Gee thanks.
Between not knowing about getting banned because everybody else was doing it all the time, and the time crunch, and the disgruntling playlist system, do forgive my brazenness if I completely disagree with you.
Gee thanks.
Between not knowing about getting banned because everybody else was doing it all the time, and the time crunch, and the disgruntling playlist system, do forgive my brazenness if I completely disagree with you.
Cmon dude, you’re constantly quitting out of games. How are you not aware this would result in a ban? Halo has been like this for quite a while.
You’re purposefully ruining the experience for people just so you can get your weekly challenges done even faster when you can earn your xp plenty fast. Assuming you do 6 games a day now, which should only take like 30 minutes at the very most you’ll earn 1 level a day, which will mean you’ll complete the battlepass with 60 or so days to spare, keeping in mind also the battlepass lasts forever.
But this still isn’t apparently good enough for you, so instead you focus only on the challenges rather than actually playing the game how it was meant to be played so you can get your fingers on every little point you can while not caring about other players. Yes your ban was 100% deserved. If you don’t want to play the game right then go play COD or fortnite or something where teamwork doesn’t really matter and you can lone wolf the matches.
I’m not going to buy a single pass for this game. Free to Play* might completely ruin the Halo franchise.
Definitely not. This was my first offense ever and the first time I had even quit a match early for any reason aside from emergency. It just so happened that I got like 7 or 8 matches in a row that weren’t what I needed for my final challenge.
At first I was annoyed with other people for leaving early but now I get it.
Also 6 matches is one hour, not 30 minutes.
And ALSO, I don’t get much for winning. My bright-eyed honeymoon with Infinite was over the first week and now the complicated relationship phase begins.
I derive a lot of enjoyment from completing challenges, about as much as winning.
Like, I never quit matches in Halo 3 or Reach. I never quit matches from Overwatch. Pretty much all multiplayer games, I never leave early.
Only here. And only because I can’t make good use of my time by choosing specific gametypes to complete challenges for those gametypes.
I think if they stuck to JUST the $10 battle passes and xp boosts, it would’ve been acceptable.
This whole challenge-swap dynamic has just created many more problems than they’re worth.
Your post OP is exactly why this battle pass is a disaster for this game. The game is great when you aren’t getting lagged out, but this Gen-Z battle pass is awful.
It’s like getting HIV, renalcancer, and kicked in the nuts all at the same time.
Out with the quits, in with the AFK.
If Reach and everything that followed after is anything to go by.
Especially MCC.
Yes of course you can, and you should.
But none of that changes anything I said.
Banning was, is, the right action but I still do not think OP deserves it, and neither does any other player who gets banned when the system is intentionally stacked against them, all of us.
Challenges change how people play, and with no other motivation to play to win, outside of rare random challenges not everyone will have, who’s to say we don’t regularly have our “matches ruined” most of the times with challenge chasers, and chasing throwing matches, without us knowing.
Two wrongs don’t make a right but i343 sure isn’t without any responsibility in this. Players are acting in their own best interest and those interests have shifted with these challenges. Even questioning how many matches are ruined due to quitting anymore if everyone is doing their own challenges with no regard to team mates.
6 matches should not take you an hour.
Cap the flag should take 1:30-2:00, slayer should take like 3:00-4:00, oddball should be 4:00 on average, and strongholds should take like like 1:00-1:30 with a good team. 5:00 as a buffer is plenty doable assuming you’re actually playing the objective which judging by your previous posts is a lofty assumption
How do you win oddball in 4 minutes on average when the total carry time for one team required to win is 400 seconds?
That’s not counting in dead time between rounds and the running to the ball. I’ll be extremely generous there and give you 5 seconds after a round ends, a new start and you dash like a lunatic for the ball. 405 seconds. That’s six minutes and 45 minutes, for a win.
Or is Ranked Oddball different? Only one round and 200 seconds? Considering QP CTF is 3 captures and Ranked CTF is five captures.
Which raises doubt in the other times as well.
Not to mention, OPs capability is what’s been stated, you thinking otherwise doesn’t change that.
Slayer? 4 minutes, that’s 240 seconds. Respawn is, ten seconds? No? Counting only the average, you’d need to kill every opponent 12.5 times. Every single player needs to die about 3.125 times a minute, counting in respawn time, they live about 10 seconds after spawning, that’s not plausible.
Now, three minutes? 4.17 times a minute, they should die. They’re gone from the match about 40 seconds, meaning they’re alive for five seconds before dying.
Strongholds? Caping all three zones net you two points per second, that’s 100 seconds, which is 1 minute and 40 seconds. Not counting in travel time and enemy capping zones.
The only slightly plausible one is CTF with a cap every half minute, but that must be extremely lopsided matches with little to no resistance.
And in “average”, that means some would have to be even faster than stated, or every single one is extremely close to the stated time.
Winning oddball in 4:00 minutes average, either means that out of ten matches, all of them are close to 4 minutes, ooor, you have some matches which end after 6 minutes and then some which end after 2 minutes.
You’d need an extremely good team to bypass game restrictions.
Judging by your timeframe to complete matches, you’ve been drinking too much with @Daverex8539
yes, glad you got banned.
I’ll tell you what @Daverex8539 I’ll finish my drinks for the night, and get banned with you!
Obviously, some people don’t see the difference between looking for the right match to complete a challenge, opposed to going AFK for a round, or better yet, not playing the objective in order to get specific weapon kills.
With that said though, and I’m with you on the fact that it’s harder to complete challenges as the system currently stands, you did choose drinking over playing the game. And, truth be told, HOW ELSE DO YOU PLAY THE GAME, without a little apple juice to get you going?!
Ha, have you even played with randos? What sort of magical pvp land are you in where your team is constantly dominating the enemy and the enemy team hardly leaves their spawn?
No, most games run about 8-10 minutes each when the teams are fairly even, which is the majority of my experience.
Unless you’re just trying to tell me I suck at the game since I can’t single-handedly carry each match? In which case… I don’t care?
Statistically it’s faster to leave and try again and the matchmaker will fill my place with somebody else since I left as soon as I saw it was the wrong gamemode. But I would have never done it if there were mode playlists.
Nah man I got no reason to rush today so I’ll stay for each game. So we can just play normally.
343 definitely goofed by putting mode specific challenges into a game with no mode specific playlists. They really need to rectify this soon, the quitting has become a huge issue in Infinite and I can’t even blame the quitters, the blame is 100% on 343.
She wishes. I’ve never had so many no-scopes before than the first hour after I got the whiskey in me.
Yeah exactly I think she’s just challenging me…
For a game that relies so heavily on specific game modes, it’s astonishing that we don’t have a filter like in MCC. Locking game modes to events is also atrocious.