like.
>
> at least that’s my take on it
I love Objective game modes, even if K/D isn’t tracked in objective, I wont stop me from “farming” people, fun is subjective, there’s more than one thing that I find in objective, it’s also a viable tactic to winning, a better word for it would be Spawn trapping, but Spawn trapping usually means farming said people that are being spawn trapped.
> > But if the games actually match based on skill, and reward winning with a visible rank, I believe stat padding will become rare.
> >
> > I understand it’s impossible to eliminate, however padding stats is hard to do against good opponents. Furthermore the ranking system would encourage winning and teamwork.
> >
> > Now if H4 is anything like Reach MM, than we are in agreeance.
>
> Well, skill based matchmaking would certainly fix the worst form of stat padding where organized teams slaughter helpless randoms, and that’s already a good result. However, I doubt majority of the players who aren’t really interested in winning are going to care no matter what you give them. They’d rather just get kills and hope that someone else tries to get the flag. Anyhow, I doubt the matchmaking system will be strict enough to prevent good players from matchmaking less skilled players, at least in social. However, I really hope 343i at least learned from the past and integrated a system into BTB where full parties can’t face randoms, that would make a really large impact to the amount of stat padding.
>
> P.S. I believe the word you were looking for is “agreement”.
Agreeance definitely is a word…in the deep south where I live, we dont like yur proper engrish speakin yankees.
I firmly believe the majority of stat padding is the result of taking away incentive from hyper-competitive players combined with giving them weak opponents.
I agree about full party restrictions especially in BTB.
All I have are my anecdotes. In H2-3 ranked playlist I didn’t experience stat padding in ranked playlist. I just wanted to win as fast and as much as possible. The majority of matches were competitive and challenging.
This doesn’t mean it didn’t happen.
The guy going +30 is just as important as the guy scoring the flag.
> > If it’s not a tracked stat in objective games then people who farm for K/D stats will be less likely to play/farm because it doesn’t amount to anything. Objective people dislike farmers and the like.
> >
> > at least that’s my take on it
>
> I love Objective game modes, even if K/D isn’t tracked in objective, I wont stop me from “farming” people, fun is subjective, there’s more than one thing that I find in objective, it’s also a viable tactic to winning, a better word for it would be Spawn trapping, but Spawn trapping usually means farming said people that are being spawn trapped.
But should we even be matching players that are easy to farm off of?
Op you have been sufficiently answered.
> Agreeance definitely is a word…in the deep south where I live, we dont like yur proper engrish speakin yankees.
>
> I firmly believe the majority of stat padding is the result of taking away incentive from hyper-competitive players combined with giving them weak opponents.
>
> I agree about full party restrictions especially in BTB.
>
> All I have are my anecdotes. In H2-3 ranked playlist I didn’t experience stat padding in ranked playlist. I just wanted to win as fast and as much as possible. The majority of matches were competitive and challenging.
> This doesn’t mean it didn’t happen.
I do agree that stat padding isn’t a problem in ranked. Social BTB has always been the worst palce for stat padding and that’s why I beleive parties should be restricted from playing randoms. Add both of those things into the game and stat padding will only be a shadown of its former self.
P.S. I’m even worse than a proper English speaking yankee. I’m a proper English speaking European. I give no mercy to the concept of spoken English and different dialects. 
> The guy going +30 is just as important as the guy scoring the flag.
Depends If you win or not lol.
> > P.S. I’m even worse than a proper English speaking yankee. I’m a proper English speaking European. I give no mercy to the concept of spoken English and different dialects. 
>
> I don’t stand a chance then. 
> The guy going +30 is just as important as the guy scoring the flag.
Only in CTF though. What about the guys in KOH who are +30 with zero time in the hill?