> 2533274900890786;5:
> It’s not the endless floods of trash armor and skins in the game that frustrates me the most.
>
> It’s the fact that all unlocked cosmetics are SORTED CHRONOLOGICALLY.
>
> If you change your armor with any kind of frequency, you have to sort through your entire collection of useless throwaway armor that you’ll never use for a million years in order to find the pieces you want to equip. You can’t just look up a cool armor set online and easily search your unlocks for the armor pieces, because everyone’s cosmetics are arranged differently. Come on, 343. Put them in alphabetical order, or something, at least.
If you’re looking for armor sorted by rarity. Go to “Collection” under the Requisitions tab I think. Then when you look at your collected armor/helmets they are sorted by rarity. Problem solved.
I don’t agree. I think the armor looks futuristic and cool, it has some crumby ones but a lot of them look good. I wasn’t a fan of reaches system of “its the same template with different stuff on top” having complete differences in suits makes the armor feel more worthwhile.
> 2533274816788253;1:
> Is just bad…really bad… The majority is just so ugly… It’s like they said man we need more of that ugly armor from H4 in H5. Know what else lame, the emblem you use doesn’t show up on the armor. Whatever is on the armor is on it. It used to change to what you selected before.
While I agree with a good few of them, they’re not all that bad, are they? I mean, I usually regular between Mark VI [GEN1], Noble, and sometimes others if their design is at least somewhat decent. I’m kind of shooting for helljumper, myself.
I don’t think they just got up one day and decided “Hey! Let’s make the armor all ugly!”, I’m guessing the guy who designed a few of them didn’t feel like them being conventional was important (Tracker, Engineer, and Gungnir are reasonable, though)
That said, Whoever drew up designs like Mako and Seeker must have been designing it with their feet.
As far as the emblems go, I agree, there’s not really any benefit to having a static emblem. Although I can’t remember if it was a team-based emblem or if it’s just a universal one.
> 2533274796978494;8:
> > 2533274825044752;4:
> > I agree. Armor design is not 343’s strongpoint. I wish it was more like Reach where everything was new and different but still had that Halo feel. A few weird looking armors here and there is fine, but that seems to be the bulk of 343’s armory.
> > Luckily, I found a combination I like.
> > I also agree about the emblems. It would be nice if they displayed on our armor somewhere.
> > Also, what’s up with some of the skins being color-locked? There’s a set of recon armor with this weird aqua-marine decal allover it. Basically, the only people who’d wear it are people who want recon AND some aqua-marine skin. Seems like a niche crowd to me.
> > And then there’s some armor (Noble and one of the MK VI) that takes whatever secondary color you’ve chosen and makes it like 5 shades darker. What is the point of this? I chose my secondary color because it the one I wanted, not because I thought it would look good as a completely different color.
> > Some of the design choices baffle me, not because of my opinion on what looks best, but because these choices just don’t make sense.
>
>
> I feel like those white patterns they have all the armors should be a separate color customization so you can basically hide them if you don’t like them by matching them with the primary color.
That would be great too. I don’t understand that permanent white either
I guess I don’t necessarily care if I don’t like most of the armors but I do however care that they have just made so many of the same ones with just minor differences
> 2533274796978494;8:
> > 2533274825044752;4:
> > I agree. Armor design is not 343’s strongpoint. I wish it was more like Reach where everything was new and different but still had that Halo feel. A few weird looking armors here and there is fine, but that seems to be the bulk of 343’s armory.
> > Luckily, I found a combination I like.
> > I also agree about the emblems. It would be nice if they displayed on our armor somewhere.
> > Also, what’s up with some of the skins being color-locked? There’s a set of recon armor with this weird aqua-marine decal allover it. Basically, the only people who’d wear it are people who want recon AND some aqua-marine skin. Seems like a niche crowd to me.
> > And then there’s some armor (Noble and one of the MK VI) that takes whatever secondary color you’ve chosen and makes it like 5 shades darker. What is the point of this? I chose my secondary color because it the one I wanted, not because I thought it would look good as a completely different color.
> > Some of the design choices baffle me, not because of my opinion on what looks best, but because these choices just don’t make sense.
>
>
> I feel like those white patterns they have all the armors should be a separate color customization so you can basically hide them if you don’t like them by matching them with the primary color.
I would love that as well however 343 gets 2-3 variants out of adding white designs on the armour. So instead of having 2 sets with different secondary colours, they can get 2 to 3 more by adding white designs to them. It almost needs a third colour bar to have that one changed as well.
It extends the amount of things to unlock (which for some completionists extends the game life) for me it lessens the enjoyment of getting something unlocked when it’s the same as something I got a while ago but with some white markings all over it.
My favorite two are Tenshin and Tenshin Shuraii. I just like the “beefy” look to my Spartan. Its a really big set of armor, so it makes you look bigger. Tenshin is a ctually what im wearing right now. They look great to me.
> 2533274953123640;21:
> > 2533274797328974;20:
> > My main complaint is that the colors feel too vibrant. Makes them looks odd.
>
>
> Use dark shades?
I think you are confusing bright with vibrant. The colors pop too much, even the dark shades.
i disagree here man, i love most of the armor sets excluding a god awful few. i love my current armor setup wich is the shinobi set and deadeye helmet.
> 2533274797328974;24:
> > 2533274953123640;21:
> > > 2533274797328974;20:
> > > My main complaint is that the colors feel too vibrant. Makes them looks odd.
> >
> >
> > Use dark shades?
>
>
> I think you are confusing bright with vibrant. The colors pop too much, even the dark shades.
I’m not sure why this is inherently bad.
But that’s mostly because I liked the more vibrant colors in Halo 3.
I didn’t like the desaturated colors that Reach generally went with, in any case. But that’s just my own perspective and perhaps a hint of nostalgia.
If you can get an actual operator to wear any of that junk in combat then you must have paid him some serious money. Can you image walking in a trench or through a thick jungle with a fotus helmet on?
Yup, I’m on board with this one, and hope 343 makes strides to create cooler armor in the next game.
The reality is that we have no idea what a super-solider would look like 500 years from now (and in comparison to modern day trends in technology, I think it’s safe to say that the human race in the Halo universe is vastly under advanced). Regardless, the best we can do is apply what we “think” a future super-solider would look like in a practical sense - and while I disliked Reach as a whole, I thought this game nailed armor/customization on the head.
When I see armor like THIS, I think, “who would wear that and how the hell is that practical?!?” In addition, armor such as: Fotus, Legionnaire, Coperhead, Mako, Oceanic, Pioneer, Raider, Recluse, Pathfinder, (the list goes on) I can’t help but cringe at there awful design. What’s the point of having these ridiculous looking helmets that seem to serve no purpose other than to look ridiculous.
At least in Reach/H3 armor seemed to fit a real life military role (CQB, CQC, EOD, EVA, Scout, Recon, Pilot, etc). We should try to revert to that mindset, and make armor look more practical/useful rather than over the top and flamboyant.