Just played my second game ever on controller, went 26K 7D, aim assist isn't OP?

My accuracy is similar using both inputs although I have 25 years of experience on controller and 1,000s upon 1,000s of hours compared to 10 hours playtime on Keyboard and Mouse.

Am Onyx on Controller, Diamond on KBM but I assume if I even practiced a little with kbm I could play at a similar level. At a certain point it stops being about aim and starts being about everything else.

3 Likes

I’d say your issue is just more of a lack of time on k&m since I have the same experience I just dont have a pc. Not sure on your end but I plugged my gaming k&m into my series x and was just dominating. It felt like I had just been put against a bunch of rookies to the game or like i was playing against the bots. Was my first ever steaktacular in a game that wasnt bot practice. Heck before infinite i didnt even know that was an earnable medal come to find out it’s been around since bungie days more towards the end but nonetheless it’s one of their medals and I earned my first multiplayer version on a control setup I’ve never used. I know for certain it doesnt have aim assist but picking someones head with the sniper was a joke on point and click controls I hardly even had to lead any shot most were high accuracy headshots if the br didnt have a shot and trigger delay i could have made the thing automatic with how fast I could click not to mention the beatdown being the right button and the zoom being a button I had on the side instead of the mouse wheel jfc it was a smooth as could be ride to the top of the leaderboards I didnt even have to fight to hold the top across both teams.

And now their latest argument since aim assist wont be removed their trying to prove the equivalent of theoretical physics by saying we have bullet magnetism on controllers like how far into the barrel do you have to reach for an excuse to nerf someone already struggling with processing power and random access memory (ram). Plus high latency ping and refresh rates due to internet or wireless issue which prevent you from having a wired setup. Leave the casuals alone they are having an issue just getting good to start with let alone dealing with new handicaps

Everyone calling the OP a troll just understand that they would suck without the aim assist in halo infinite.

Basically, the point is that aim assist is too strong. Instead of arguing the strength of aim assist, everyone insults his stats and the gamemode he was playing.

It really looks like the aim assist noobs in this thread are just trying to defend the only reason they can get kills in a match.

coughs loudly check like 2 comments up me and the one guy are hard controller players laughing at how easy the transition from controller to m&k was

They are lying. If never played a fps game with MKB its never that easy. Speaking from experience, they are just using that to try and make an argument but instead look stupid in the process.

1 Like

@ShinigamiWolfie you don’t have a PC but yet you own a gaming keyboard and mouse? I mean, one can argue you bought them for Xbox but, I don’t by it. If it showed a solo ranked MnK on your stats, then yeah I would. Plus, your stats don’t scream that you ever dominated. You’re below average and your 90% in the negative kd every time you play. Please explain this time you dominated?

Um mind clarifying a bit for me I feel you might have misspelled a word or two but wanna be sure since from your comment I’m not quite sure where you stand

Aim assist is by no means “too strong”. The only issue is not having the ability to separate KB/M and controller users.

I would agree if the average player is dropping 90% accuracy in a given match… but they aren’t.

The data is already in. Controller players have about a 5% accuracy advantage over PC at the 50th percentile. Which is perfectly within reason. Could it be tuned a little? Sure. But not a ton.

Now, when factoring in the top 100 players, Controller players do perform 10% higher then M&K. So an argument could be made that a tune should be made. However, that would be at the expense to the vast majority of controller users. Which is obviously bad.

The reality is that most PC users are using aim assist as an excuse to explain why they are playing poorly. No, most players just aren’t that good. has nothing to do with input method.

2 Likes

In gta online, a jet has a rapid fire cannon with explosive bullets. Everyone thinks its op. Of course a player who uses the jet will defend it.

In Modern Warfare, a player who uses nothing but melee weapons gets a noticeable speed increase and can kill players in a few hits. Players think its op, but players who use it will defend it.

And in Halo Infinite, aim assist is considered op from a MKB player perspective. A mouse being so much more precise than a joystick, but a joystick being able to aim better than a mouse in infinite. But like i said, players who use a controller will defend it.

And i agree, that crossplay should be able to turn off.

it’s a lot more than 5%. 50th MnK is averaging around 42% where controller 50th is 47%, that’s 12% difference favoring controller.

11.9% if you want to be more accurate.

1 Like

42% to 47% is literally 5%. We are talking about somebody hitting 5% more of their shots.

47 being 11.9% larger then 42 is misleading and largely pointless.

No matter what way you look at it, the amount that could be 'tuned" with adjusting aim assist is incredibly minor.

1 Like

Alright seems you have a pretty decent understanding of the underlying issues aside from just how aim assist helps players who struggle with getting on target. But we cant forget aim assist has been around since halo ce day 1 so I wouldnt say an og feature is something to complain about when the advantage is pushed to fair field when everyones using the same input method ie controllers in this case.

We wanna drop a case about op let’s talk model 1887 long barrel akimbo op then. When it comes to advantages let’s say the controller is the gun right. Then for the attachments we can add akimbo for aim assist and long barrel as the specs of the system your using. The part they nerfed when fixing this issue was the long barrel as it let the thing dunk on kids at stupid long ranges that occurred due to a few misplaced numbers. It’s kinda the same issue as why the halo 1 pistol is revered as the most op gun in halo a number was misplaced and not fixed

1 Like

You’re taking 47 and subtracting 42, that’s not how you do it. If you’re shooting 42% out of 100%, to shoot 47% you would need to increase your accuracy by 12%, give or take.

Here’s the math…

% difference = |42 - 47
(42 + 47)/2
| × 100% =

|42-47
89 / 2
| × 100% =

|-5
44.5
| × 100% =

5
44.5
× 100% =

0.1123595506 × 100% =

11.2359550562%

Yes, I understand the math behind it. But the number in practice is meaningless.

We are still saying that on K&M the user is hitting 42 out of every 100 bullets.
The controller is hitting 47 out of every 100. That has far more meaning.

The real value of interest is the controller landing 5 more bullets on average out of every 100 fired.

Pretending that that is going to create anything more then a near negligible difference match to match is silly.

So yes, a KB&M user would need to improve their existing accuracy by 12% to match the controller, the actual difference is still only 5%.

So the difference in practice is 5%. The amount of improvement a KB&M would have to imrpove is 12%. Two compeltly different things.

4 Likes

Hey look you were right for once to bad the rest of your opinion made you look like the rude boy in this case now remember just because your ignored doesnt mean I cant open your replies and flag them for harrasment at this point. since you are muted and ignored on my end after all

But it’s percentage, not at a specific amount of shots. Doesn’t matter if someone hit all 100 shots or just 1 shot, it’ll still equal 100%.

The Guys a troll on my thread as well. I think hes just trolling that he doesnt understand the math well until I saw him say that 42 to 47% was a 12% difference

Edit: comment from my wife. He must be using that new common core math

I think its going over your head. % and bullets fired are the same.

42/100 shots fired, is the same as 42% accuracy.

The difference is literally bullet hits.

And the controller player is hitting 5% more shots on target. No different then a player with a 10% accuracy against a 15% accuracy.

Sure, in this case the difference would require a 50% increase… but we are still only talking about 5 more bullets hitting a target for every 100 shot.

1 Like

I smell bullyoink!!!

1 Like