Just some issues i've experienced!

So I got to be invited on both PC and Xbox. and i’ll separate the issues on both.

First up on Xbox.

I play on Xbox One X - I have the game set on PERFORMANCE mode so it will give me the best possible frames/smoothness. Now I can play 1 match and have it set as performance and be smooth and receive 60FPS. Now when the match ends and I get placed into another match. My game ends up being 30FPS or less, choppy and jittery. I need to go into the settings, go to video and change the performance to quality then back to performance to fix the issue for the current match. I need to do this EVERY SINGLE MATCH. For some reason the game decides to revert my performance setting to quality and have it like that even though performance is selected.

Grenade spam, some nades seem to blow up instantly when they hit you, especially frag grenades, they bounce 1 time and explode, others they will fly close to me (without bouncing or hitting anything) then blow up like its proximity nade or something.

AR seems to deal damage but not at a consistent rate. sopme players get melted and others dont. even at various distances. But enemy AR seems to be insanely powerful from across the Bazzar map (mid sections)

Warthog Gunner seems to do mediocre damage from Spawn point to enemy lift. Not sure why but it takes more to kill on my end that it would an enemy. Not sure if its just phantom bullets or not.


PC - Using a controller.

AR seems to be off, I will shoot someone, 1 second later, they will start to take damage, instead of showing they have shields instantly it takes 1 second for the damage indicator or VFX to appear on the enemy. - Asked my buddy about this (plays on xbox series x) he has no delay or anything visual issues. his shots hit the enemy and instantly shows if they have shields or not.

ALT+TAB out of the game and back into it does the same thing as the xbox performance issue. Game plays at 15fps, insanely choppy, jittery, rubberbanding until i change graphical settings to low, then back to ultra.

Grenades are not consistent, a grenade half way across the room deals more damage than a grenade next to you.

Phantom bullets seem to be an issue where I will shoot players with an AR but it takes almost the whole mag to kill them.

Players seem to not take damage when they have no shields, if I will deplete the shields with my AR and switch to the pistol, the damage output is less or doesnt exist, I have shot players in the head 3 to 4 shots but no headshot. Same goes for the AR, seems like an issue I’ve been having in halo 3 and 4 where you shoot and the animations go off but if you stare at the ammo count it depletes but auto fills a burst or two.

Rockets seem to damage enemies at random levels, if I shoot someone close they will die but if it’s a little bits away, they will just take damage, but on my end ill still die to that rocket. I’ve had players shoot a rocket at me after i melee them and they survive the rocket even though it blew up next to them.

Shotgun registers hits 50% of the time, either the shot is delayed or the damage isnt there, Ive shot players but no registration (had no issues on xbox one x mainly pc)

Hammer damage doesnt seem to work at times. I was close range and meleed someone and they did the same (had a hammer too) we both took damage but then we did the main melee and I died but they survived, so we can’t trade with hammer kills but can with melee?

Enemies using a pistol seem to deal more damage than my pistol. Enemy AR is also insanely strong across map compared to mine.

Mainly the issues are registration and damage consistency. Other than that i haven’t really experienced much. Oh also, maybe increase the sensitivity past 10, it’s utterly slow and places a disadvantage when the game matches you with KBnM players. Just some issues, i might have forgotten some things but these are the main issues ive been having.