The Steam version runs like crap apparently, so most PC users don’t even use it. You can blame optimization or whatever I wouldn’t hold Steam charts to a huge amount of reliability for Infinite.
Some people have already finished the battle pass. What makes me mad is that there is no progression system. Once you finished that, it’s either:
- Do weekly rewards (even though the rewards are garbage)
- Buy season 1 battle pass (if you haven’t already finished it)
- Waste money on the store for random vehicle coatings.
- Play ranked, where matchmaking is horrible
By what metric do you “know” that PC players dont use Steam for Halo Infinite? Steam is the largest PC platform by far. Anecdotally, i use Steam pretty much exclusively and am borderline unaware of games releasing exclusively on other platforms.
Then theres the issue with the Microsoft Games store. It sucks. Hard. People dont use it unless they have to.
The point is, is that Steam charts provides a great baseline for reviewing the data and making conclusions. If a game isnt doing well on the largest PC gaming platform in the world, it probably isnt doing that much better elsewhere.
what’s the best websites to get active player counts?
i need qualification on this. Are there reports demonstrating a lack of quality in the steam version? I play on steam, and if there’s data showing this, i’m wondering if some of the issues i’ve been having have been more from steam rather than infinite. Any links to reports showing discrepancy of quality would be appreciated.
I will get back with you for specifics. Its sorta like how the Xbox App on PC is complete garbage… Not all games/apps work as well on PC as they should. PC performance in general is pretty sus, so complicated question for me.
Both are relevant for assessing the presumed total population.
One gives us standing, the other gives us numerical population counts.
Honestly I’m not sure what your basis for this is.
MCC is nowhere to be seen, yet the skeleton crew keeping that game fresh is still contributing to the game’s relevance. GTAO is just behind Halo, and that game is still getting active support and updates.
One is clearly more relevant than the other. Might as well ask how many people are playing Infinite on their toasters.
How does Infinite make money? MTX sales, Gamepass subscriptions (it wouldn’t be clear to us, but MS would have data and such for it), and Campaign sales. Now two of those are pretty much over already, so that leaves MTX sales. What’s the most important thing to increase MTX sales? popularity. Its why Fortnite makes billions of dollars no problem off of Fortnite, its why all the F2P games (except Infinnite) have regular updates and seasons and so forth, they are designed in such a way to increase player commitment as much as possible and to give newer players a fun entry point.
Infinite is basically around the popularity/population of Dead by Daylight, a game that frankly probably makes way more money because its on other platforms. So DbD has been getting updates for years at this point, but Infinite as I stated probably doesn’t even make like half what it does. Let that sink in.
To your point if they were to just use a skeleton crew (say, a dozen or so people) they could probably support Infinite as long as they want to, but by this logic they’d still be supporting Halo 5. Infinite does not, and likely will not make enough money to justify the entire studio working on it, and so MS will tell them they need to make a new Halo game. At which point they’ll likely have to cut support in order to finish whatever game they’d be working on (Halo Infinite 2.0)
Many live service games have been cut off in terms of support, the ones that last for longest are the ones that make the most money, as simple as that sounds. Infinite from a live service perspective, will only get more complicated/convoluted with time, it is unreasonable to expect a really small amount of devs to push out consistent and worthwhile content for, it would need like 50-100 people actively working on it for it be successful long term.
MCC is an interesting exception. One could chock it up to goodwill and to Gamepass subscriptions (they do have a model that sort of makes them money, but indirectly), but I absolutely think that MCC will be dropped sooner or later, how much more can they realistically do with that game that has not already been done? Outside of them saying F it and adding Halo 5 I think its sort of hard to add much more to it.
When i am in a fireteam i cant play ranked arena open crossplay beacuse it says server issues. But when i play solo i can play it . Does somebody have the same problem and does somebody knows how to fix it? The support doesn’t answer me
I think you’re misunderstanding that Steam Charts provide a baseline that can indicate how something is performing in a general sense - as I have said to you numerous times in the past, Steam being the largest PC gaming platform by a light-year relative to any other platform (especially The Microsoft Games Store) means that if a game is not performing well on Steam and is not completely broken (i.e., it doesn’t launch), it stands to reason that you can utilize it’s data to guesstimate how well a game is doing on other platforms, especially when the only metric you can utilize is infrequently updated and provides no hard numbers - for all we know, it could have 10,000 players on Xbox and still be in that 17th position.
Steam Charts are far from useless - especially in the absence of alternative data gathering measures.