Just played my second game ever on controller, went 26K 7D, aim assist isn't OP?

Now do the math To find the increase between two percentage numbers, those numbers being 42% vs 47%…

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Not true the current pistol and plasma pistol reset faster or have next to no cool down. I can dump the mag as fast as I can pull a hair trigger but I’m relying on the weakend spring to push it back for the next tap after a while it becomes less effective and the trigger may not even bounce back after a while of rapid fire like that even a button relies on a silicone pad to push it back up.

So we are still dealing with some response delays there. mouse is affected too but usually not as much since they tell you 10k plus clicks is guaranteed or you get a replacement. Xbox doesnt do that after a year or however long the warrenty goes for and trigger pulls usually happen less than mouse clicks pc has sturdier equipment in that regard

I dont disagree with the data. I’m just saying it’s an average out of the general population of halo whether its everyone or not (though if not the data isnt entirely accurate and should be viewed with a grain of salt). And when the majority is not concerned with it. Then it’s just another stat on a board somewhere after all it is just how well the average player shoots and the numbers line up pretty well considering this is gold rank accuracy on average. (Personal experience against both platforms from 193 games played the data lines up with that experience). So I have no issue with the data.

This is highly possible. Gathering the same numbers would mean you came to the same result/conclusion thus further proving the data correct.

I wouldnt say skill gap as the ranked game system is very tight where as social is looser especially with friends playing of highly varying ranks. If you have an onyx and a bronze in the same party you just highly unbalanced the mmr. And that could affect the game and players abilities to perform.

Let’s say for example the onyx stays by his bronze buddies side helping him drop enemy’s anyone who is not onyx or diamond is going to have a tough as nails time getting them both even if the onyx is killed first the bronze can still pick up the kill. Now we could add another varied skill player we can say a gold added to the diamonds team. The gold and diamond are a higher combined skill rating but both still pale when compared to the onyx. they both know he could easily kill them both and his buddy wouldnt even have to get involved. But if you throw 2 onyx players in the same party as is the case with ranked games normally the mmr gets tight and leaves them having to sweat like they would in a ranked game in every game since now instead of gold’s silvers and platinums they have high diamonds and onyx players of equal skill to deal with.

my personal problem is wanting a option to turn off crossplay as pc onyx players are far more cracked sweats than xbox onyx players. I dont have data to prove that but most high level players would probably say the same. Personal observations showed a game average across 50 games of pc players was around 70% in precision weapon game modes like team swat

5% with a 12% performance increase is a clear advantage in purely an accuracy rating? My dude lemme get some of that koolaid you’re drinking.

But to knock you back on the dont agree or dont like the data or think it’s a hoax it’s my opinion Prerogative I’ll need to remind you that currently you’re outnumbered in that aspect. The current tally of people proving the numbers against you is 1 to 5 and that’s not even in this thread as you’re the most active pc user across the entire forums. And thats just simple observation. Everyone else is talking on the customization aspects of the game or how lackluster the content is. You’re really one of the few spouting data. Over what? To nerf controllers? To try and say console has so many clear advantages? Or are you trying to say that years of gaming has not improved how we play and that aim assist is holding everyones hand?

And to the last part I refer you to mlg players. Think you can compete with them? Good luck because that’s an uphill battle even I dont want and I have the hand holding aim assist but oh wait so will they, sounds fair and not advantageous at all considering its held on consoles with controllers. That’s purely a contest of skill always has been since the days of halo 2 mlg. and ping in those cases is non existent since its lan hardwired games. It’s all a test of how good are you with the controls that pretty much everyone uses

As for the entire first half that’s just taking into account new to fps players they’re a possible high count of players on one platform in this case m&k as most console players have experienced tons of fps games by now same goes for pc. But a fleshed out halo is still fairly new to pc meaning your going to have a higher amount of new “halo” players on pc vs console in this case.

Their numbers being high and their accuracy being incredibly low is going to also drastically affect the accuracy average.
Not to mention when you hop in a warthog turret and dont let go of the trigger/left click each of those is a bullet fired and missed. By this I mean if you just get into the gun and start aimlessly firing and not burst shooting the chain gun at an enemy.

Since this data is derived of two control schemes one could assume that each was counted separately m&k as one group and controller as another. This doesnt take into account which platform they’re on and the performance specs to go with it. What sensitivity theyre using. Their preferred button mapping schemes whether custom or developer made. Or how long they’ve been playing halo/fps games. It’s a count of the current data we have on hand which most would agree is pretty incomplete or lacking in certain departments.

All that extra data would give a more accurate representation and truly would let us know if there were clear advantages over the other. For now all pc has to do in order to get on the same level is plug in a 60$ controller heck even a 40 or 50 dollar wired is enough and could even be easier to use/more responsive.

Fml this was a long one. But please read each bit carefully as they’re all part of one big picture and this took me over an hour to properly write out and not sound incompetent.

The tldr is that everything is incomplete and these stats dont matter whether I agree or not. There is too many variables that make the data inconsistent currently

Honestly I’d prefer to sit down on voice and not text to properly explain this as your math is correct but no one really cares since it’s hardly relevant to them as an individual. Not only that but you’ve got some wild theories on how xbox has advantage over pc especially that bullet one (I’m sorry I cant let that go as I only experience that mechanic with 2 maybe 3 weapons the plasma guns and needler I say maybe 3 as I think the plasma pistol does have a slight magnetism but not much. As for any other gun if my reticle isnt red my bullets aren’t hitting)

Why would anybody do that when calculating the difference? That’s like asking somebody to take the difference of 42 apples and 47 Apples… and when they say “5 apples”. Going “Ok sure, but now take the % increase from 42 apples to 47 apples!” A completely different question.

The difference between KB&M and controller players is 5%. 42% KB&M vs 47% controller.
With these % having real world (digital world I guess?) correlation to total shots fired, and how many were hits, thus reflecting respective accuracy of two groups separated by input method, within the 50th percentile of players.
A controller player would have to see a % decrease of 10.9% to make up the 5% difference and decrease their accuracy to 42% to match KB&M.
A KB&M user would have to see a % increase of 12% to make up the 5% difference and shoot at a 47% accuracy.

In both cases, the 10.9% of 47%, is 5%.
12% of 42% is 5%.

Both % increases and decrease values directly correlate to the 5% difference between 42% and 47%.

The only time you would add a % to a number, and make it a multiplication by a % (thus an increase by that %) is if you are adding a % to a value that is NOT a %.
You said:
42% + 5% = 42*1.05 = 44.1% which is incorrect.
42% + 5% = 47%.

Now, if instead we were to say:
42 hits + 5% = 42*1.05 = 44.1 hits. Then YES. This is accurate.
With the % increase from 42 and 44.1 being 5%.
Or the % decrease from 44.1 to 42 being 4.76%.

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Might be worth a try that…we could end up with 10.6, 11.9, 12 or whatever number of extra apples instead of 5 and if they refused then we’d simply tell them they are incorrect and they need to speak to ITD! :joy:

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Am I too late for this?

So wait a minute… Anyone making an argument against AA should go back to CoD or something. In Halo we are highly advance super soldiers, right? So why are you guys so against AA if high tech super soldiers would 100% be using AA. For God sakes the chief has an AI that for sure is giving him AA.

Also, get an Xbox if it bothers you so much that you don’t have AA or that it’s not fair. Even up the playing field and stop complaining about.

Another thing, maybe PC players should get their act together and stop cheating and maybe, just maybe you’ll get rewarded with some aim assist.

Last thing, dude… What the hell is a input method??? You mean interface?

Input method is if you play on controler of MKB. A PC player can also play on controler and a console player could also play on MKB.

The rest of your post i will ignore for the time being, since that is nothing but baiting others…

i mean he’s not wrong though. Aim assist ruined mcc on mnk and it will ruin infinite as well. Its just old news

MKB players just need to ask for some more aim assist. On console it’s already so low many people think aim assist is turned off. In the flights it was slightly lower and people complained that there was no aim assist so they barely increased it and some people think it’s still not there. Even compared to other games like COD and BF it’s lower. MKB players lose almost all the inherent advantages they usually have in other FPS games in Halo i.e. aiming super snappy to get quick kills (shields prevent this), easier recoil control (Halo hardly has any recoil), no hipfire penalty means console players don’t have to take the time to aim in for better accuracy (the trigger usually takes just that much longer to pull than a mouse click unless you have hair triggers like some pro controllers do), MKB can only strafe in 8 predefined directions making you easier to track.

If you nerf aim assist on controller people won’t play because it will feel terrible so instead ask for more/some aim assist on MKB.

Halo was designed to feel good on a controller. This is like controller users complaining Counter Strike or PUBG doesn’t feel as good as it does on MKB. Now its not a good excuse as 343 should make them both feel great but when the general gameplay lends easier gamepley on a controller than other shooters and 343 is well 343 then its understandable.

Not exactly. There’s no clear answer to the the issues with MnK vs Controller. Both inputs have their strengths and weaknesses in different areas.

It’s not a black and white issue by any means.

Not sure I understand why this post is relevant in any way? An experience in a couple of games isn’t evidence of anything. Not saying the OP is wrong about aim assist, but using one game as an example is just pointless.

Also, Halo is a console game, has been for decades.!the console game is not going to change how it functions because it was extended to pc and rightly so. If pc needs something to be able to compete then that’s potentially worth a discussion but a solid no from me on changing anything about the console aim assist to cater to pc

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This is definitely a bait thread

It has already been proven that controller has a major advantage over M&K. This guy’s small sample size is very dumb but is correct

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Thats why none ever even thinks of trying mnk in competitive scene. Because mnk has its so many strengths right?

Oh so it has to be used by pros in order to be considered good? Is that what you’re saying?

My point is none of this is black and white. Okay? Hell, even 343 confirmed that their data showed a mixed bag of complaints from both sides. Not really surprising considering how poorly they handled aiming in this game.

Neither input feels good to use. Deadzones are screwed up on controller and mice feel utterly dreadful to use period. I’m trying advocating for better solutions here.

All the “solutions” the community have came with either involving nerfing aim assist or rotation speed. Both involve crippling the other input chasing the falsehood that doing this will “balance the game.”

I’m frankly tired of hearing people whine about other inputs. All their solutions suck so far. I would say separating crossplay would be the easiest path to take, but people would still complain about it even then.

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There are actually smart ways tto balance the inputs and i know many solutions without touching aim assist on controller. Thing is 343 doesnt care about their mnk community. Thats whats annoying.

Oh trust me. They care.

They even had a little section for Mnk in their Season 1 outcomes update. Here are the main quotes:

We’ll be working closely with our Sandbox team to ensure aiming on PC feels great. Be sure to read their section on aiming below to more details.

We are aware of the sentiment between Controller vs M&K effectiveness and are analyzing the data now to find precise answers. Looking initially at the data we can say that it’s not a black and white issue, as each input method lends benefits to different aspects of the game. This isn’t a simple topic with a clearcut solution, but we do plan on addressing any disparities as best we can, while still playing to the strengths of each input. Look for more on this topic in a future update.

They’re getting things together. It’s just not finished like the rest of the game. I just want the extremities between the controller and mouse community to die down a bit.

I am not an extremist but a realist. When you play at a high level, onyx and above you will always be in a disadvantage on mnk when facing a controller no matter what. That’s the truth and anyone who denies that is either delusional or wants it to be unbalanced so that he can abuse the op controller and win much more easily. This topic gets me very tired because of all the controller players acting like the aim assist is almost non existent. I am making a youtube video where i ask pros on controller about the aim assist and wether mnk can be competitive. So far i have oppinions from five pros. I just cant stand it when low iq controller players say bs like mnk is op or aim assist doesnt exist or that the inputs are perfectly balanced.

Well, yeah that’s somewhat true at an onyx level maybe. However, are you sure that we want to have onyx players as the basis of the argument instead of the average player?

I mean, not everyone’s an onyx. I’m not an onyx. I feel that aim assist is quite slippery at times. It just doesn’t feel consistent.

Wanting consistency is simply that. One thing all of these reports on on aim indicate is an lack of consistency on both controller and MnK.

Due to 343’s inconsistent communication and failing to complete anything in a timely manner, Mouse and Keyboard players have no choice but to blame Controller players for their misfortunes in Infinite.

But there is a simple fix that might cost you a few extra bucks, buy a controller… now you’re an OP Professional Halo player like everyone else on console. You can play like that until 343 finally gets around to fixing things.

Thing is mnk is overall harder to use. When people say they dont want to nerf aim assist coz it ll hurt the casual controller players im like… what about the casual mnk players? They also have a disadvantage not as noticeable as in onyx but generally speaking controller is much better for halo. I dont like that and it really hurt the mnk playerbase. If you think aim assist is not good enough maybe you are not good enough on controller and it is something that you can improve on. The issue on mnk however is that no matter how hard you work you will never achieve accuracy anywhere near close to the levels of the controller. Mnk needs a buff in bullet magnetism especially on the br and or a nerf to the aim assist so that the accuracy levels on it are not that ridiculous and allow some space for mnk users to be somewhat effective in br duels. Not to mention that sniper has negative aim assist on mnk so that it ll make your shots harder to hit than they should be. What a joke.

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