Just picked up CEA today.

I gotta say as a long time Halo fan I actually really like it. It’s pretty cool seeing the game with a nice new coat of paint. The only complaint I have is the sounds are a little different on the weapons, I kinda wish they would have stuck with authenticity on that one. Glad you’re at least able to change the music to classic though, I immediately switched that the second I saw it. And of course I’m playing through on Legendary so it’ll take quite awhile for me to complete it. Nice job 343.

> Glad you’re at least able to change the music to classic though, I immediately switched that the second I saw it.

For shame! Give the new music a try: the orchestra is pretty nice.

Yeah, it’s a great game. The only problem I have with CEA is that it didn’t feel “complete.” It didn’t feel like a complete game to me. I don’t recommend exclusively playing CEA, gametime needs to be balanced out.

> > Glad you’re at least able to change the music to classic though, I immediately switched that the second I saw it.
>
> For shame! Give the new music a try: the orchestra is pretty nice.

Haha. Alright, maybe I will. I just loved Martys original music so much though.

Watch out when you’re playing Silent Cartographer on Heroic or Legendary. The Rock anthem that plays after activating the Cartographer isn’t as epic as it used to be. I think there’s lyrics. :confused: I had to mute the volume because it was sooooo out of place. IMO

> Watch out when you’re playing Silent Cartographer on Heroic or Legendary. The Rock anthem that plays after activating the Cartographer isn’t as epic as it used to be. I think there’s lyrics. :confused: I had to mute the volume because it was sooooo out of place. IMO

It’s Marty people if we are ever going to try and top that we need too pour Pure Gold into every Soundtrack.

Hell yeah!

My only complaint about Anniversary was the texture poppings here and there.

I turned on the Remastered music and I’m pleasantly surprised. It’s actually pretty good. Not as good as the original of course but still very well done. I’m only on the Truth and Reconciliation right now.

> Hell yeah!
>
> My only complaint about Anniversary was the texture poppings here and there.

Yea I noticed that too. Once in a great while. Hardly noticeable though.

You know, when I first got Anniversary, I was in joy, and giving it 10/10. But after I tried Halo: Custom Edition, I learned 343 could have added a lot more to the game that Bungie didn’t have enough time for when they made the original. Engineers, Spectres, Drinol, Blind Wolves and Thorns beasts as wildlife, the Gravity Rifle/Gravity Wrench…I could go on and on, as a lot of modders have already done just that, but an official version with these things would have been breathtaking.

> You know, when I first got Anniversary, I was in joy, and giving it 10/10. But after I tried Halo: Custom Edition, I learned 343 could have added a lot more to the game that Bungie didn’t have enough time for when they made the original. Engineers, Spectres, Drinol, Blind Wolves and Thorns beasts as wildlife, the Gravity Rifle/Gravity Wrench…I could go on and on, as a lot of modders have already done just that, but an official version with these things would have been breathtaking.

Yea I suppose. 343 probably felt that this would have strayed much too far from the original game though. And there’s always the risk that it won’t be done right. If they added new enemies, new AI would have to be programmed for each one, and there would be a huge risk for mistakes to be made. Plus the immense undertaking it would have been.

You do have a valid point in saying that modders have done it though. And it goes along with the logic that if modders can do it, certainly a top-budget developer could do it as well.

There of course would always be those who would hate anything to be added to it, so to keep the original experience as intact as possible. Personally though, I too think you’re suggestions would have been awesome.

> You know, when I first got Anniversary, I was in joy, and giving it 10/10. But after I tried Halo: Custom Edition, I learned 343 could have added a lot more to the game that Bungie didn’t have enough time for when they made the original. Engineers, Spectres, Drinol, Blind Wolves and Thorns beasts as wildlife, the Gravity Rifle/Gravity Wrench…I could go on and on, as a lot of modders have already done just that, but an official version with these things would have been breathtaking.

Engineers are intact in CEA but they only appear as blocks. :confused:

> > You know, when I first got Anniversary, I was in joy, and giving it 10/10. But after I tried Halo: Custom Edition, I learned 343 could have added a lot more to the game that Bungie didn’t have enough time for when they made the original. Engineers, Spectres, Drinol, Blind Wolves and Thorns beasts as wildlife, the Gravity Rifle/Gravity Wrench…I could go on and on, as a lot of modders have already done just that, but an official version with these things would have been breathtaking.
>
> Yea I suppose. 343 probably felt that this would have strayed much too far from the original game though. And there’s always the risk that it won’t be done right. If they added new enemies, new AI would have to be programmed for each one, and there would be a huge risk for mistakes to be made. Plus the immense undertaking it would have been.

If only Anniversary wasn’t about anniversary and was given more time…

> There of course would always be those who would hate anything to be added to it, so to keep the original experience as intact as possible. Personally though, I too think you’re suggestions would have been awesome.

I’m sure most die hard CE players would welcome some degree of change. Back when Anniversary was about to come out, I was advocating changes.

Some improvements would have been nice:

-changing press X to enter vehicle to hold X
-turning on/off hud elements (especially because there’s no CE mp being included). Instead we got Malfunction. Very lame
-a deviation from H3/ODST/Reach skull system (especially because there is no Theater or campaign scoring). Instead, we got disappointment: to turn on/off a skull, one has to restart the mission, Black Eye still effects only enemies and doesn’t provide overshields, a bunch of redundant or game tarnishing new skulls

The only classic skull that got a major improvement was Grunt Birthday Party, which is no longer exclusive to headshot weapons and will work on any enemy (IIRC).

CEA is a very beautiful game. One of the flaws is that the pistol is weaker (I do not know why they did that). Other than that it is an amazing game. It is interesting to go to a level like “The Silent Cartographer” or “Assault on the Control Room” and see how it has improved.

> One of the flaws is that the pistol is weaker

No it’s not. It might feel that way because the new sounds don’t provide anything resembling the smooth rolling cadence of the originals, but as far as I can tell it’s just as strong. For instance, I just tested that 6 shots bring down a blue elite’s shields on normal in both CEA and the original.

There are a few mechanical differences between the games, but most of the changes people feel are a combination of input lag, stutter, and changes in the art design. It’s amazing how far that last one will go toward making things feel like they’re behaving differently.

> It is interesting to go to a level like “Assault on the Control Room” and see how it has improved.

Ruining everything time!

> I turned on the Remastered music and I’m pleasantly surprised. It’s actually pretty good. Not as good as the original of course but still very well done. I’m only on the Truth and Reconciliation right now.

When I did TaR on legendary, keyes would always go melee the the grunts, and I put Grunt Funeral Skull on…very fun 30 min. of having him die over and over.

Legendary CE was difficult, especially if you don’t use Bandanna. Truth and Reconciliation… Keyes kept on dying…

Keyes escort mission segment good and bad.

Good:
-Keyes does not shoot at dead bodies. This could have been in the original but Bungie stopped it (back when they had competent people)
-Keyes stays with the player

Bad:
-Keyes still puts in a lot of shards into enemies, who drop grenades
-player is prone to charge enemy

That part isn’t so terrible. Only hard part is dealing with the first 2 Stealth Elites and the 2 Jackals. Once you get past that, it’s easy, very easy.

> Legendary CE was difficult, especially if you don’t use Bandanna. Truth and Reconciliation… Keyes kept on dying…

I see. I beat all but two levels on Legendary back in the glory days of CE. So nows the chance to redeem myself in completing each one. At the moment I don’t want to use any skulls. I’ll probably have some fun with them though later after I’ve completed the game.

> > You know, when I first got Anniversary, I was in joy, and giving it 10/10. But after I tried Halo: Custom Edition, I learned 343 could have added a lot more to the game that Bungie didn’t have enough time for when they made the original. Engineers, Spectres, Drinol, Blind Wolves and Thorns beasts as wildlife, the Gravity Rifle/Gravity Wrench…I could go on and on, as a lot of modders have already done just that, but an official version with these things would have been breathtaking.
>
> Yea I suppose. 343 probably felt that this would have strayed much too far from the original game though. And there’s always the risk that it won’t be done right. If they added new enemies, new AI would have to be programmed for each one, and there would be a huge risk for mistakes to be made. Plus the immense undertaking it would have been.
>
> You do have a valid point in saying that modders have done it though. And it goes along with the logic that if modders can do it, certainly a top-budget developer could do it as well.
>
> There of course would always be those who would hate anything to be added to it, so to keep the original experience as intact as possible. Personally though, I too think you’re suggestions would have been awesome.

Well, now I am on a quest to deliver the most perfect Halo: CE campaign modification I can deliver. Thanks for the idea, bub.