The story and missions are really not THAT bad. Much in a way that a game goes through a “honey moon” I feel like H5 went through an anti-honeymoon. From a Halo perspective they are probably the weakest, but I don’t think they were as God awful as we originally thought. I’ve been replaying all the Halo’s to work my way to Infinite and have just finished H5. To be honest, and I know this opinion will be unpopular, I found that now that I’m going at this without the blur of the misleading marketing, and knowing what I’m going to get I did not hate on it as much as I did when it first was released.
I really enjoyed the game mechanics, I felt the art style on the elites was improved compared to that sandy skin tone of H4. I felt the armour abilities were enjoyable, smart scope I barely used but got some use from. I found the large maps fun because there were options in combat. I found the fireteam mechanics interesting because a death was not always a fail, and I made constant use of the orders (I do play action JRPGs usually, so I’m very used to taking in a lot of info and moving in extremely quick time compared to Western games).
Yes the characters needed work, as Locke did not develop much as a character, and yes Cortana could’ve been handled a touch better, but I found the concept that 343 was going for to be interesting. If I were to change aspects of the story I would do this:
- Market the game as a spin off game from day 1, like H3 ODST, or Halo Reach (don’t mention Chief, period)
- Have the anomalies be a complete mystery to the player as well as the characters
- Locke’s target should be a mystery to the player and we get little hints bit by bit. The player only knows it is someone important, but we are not told who at any point neither in marketing, or in the game
- Have Locke be hardcore ONI early game and slowly soften his views as he gets closer to his target
- Reveal to the player partway through that the target is the Chief (perhaps by Sanghelios, when he reveals it to the Arbiter), but we never confront Chief at any time…however as Locke learns more about what is going on and how ONI is allowing the planets to be taken down he begins to question his orders and his hardcore ONI attitude…especially considering who the Chief is
- Once Locke finally catches up to the Chief, have that be a big massive reveal and then surprise the player by giving us 1 level where we control Chief (if the game was never marketed as a mainline title, this 1 level would be a fun bonus rather than a tease because it was marketed as a spin off from day 1)
That’s it. Now as I prepare to dive through Halo Wars 2, and then play the Infinite campaign, I’m interested to see how it unfolds. I felt a minor sadness by the end because I could see a lot of potential in Osiris, if they were given a campaign length about H2 size and the entire game was about them, I bet we would’ve learned a lot about these characters and they would’ve been far more welcomed in the lore. However, because of how H5 was handled the characters will be sidelined and forgotten about for all of Halo (unless Infinite mentions them, please don’t tell me details beyond a yes or no answer, I’ve avoided spoilers of the story up till now).
Anyways…any thoughts? Agree, disagree? Ponic you’re insane there’s no fixing H5, 343 is terrible, bow down to Bungie, I want doughnuts?