Ive been reading a lot of posts recently of people complaining that Halo 4 is going to be too much like reach which is too much like COD. These complaints while understandable are illogical. The things people are complaining about, for example weapon skins, arent things that make halo bad or too much like COD.
Its understandable that people dont want halo 4 to be like Call of Duty, if its just like call of duty then why spend the time to play two games that are so similar.
There are things about Call of Duty that are good, it is a good game and does very well for itself, however Halo was never meant to be just another FPS along with Call of Duty. Halo has its own story to tell and thats what the designers at 343 are interested in doing with perfection. But the complaints ive been reading arent about the campaign or story mode of halo but rather the online multiplayer. Again Call of Duty has excellent online matchmaking and is a lot of fun to play but Halo is its own game and has always been different from COD.
The only thing that made halo a “copy” of COD is the lack of a true skill ranking system in halo reach. With out the ranking system, that we were all used to from halo 2 and halo 3, reach loses a lot of its competitiveness that halo has always had apart from any Call of Duty games where the ranks dont matter because they are entirely a testament to how long youve played and in no way reflect how good you are. With out the true skill 1-50 ranking system there is no way for players to stand out or truly compete against each other, and no sense of achievement from playing the game, no motivation to do better and win in order to increase in rank; after all you will rank up weather you win or lose, weather you do good or bad, as long as you play the game you will continue to get credits and rank up. There for the ranks in reach mean nothing just like the ranks in Call of Duty mean nothing.
<mark>THIS IS A LONG EXPLANATION OF THE FUNDAMENTALS OF BOTH HALO AND COD. SKIP TO THE NEXT HIGHLIGHTED TEXT FOR A SHORT SUMMARY OF THE DIFFERENCE</mark>
The reason players like me who like to play for competition and prestige choose to play a game like reach rather than say Modern Warfare 3 is because even though the ranks in reach mean nothing just as the ranks in MW3 mean nothing reach still takes a lot more skill to be good at than MW3.
The way Call of Duty works is every person is allowed to create there own classes of guns outside of matchmaking for use during matchmade games. This creates diversity for the players allowing them to customize there guns and classes creatively unique from everyone else. However because everyone is able to use different guns right off the start of each game the programing must be configured so that all of the guns do about the same amount of damage, because automatic guns are a lot easier to master than say a sniper rifle, the game becomes unbalanced and too easy to be good at. This is because with an automatic weapon the player is able to just spam the trigger or spray bullets at the other team and get kills whereas with a sniper rifle you have to be precise with your shots in order to hit your target. This same programing, where some guns are harder to master than others, is used for any FPS including halo.
What makes Halo different from Call of Duty is The power of the weapons. In MW3 all of the weapons do about the same amount of damage, the only difference among them is how fast they shoot. If a weapon shoots faster it will take more bullets to kill someone than a gun that shoots slower. What doesnt work about this system is that because a gun like the mp7 shoots so much faster than any other gun it really doesnt matter that you have to put more bullets into your target than you would with a slower shooting gun because you will be able to get more than enough bullets into someone to kill them before they are able to kill you due to their gun shooting so much slower.
The way halo works is everyone spawns with the same gun and has about the same opportunity as anyone else in the game to pick up and use the guns that spawn on the map. This helps to balance out the game and the deciding factor for who wins is who is better with the guns available to them.
Because everyone has to spawn with the same gun the programing for how the guns work can be configured so that the guns are lot more balanced. Meaning it doesnt just come down to which gun shoots the fastest. While the range of the fight, meaning how far players are from one another, can effect the outcome the player who is more skilled will win regardless of what weapon they are using as apposed to what weapon the other person has.
<mark>The Main Difference</mark> between the two games, which I havent mentioned yet, is that in COD you can kill your opponent almost immediately without them ever having a chance to fight back, i.e. who ever sees the other person first will win. Where as in halo who ever is more skilled with the guns will win because the first shot doesnt necessarily kill the person and in most cases they will have a chance to defend themselves. In my opinion this is what makes Halo unique and harder to master than any other FPS.
Your complaints are illogical because you are saying that halo is becoming too much like COD when in fact halo has always played completely different from Call of Duty.
You say that 343 is copying COD by putting things like weapon skins, kill streaks, weapon drops etc. in halo 4 and this will make halo just like Call of Duty. The truth is game designers copy and mimic each others ideas all the time. I mean why not? If something is innovative and allows the player to have more fun with the game why not use it as long as it doesnt change the structure of your game. Things like weapon skins and armor abilities might be mimics of other games but they wont change the fact that the player, or team, that is more skilled will still be significantly better and will most likely win.
It doesnt matter if my gun is tiger skinned and the person im playing has a pokadotted gun, it doesnt matter if im using sprint and they are using jet pack. <mark>If I am able to use my gun and my load out more effectively than they use theres I will win, and THAT is what halo is all about.</mark>
<mark>READ THIS!!!</mark>
In conclusion, while in my opinion a true skill ranking system would make halo stand out even more from other FPS’s and make it more balanced and more worthwhile to play, as along as 343 does not change the structure of halo so that it plays just like Call of Duty they are not ruining halo or making it too much like COD and will continue to make halo the way it is meant to be.
“It feels like Halo, it does NOT feel or act like the other game(s) it’s being compared to”- Frank O’Connor
