In the second chapter of the latest episode, everything was going fine until about the last third of the mission. The enemies that spawned were just guns that were skating across the ground, like the rest of the enemy had been glitched through the ground and the only thing keeping it around was it’s gun still on the battlefield. Pretty much had to aim for the handle or be lucky enough to get close and melee it. Makes it really difficult when there are 2-4 concussion rifles skating across the ground twice the speed of an Elite. Oh ya, they could still somehow throw grenades.
One thing I noticed though was that when the enemy died, it’s animation rig would pop out of the ground, but with the gun still anchored to the ground. So it would sort of flail wildly before settling and quickly despawning.
Really wish I had theater in Spartan Ops to record it. Has anyone else had this happen to them?