I know perfectly well what a reward is.
The definition of it was given to you, and I can even provide an even more simple version for you.
noun
- a thing given in recognition of service, effort, or achievement.
“the holiday was a reward for 40 years’ service with the company”
Notice how there’s a significant lack of requirements of the reward being a booster of sorts for whatever the activity is in question.
A Holiday is beneficial for the person, but is not directly or even indirectly related to the work that the company does. It won’t improve the capabilities of the person getting the holiday.
Let’s take another example, game achievements.
Gamerscore, a picture unlocked in your achievement collection, a nice little notification.
It’s a small piece of evidence of what you’ve accomplished in the game, in recognition of what you’ve done.
It doesn’t affect gameplay whatsoever.
They reward players with XP, and completing all the challenges, reward players with a customization item.
Because, as per the definition of what a reward is, it’s a thing given to someone in recognition of what they’ve done.
They for instance, killed 3 players using melee, that’s 100 XP.
Aside from the, borderline flaming going on here, not a single person disagree with you, I said it before, and this is the third time you bring it up. Repeating it won’t make it true.
People who choose to do the challenges because they want the item, do not expect to get an in-game advantage over people who do not do the challenges and omit the items.
They do it because they feel the work is worth the item at the end, the reward is the XP, if they haven’t completed the Battlepass, and the weekly item.
The item is given to them in recognition of what they accomplished, completing the challenges.
Now, for the other part, there’s no intelligence behind ignoring challenges because you do not value the items for completing them. It’s merely a question of whether or not a person values their time to the item on offer, ignoring challenges does not mean a person is more intelligent, but rather than they do not like the items enough to spend the time getting them.
What you’re going to give off with that statement though, is a notion of inflated ego, and while it’s your right to inflate it to the bursting risk, it’s not going to go well.
See, here’s the thing, you want to talk intelligence, yet regurgitate the same exact statement three times now, which have already been agreed upon that being the case, but being proven wrong on the subject, simply by being provided with the actual definition of the word.
Yes, items do not grant gameplay bonuses, but no, that doesn’t mean they’re not rewards.
And?