> br />If credits didn’t matter to you, then you could have easily done this in a Custom Firefight game using that exact gametype. You can complete your commendations there.
You cannot complete commendations in custom games, genius. It’s in FF matchmaking only for perfectionist and grounded, as well as all of the others.
As for me ruining someone’s chances of getting me as a partner… if I played score attack they would have exactly the same odds of getting me as a partner as they do if I play doubles by myself. That argument doesn’t even come close to making any kind of sense.
> by having an inactive guest, he boosted his performance bonus
So wrong it’s not even funny. I tested your theory by playing a game differently. I ran around mindlessly, getting fewer multikills, dying a few times, etc. Char 2 got a similar number of kills as me. My post-game credits bonus, minus slot machine which is random, was EXACTLY the same as if I’d played all 3 rounds by myself, approximately 7,000 credits. The ONLY ‘performance bonus’ you get in FF is if you complete the entire game. It doesn’t matter if you got the most kills or 1 kill.
Game where both controllers were actively playing and within 50 kills of one another, and only finished 2 of the 3 rounds: +6954 credits at game completion.
Game where I had 277 kills and Char 2 only had 104 kills, and finished the entire game and bonus round: +7098 credits at game completion.
Game earlier when I went 429 and 0, and guest only got 7 kills, and completed bonus round: Just over 7000 credits, can’t remember the exact amount but I know it wasn’t above 7100.
I’m failing to see this massive ‘performance bonus’ you think I’m getting. I average approx 7000 credits/game for the post-game +credits at the bottom left of the screen if the game takes the full 20 minutes, whether I finish the bonus round or not, no matter who I’m playing with or how many kills I get. Sorry but you’re wrong the only thing doing this does is allow me to play essentially a 3 round version of score attack.