Finally! 343i listened! Either that or creative assembly knocked some sense into them. Jesus it was just so beautiful to see the Spartans on the main menu wearing Mark 6 and red team with Mark 5 and the black undershirts. Ugh please if you make halo 6, do it this way.
Anyway!
I liked the story a lot. The premise was alright and seemed completely feasible. Well some parts. Professor Anders controlling the halo and these forunner do-hikies seemed a little OP to me. But Cutter was awesome! Especially in the end. The look on his face and his overall personality made me feel like he was the smartest badass in the game. Red Team was amazing too. I’ll go as far as saying I would love a regular halo game featuring red team. The ending idk about but no spoilers here so yeah
Now the only character I had a problem with, and I know all these little fanboys are going to say “oh emotional development dude. Characters need to progress and show some type of emotion because you know think of all the emotional overdramtic moments in all the other halos… (names nothing).” Now look, no denying past halo moments had some crazy moments in the story. Slightly emotional. But we all knew chief in the game as the strong silent type. You never knew what the guy was thinking. Even Fontana too. She got rescued from the flood and spent no time crying or any of that bs. Just back to it. When halo had a emotional moment, it wasn’t overly dramatic. It was a moment. Well set.
With that said, Isabell was not only annoying but just lame. Her being an was unecessary. I get that 343i is trying to portray AI as more then smart narky computer programs (which is ok.) But this whole thing where she has this emotional moment on the banished ship was just unnecessary. I would’ve preferred seeing Jerome beating down some more elites. The overall focus on AI is partly what killed Halo 4’s decent story. 343i needs to remember how halo started. Badass quite Spartan, murdering religious aliens, parasites, and forunner with a very deep and intricate story. Overall though it didn’t bug me all too much. He’ll honestly I preferred freaking for from reach but whatever.
But dude the covenant looked like the covenant again. Or should I say the banished. Which looked like a volatile version of the covenant. And omg the shipmates elite. I’m hoping 343i adds a story dlc showing the fight between the elites and brutes before they got together so that the shipmaster gets more screen time. Even the ground units looked amazing in gameplay! UNSC and Covenant. Idk what model is used for the marines though. The trailer model looked cool but in the menu Art not so much.
Gameplay was fun, and different. I’ll just give it an A+ instead going into detail since i want people to experience it on their own
What is this art style that you speak of? It looks like Halo to me. As did Halo CE, Halo 2, Halo 3, Halo 4, and Halo 5 Guardians. The oddities to me were Halo Reach and Halo 3: ODST. ODST with its almost cell shaded cartoon look. Halo Wars 2 looks like Halo every other Halo to me. Which is awesome. Anyways.
Isabel was awesome. And if you know anything about Halo then you know Al’s have emotions algorithms and show them. Instances when they don’t is because they don’t have time due to multitasking. A good example of this is in Halo Contact Harvest. A fragment of them will disperse the anger, sadness, etc while the rest are tasking so you may not see it. Cortana too in Halo the Fall of Reach, where she is disgusted with Halsey but she is too busy running checks on the Pillar of Autumn to focus on it. What was Isabel doing in that moment? Nothing. So we seen it. And it was awesome.
The way you describe past Halo’s doesn’t sound like an intricate story. Blah blah, Murdering Aliens… Blah blah. That is intricate? Halo 4 was just as good of a story as Halo 3, Halo 2. It was deeply personal, as it should have been. It showed growth of two characters that have spent several years together.
But yes, Halo Wars 2 was awesome. I have very few critiques. None of which have to do with this “art style”, or an AI showing emotion.
Problem with Isabel is that up to now, each and every major character we have encountered in the Halo universe is a soldier (or at least a military personal/AI). But Isabel, on the contrary, is a civilian AI. She’s basically just your everyday business clerk. Of course she will be freaked out(and act all ‘unprofessionally’) by all the carnage brought by the Banished since she was never prepared/disciplined for such situations. This is something that players in the Halo universe have never encountered before, so it’s quite natural that players will feel this character to be ‘out of place’.
<mark>This post has been edited by a moderator. Please do not flame or attack other members or make inappropriate comments.</mark>
*Original post. Click at your own discretion.
> 2533274806679134;2:
> What is this art style that you speak of? It looks like Halo to me. As did Halo CE, Halo 2, Halo 3, Halo 4, and Halo 5 Guardians. The oddities to me were Halo Reach and Halo 3: ODST. ODST with its almost cell shaded cartoon look. Halo Wars 2 looks like Halo every other Halo to me. Which is awesome. Anyways.
> Isabel was awesome. And if you know anything about Halo then you know Al’s have emotions algorithms and show them. Instances when they don’t is because they don’t have time due to multitasking. A good example of this is in Halo Contact Harvest. A fragment of them will disperse the anger, sadness, etc while the rest are tasking so you may not see it. Cortana too in Halo the Fall of Reach, where she is disgusted with Halsey but she is too busy running checks on the Pillar of Autumn to focus on it. What was Isabel doing in that moment? Nothing. So we seen it. And it was awesome.
> The way you describe past Halo’s doesn’t sound like an intricate story. Blah blah, Murdering Aliens… Blah blah. That is intricate? Halo 4 was just as good of a story as Halo 3, Halo 2. It was deeply personal, as it should have been. It showed growth of two characters that have spent several years together.
> But yes, Halo Wars 2 was awesome. I have very few critiques. None of which have to do with this “art style”, or an AI showing emotion.
Dude honestly you’re blind then. Either that or you’re saying this out pure fanboy-dom. Compare Jeromes armor design to any Spartans armor design. It doesn’t look the same. What Are are you talking about? Cortana even acknowledges it in H4. Don’t be ignorant. I also never mentioned reach. I know their armor design looked different.
Also you sound like a -Yoink!- saying “blah blah buffering aliens.” Have some respect. I said on the outside it seemed that way, but on the inside it was much more intricate. You got so triggered when I said halo 4’s story was PARTIALLY tarnished by the focus on emotional dynamics rather then focusing more on battle and faction dynamics. And that’s true. I’m not saying that this emotional stuff with the AI is bad but it’s taking big parts of the story that just make it too overdramatic. Stop acting so shocked. Dude Halo 1-3 had more emphasis on the covenant rise to power and UNSC struggle to stop them from gaining control of ancient weapons. You played the part of a super soldier and his AI. The story was never based on him. He was just the protagonist you dummy. That’s how ignorant you are dude.
You are so ignorant that you can’t just accept me saying “game and story was great and way better then others” you have to try to make up BS and say halo was based on something it wasn’t. It’s not perfect dude. Get over it
<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.
> 2533274821521504;4:
> FONTANA?
> Al’s have always been a BIG part of Halo you can’t take them out. And Cortana is been emotional since halo 2 and all the way to halo 5.
> Isabel was great and that scene you’re talking about was simply beautiful. It sent chills down my spine.
Oh god. You see how dramatic you are dude? Lol it sent chills down your spine?
You know what sent chills down people’s spine in Halo 2 or 3? When chief blew up the scarab in H2. Or the end of H3. Or he’ll even the beginning of Silent Cartographer in HE. Jerome executing elites was cooler.
Halo has been emotional yes. Not overdramatic though. Which is what H5 AND H4 was. Sorry dude. Even H4 had a better story then H5
> 2533274807340992;3:
> Problem with Isabel is that up to now, each and every major character we have encountered in the Halo universe is a soldier (or at least a military personal/AI). But Isabel, on the contrary, is a civilian AI. She’s basically just your everyday business clerk. Of course she will be freaked out(and act all ‘unprofessionally’) by all the carnage brought by the Banished since she was never prepared/disciplined for such situations. This is something that players in the Halo universe have never encountered before, so it’s quite natural that players will feel this character to be ‘out of place’.
Thank you!!! It’s out of place. The same way noble team seemed out of place in reach. But they were worked into the plot the same way every new character was. Interesting, strong, dynamic, and heroic. The problem with Isabella was that she was all those things but too over the top. Where that kind makes the player go “oh god. Drama queen?” And it’s a bad impression. Arbiter didn’t cry or take an emotional moment when he executed truth. He stabbed the -Yoink- and then yelled in victory.
> 2533274813071248;8:
> > 2533274807340992;3:
> > Problem with Isabel is that up to now, each and every major character we have encountered in the Halo universe is a soldier (or at least a military personal/AI). But Isabel, on the contrary, is a civilian AI. She’s basically just your everyday business clerk. Of course she will be freaked out(and act all ‘unprofessionally’) by all the carnage brought by the Banished since she was never prepared/disciplined for such situations. This is something that players in the Halo universe have never encountered before, so it’s quite natural that players will feel this character to be ‘out of place’.
>
> Thank you!!! It’s out of place. The same way noble team seemed out of place in reach. But they were worked into the plot the same way every new character was. Interesting, strong, dynamic, and heroic. The problem with Isabella was that she was all those things but too over the top. Where that kind makes the player go “oh god. Drama queen?” And it’s a bad impression. Arbiter didn’t cry or take an emotional moment when he executed truth. He stabbed the fu*** and then yelled in victory.
You must have missed the part where Isabel (not Isabella) explains how she lost all her friends, of course she’s frightened.
Also, H4 has the best story in the franchise, the character development in that game is top level. Of course you wouldn’t know that since you care only about shiny explosions, go watch avengers.
<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>
*Original post. Click at your own discretion.
> 2533274821521504;9:
> > 2533274813071248;8:
> > > 2533274807340992;3:
> > > Problem with Isabel is that up to now, each and every major character we have encountered in the Halo universe is a soldier (or at least a military personal/AI). But Isabel, on the contrary, is a civilian AI. She’s basically just your everyday business clerk. Of course she will be freaked out(and act all ‘unprofessionally’) by all the carnage brought by the Banished since she was never prepared/disciplined for such situations. This is something that players in the Halo universe have never encountered before, so it’s quite natural that players will feel this character to be ‘out of place’.
> >
> > Thank you!!! It’s out of place. The same way noble team seemed out of place in reach. But they were worked into the plot the same way every new character was. Interesting, strong, dynamic, and heroic. The problem with Isabella was that she was all those things but too over the top. Where that kind makes the player go “oh god. Drama queen?” And it’s a bad impression. Arbiter didn’t cry or take an emotional moment when he executed truth. He stabbed the fu*** and then yelled in victory.
>
> You must have missed the part where Isabel (not Isabella) explains how she lost all her friends, of course she’s frightened.
> Also, H4 has the best story in the franchise, the character development in that game is top level. Of course you wouldn’t know that since you care only about shiny explosions, go watch avengers.
What?!?! How could you say go watch avengers when H5 was the most avengers type of halo on the market? And also thats not whay i meant. Maybe if you understood the context of what i was saying instead of being so triggered, you’d understand what I was saying.
And what I said was that halo has to focus more on the dynamic of the UNSC - COVENANT/PROMETHEAN war. Not so much emotional dynamics that result in overdramatized stories. Like what H5 And part of H4 was. No one said H4 was a bad story moron. It was decent not because of it’s character development but because of it’s decent narrative with the didact.
And stop speaking like you’re some sort of wizard."Oh top level character development. " You’re not Mel Gibson bro. Get over yourself and get over H4.
> 2533274813071248;1:
> With that said, Isabell was not only annoying but just lame. Her being an was unecessary. I get that 343i is trying to portray AI as more then smart narky computer programs (which is ok.) But this whole thing where she has this emotional moment on the banished ship was just unnecessary. I would’ve preferred seeing Jerome beating down some more elites. The overall focus on AI is partly what killed Halo 4’s decent story. 343i needs to remember how halo started. Badass quite Spartan, murdering religious aliens, parasites, and forunner with a very deep and intricate story. Overall though it didn’t bug me all too much. He’ll honestly I preferred freaking for from reach but whatever.
>
> But dude the covenant looked like the covenant again. Or should I say the banished. Which looked like a volatile version of the covenant. And omg the shipmates elite. I’m hoping 343i adds a story dlc showing the fight between the elites and brutes before they got together so that the shipmaster gets more screen time. Even the ground units looked amazing in gameplay! UNSC and Covenant. Idk what model is used for the marines though. The trailer model looked cool but in the menu Art not so much.
>
> Gameplay was fun, and different. I’ll just give it an A+ instead going into detail since i want people to experience it on their own
>
> 343i KEEP THIS ARTSYLE
But it was just so awesome seeing her takeover the assault carrier and fire its beam! Its the best cutscene in the game! Then you have all this crazy stuff going on in the digital realm as shes throwing all this stuff about and its just such a powerful moment in the story where she gets revenge on the Banished. Plus they were clever in that they actually showed you all that so you would have the sense of her actually manipulating this machine and being proactive; instead of just instantly hacking it like Cortana with the Guardians.
But Halo Wars 2 isn’t a first person shooter. The focus shouldn’t be on the Spartans. It should be on Cutter and the AI who plan these military operations.
But in Halo 4 you do get to see the Chief be badass. He’s like Logan, his whole thing is that hes trying to save Cortana as she’s dying. That’s meant to emphasize and add emotional weight to him being this awesome guy who leaps off buildings and one man armies everything. He can still be a force of nature and want to save his girl. I mean you’re assuming these two are mutually exclusive, when they are meant to compliment the other. Any attention they give to Cortana is purely in service to that goal. Because he’s not a machine, he’s a man.
> 2533274813071248;1:
> CLASSIC ART STYLE -Yoink- YEAH DUDE!
>
> Finally! 343i listened! Either that or creative assembly knocked some sense into them. Jesus it was just so beautiful to see the Spartans on the main menu wearing Mark 6 and red team with Mark 5 and the black undershirts. Ugh please if you make halo 6, do it this way.
>
> Anyway!
>
> I liked the story a lot. The premise was alright and seemed completely feasible. Well some parts. Professor Anders controlling the halo and these forunner do-hikies seemed a little OP to me. But Cutter was awesome! Especially in the end. The look on his face and his overall personality made me feel like he was the smartest badass in the game. Red Team was amazing too. I’ll go as far as saying I would love a regular halo game featuring red team. The ending idk about but no spoilers here so yeah
>
> Now the only character I had a problem with, and I know all these little fanboys are going to say “oh emotional development dude. Characters need to progress and show some type of emotion because you know think of all the emotional overdramtic moments in all the other halos… (names nothing).” Now look, no denying past halo moments had some crazy moments in the story. Slightly emotional. But we all knew chief in the game as the strong silent type. You never knew what the guy was thinking. Even Fontana too. She got rescued from the flood and spent no time crying or any of that bs. Just back to it. When halo had a emotional moment, it wasn’t overly dramatic. It was a moment. Well set.
>
> With that said, Isabell was not only annoying but just lame. Her being an was unecessary. I get that 343i is trying to portray AI as more then smart narky computer programs (which is ok.) But this whole thing where she has this emotional moment on the banished ship was just unnecessary. I would’ve preferred seeing Jerome beating down some more elites. The overall focus on AI is partly what killed Halo 4’s decent story. 343i needs to remember how halo started. Badass quite Spartan, murdering religious aliens, parasites, and forunner with a very deep and intricate story. Overall though it didn’t bug me all too much. He’ll honestly I preferred freaking for from reach but whatever.
>
> But dude the covenant looked like the covenant again. Or should I say the banished. Which looked like a volatile version of the covenant. And omg the shipmates elite. I’m hoping 343i adds a story dlc showing the fight between the elites and brutes before they got together so that the shipmaster gets more screen time. Even the ground units looked amazing in gameplay! UNSC and Covenant. Idk what model is used for the marines though. The trailer model looked cool but in the menu Art not so much.
>
> Gameplay was fun, and different. I’ll just give it an A+ instead going into detail since i want people to experience it on their own
>
> 343i KEEP THIS ARTSYLE
They were in Mark IV. Sorry i don’t mean to be rude just my inner Halo fan had to clear things up lol.
They didn’t actually “bring back” the classic art style. HW2 has the old look because the Spirit of Fire herself is old and 30 years out of date. If/when the modern UNSC appears, they will have all the new stuff.
> 2533274875328566;14:
> > 2533274813071248;1:
> > CLASSIC ART STYLE -Yoink- YEAH DUDE!
> >
> > Finally! 343i listened! Either that or creative assembly knocked some sense into them. Jesus it was just so beautiful to see the Spartans on the main menu wearing Mark 6 and red team with Mark 5 and the black undershirts. Ugh please if you make halo 6, do it this way.
> >
> > Anyway!
> >
> > I liked the story a lot. The premise was alright and seemed completely feasible. Well some parts. Professor Anders controlling the halo and these forunner do-hikies seemed a little OP to me. But Cutter was awesome! Especially in the end. The look on his face and his overall personality made me feel like he was the smartest badass in the game. Red Team was amazing too. I’ll go as far as saying I would love a regular halo game featuring red team. The ending idk about but no spoilers here so yeah
> >
> > Now the only character I had a problem with, and I know all these little fanboys are going to say “oh emotional development dude. Characters need to progress and show some type of emotion because you know think of all the emotional overdramtic moments in all the other halos… (names nothing).” Now look, no denying past halo moments had some crazy moments in the story. Slightly emotional. But we all knew chief in the game as the strong silent type. You never knew what the guy was thinking. Even Fontana too. She got rescued from the flood and spent no time crying or any of that bs. Just back to it. When halo had a emotional moment, it wasn’t overly dramatic. It was a moment. Well set.
> >
> > With that said, Isabell was not only annoying but just lame. Her being an was unecessary. I get that 343i is trying to portray AI as more then smart narky computer programs (which is ok.) But this whole thing where she has this emotional moment on the banished ship was just unnecessary. I would’ve preferred seeing Jerome beating down some more elites. The overall focus on AI is partly what killed Halo 4’s decent story. 343i needs to remember how halo started. Badass quite Spartan, murdering religious aliens, parasites, and forunner with a very deep and intricate story. Overall though it didn’t bug me all too much. He’ll honestly I preferred freaking for from reach but whatever.
> >
> > But dude the covenant looked like the covenant again. Or should I say the banished. Which looked like a volatile version of the covenant. And omg the shipmates elite. I’m hoping 343i adds a story dlc showing the fight between the elites and brutes before they got together so that the shipmaster gets more screen time. Even the ground units looked amazing in gameplay! UNSC and Covenant. Idk what model is used for the marines though. The trailer model looked cool but in the menu Art not so much.
> >
> > Gameplay was fun, and different. I’ll just give it an A+ instead going into detail since i want people to experience it on their own
> >
> > 343i KEEP THIS ARTSYLE
>
> They were in Mark IV. Sorry i don’t mean to be rude just my inner Halo fan had to clear things up lol.
Nah it’s all good man lol. I appreciate that anyway
> 2533274803587475;13:
> > 2533274813071248;1:
> > With that said, Isabell was not only annoying but just lame. Her being an was unecessary. I get that 343i is trying to portray AI as more then smart narky computer programs (which is ok.) But this whole thing where she has this emotional moment on the banished ship was just unnecessary. I would’ve preferred seeing Jerome beating down some more elites. The overall focus on AI is partly what killed Halo 4’s decent story. 343i needs to remember how halo started. Badass quite Spartan, murdering religious aliens, parasites, and forunner with a very deep and intricate story. Overall though it didn’t bug me all too much. He’ll honestly I preferred freaking for from reach but whatever.
> >
> > But dude the covenant looked like the covenant again. Or should I say the banished. Which looked like a volatile version of the covenant. And omg the shipmates elite. I’m hoping 343i adds a story dlc showing the fight between the elites and brutes before they got together so that the shipmaster gets more screen time. Even the ground units looked amazing in gameplay! UNSC and Covenant. Idk what model is used for the marines though. The trailer model looked cool but in the menu Art not so much.
> >
> > Gameplay was fun, and different. I’ll just give it an A+ instead going into detail since i want people to experience it on their own
> >
> > 343i KEEP THIS ARTSYLE
>
> But it was just so awesome seeing her takeover the assault carrier and fire its beam! Its the best cutscene in the game! Then you have all this crazy stuff going on in the digital realm as shes throwing all this stuff about and its just such a powerful moment in the story where she gets revenge on the Banished. Plus they were clever in that they actually showed you all that so you would have the sense of her actually manipulating this machine and being proactive; instead of just instantly hacking it like Cortana with the Guardians.
>
> But Halo Wars 2 isn’t a first person shooter. The focus shouldn’t be on the Spartans. It should be on Cutter and the AI who plan these military operations.
>
> But in Halo 4 you do get to see the Chief be badass. He’s like Logan, his whole thing is that hes trying to save Cortana as she’s dying. That’s meant to emphasize and add emotional weight to him being this awesome guy who leaps off buildings and one man armies everything. He can still be a force of nature and want to save his girl. I mean you’re assuming these two are mutually exclusive, when they are meant to compliment the other. Any attention they give to Cortana is purely in service to that goal. Because he’s not a machine, he’s a man.
Well we kind of knew and loved him as a machine with a rocky human interior. Let me give you and example. When Sgt. Johnson dies. THAT WAS EMOTIONAL. Not overdramatized. Chief understood that he is gone but realizes the greater mission at stake. It was a tough moment. But that machine like exterior was never broken. It just became transparent for a second.
Now granted cortana and johnson were not and are not the same to chief, but I feel if 343i made chief with the machine like exterior he had in every halo game (including H4), the H5 story would have been better.
But overall you’re right. It’s not a FPS and it should be focused on Cutter (who f****** rocks) more. But I liked that fact 343i gave us that feeling like you wanted HW2 to be an FPS because of Jerome. He was awesome.
> 2533274793749599;15:
> They didn’t actually “bring back” the classic art style. HW2 has the old look because the Spirit of Fire herself is old and 30 years out of date. If/when the modern UNSC appears, they will have all the new stuff.
See I thought that too. But explain the marines and scorpion. Those were remodeled…
The classic ART style did return. It returned because 343i listened. I’m sure 343i could have made HW2 with H5 assets just to put their stamp on the game. Which they kinda did, but the right way. Without harming the way classic halo should look. If cortana can somehow upgrade chiefs armor while he is in cryo, with no communications with the UNSC, a half of a frigate, and no contact with ANY LIFE WHAT SO EVER, then 343i can change what they want, when they want regardless of past games
> 2533274813071248;18:
> > 2533274793749599;15:
> > They didn’t actually “bring back” the classic art style. HW2 has the old look because the Spirit of Fire herself is old and 30 years out of date. If/when the modern UNSC appears, they will have all the new stuff.
>
> See I thought that too. But explain the marines and scorpion. Those were remodeled…
>
> The classic ART style did return. It returned because 343i listened. I’m sure 343i could have made HW2 with H5 assets just to put their stamp on the game. Which they kinda did, but the right way. Without harming the way classic halo should look. If cortana can somehow upgrade chiefs armor while he is in cryo, with no communications with the UNSC, a half of a frigate, and no contact with ANY LIFE WHAT SO EVER, then 343i can change what they want, when they want regardless of past games
Cortana didn’t change half a Frigate. The Dawn looks different because that’s the model 343i had to work with. It’s no different than the time Bungie made the Pillar of Autumn a Marathon Class in Halo 2.
The Marines look like Halo Wars Marines to me also. I see no change. Changes to the Tanks are Serina’s doing, but they’re still based on old designs carried aboard the ship. Anything that looks old in Halo Wars 2 is old because that’s what the Spirit of Fire had to work with.