She had used twice the amount that I used…and I was the Shipmaster😲. Shipmasters always should be using the most leader powers in a team match because Displacement and Spirit Assault are too good not to abuse, but this is the first time that I’ve been out-leader powered. She was spamming Inferno all over the map so that’s one of the reasons why the game lasted so long. Weeeellll that and me rushing the green player, taking out his first base and then sitting there chilling for a good 4 minutes lol.
I like to toy with my enemies most of the time. They never really had a shot because the ShipM. on their team kept making Marauders when I had at least 6 tech3 hunters most of the game.
https://www.halowaypoint.com/en-us/games/halo-wars-2/matches/2bd3d834-1bc3-4ee7-9b35-5c496ce3b94a/players/dray5k?gameHistoryMatchIndex=0&gameHistoryGameModeFilter=All
I feel like Kinsano’s cooldowns are waaaay too short. Especially for Inferno.
He/she killed a metric tonne of units.
> 2533274927740213;2:
> I feel like Kinsano’s cooldowns are waaaay too short. Especially for Inferno.
They are. We had to time our attacks in order to avoid getting wiped out. That’s actually how we took out green. She dropped Inferno on my allies Grizzlies and I just waltzed over to green’s base and took him down. That was pretty much their only offense except for the constant Condor attacks since they had to devote most of their army to Counter units.
> 2533274809541057;3:
> He/she killed a metric tonne of units.
That’s Inferno for ya…
inferno hit only in ground units, k’man guys make air units.
62min game… wow… obvious nub game
> 2535433798140927;5:
> inferno hit only in ground units, k’man guys make air units.
Except it hits air units.
> 2535422957995460;6:
> 62min game… wow… obvious nub game
Nah, I just let it drag on longer than it needed to. I just sat back and chilled for most of the game. Should’ve been a 3v2 8 minutes in…
Can anybody tell me the cool down time for Shipmaster’s displacement? I’ve encountered someone yesterday that was using it every maybe 2 or 3 minutes hahahaha.
> 2533274817051955;9:
> Can anybody tell me the cool down time for Shipmaster’s displacement? I’ve encountered someone yesterday that was using it every maybe 2 or 3 minutes hahahaha.
Pretty sure it’s 2 minutes. I main shipmaster and I definitely think his displacement ability is what needs a nerf. I still think at 600energy and a 4 minute cooldown it would STILL be very good.
Kinsano, on the other hand, needs multiple minor nerfs across the board, particularly the delay time on inferno and the duration of redline.
> 2533274821521504;7:
> > 2535433798140927;5:
> > inferno hit only in ground units, k’man guys make air units.
>
> Except it hits air units.
Thank you for pointing this out.
A lot of people don’t even understand that if you sit in the wake of inferno it will burn your units to death.
> 2535433798140927;5:
> inferno hit only in ground units, k’man guys make air units.
Even though it may appear that way tenzo I believe it does hit air as well. I know napalm missiles do
i’ve mostly 30-40 used leader powers during ~25 minutes, with each leader. (ai matches… no rush -Yoink-)
it could be logical with kinsano, in ~60 minutes, since the player build less units, he drop mostly units while others use mines, drones and so on. leader powers are important for kinsanos tactics.
it’s always sad to see players who have only 7 used leader powers during a complete match.
20 of these were probably turret drops. That’s all I see from kinsano starting at a minute into the game when it kills one of your buildings
> 2533274931153795;14:
> 20 of these were probably turret drops. That’s all I see from kinsano starting at a minute into the game when it kills one of your buildings
better some short turret attacks than a mothership, 3 waves of big drones, air ship attack, a horde small drones or the stupid teleport.
each leader has something annoying. 
> 2533274793719143;15:
> > 2533274931153795;14:
> > 20 of these were probably turret drops. That’s all I see from kinsano starting at a minute into the game when it kills one of your buildings
>
> better some short turret attacks than a mothership, 3 waves of big drones, air ship attack, a horde small drones or the stupid teleport.
> each leader has something annoying. 
Yea but none of those are a minute into the game
> 2533274852578016;10:
> > 2533274817051955;9:
> > Can anybody tell me the cool down time for Shipmaster’s displacement? I’ve encountered someone yesterday that was using it every maybe 2 or 3 minutes hahahaha.
>
> Pretty sure it’s 2 minutes. I main shipmaster and I definitely think his displacement ability is what needs a nerf. I still think at 600energy and a 4 minute cooldown it would STILL be very good.
>
> Kinsano, on the other hand, needs multiple minor nerfs across the board, particularly the delay time on inferno and the duration of redline.
Shipmaster is so so dependent on that leader power though. He lacks any real good damaging powers.
> 2533274931153795;14:
> 20 of these were probably turret drops. That’s all I see from kinsano starting at a minute into the game when it kills one of your buildings
Ehhh maybe 30. She used at least 15 Infernos also. Idk all of Kinsano’s leader powers to give a definite number though.
> 2533274871557759;17:
> > 2533274852578016;10:
> > > 2533274817051955;9:
> > > Can anybody tell me the cool down time for Shipmaster’s displacement? I’ve encountered someone yesterday that was using it every maybe 2 or 3 minutes hahahaha.
> >
> > Pretty sure it’s 2 minutes. I main shipmaster and I definitely think his displacement ability is what needs a nerf. I still think at 600energy and a 4 minute cooldown it would STILL be very good.
> >
> > Kinsano, on the other hand, needs multiple minor nerfs across the board, particularly the delay time on inferno and the duration of redline.
>
> Shipmaster is so so dependent on that leader power though. He lacks any real good damaging powers.
The cool down should be 3 minutes instead of 2. Spirit Assault is a good damaging leader power also.
you gotta pay to win. most games are this way.