Just Copy Reach’s XP System

so what you get no exp and CR points from custom game’s and forge if that was the only reason then so what then i really give notting about it at all.
then it was now more a good thing there have done that since i know 100% sure that people back then have going to abuse it more to get faster exp and CR points then playing the campaign,matchmaking or firefight mode’s.

that you hate to play online with other people to grint the CR points or play the campaign mode is your problem back then.
for me there was never a bad thing about it at all.
playing a lot matchmaking for the challance’s, play a lot campaign’s and firefight was the best thing about it.

you know a lot off people like the halo reach exp system and armor system since it was the best systems the halo serie’s got.
since you can farm exp and CR points in both multiplayer and the campaign mode and it also got in both mode’s challance’s daily’s and weekly’s.
same with firefight challance’s there add.

I don’t WANT to farm. I WANT to play the game. This system we have allows that.

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No one said we had to copy the exact replica. I think people just want an avenue to earn cosmetics the old way rather than the live service way.

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Unrelated kinda, but I vividly remember finally getting to Inheritor and being proud of it.
I dont know if theres even any career stats for infinite.
I understand 343 has to make money on armour, but they’ve done it in the slimiest way possible

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i not know about you but the halo reach XP and CR is not only farm is more about to play the game.

and still its much better then the battlepass system since its only chance after few month’s and last time it was for 6 month’s you have to wait to get the new battlepass to get the new armor thats fun to wait 6 long month’s before there chance the battlepass.
the battlepass system is more a copy from fortnite.
the halo reach xp and cr system was original back then.

there are a lot off people i think that only wane have there favorite armor parts.
each old player has there own old favorite armor parts there wane use again.
and not care a crap about the other one’s and not wane have then at all.

back in halo reach if you wane have the thunderstorm armor effect then you have a goal to play a lot in the campaign’s, firefight’s and matchmaking’s.
by completing challange’s a lot also.
and you not have to wait for it also.
now you need to pay for a battlepass for a lot off other crap stuff more and if you compleet it to tier 100 you cant do anything after that.

there are a lot off other way’s to make money.
this is something what cod has done in black ops 4.
there sell limit skins for some type off charaters there.
or ultra rare weapon cammo’s for all weapons.
still there are a lot off other way’s without loodboxen there can do.

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I guess, but I really really really do not want the old cR system. That would actively harm my enjoyment further.

Trust me, they absolutely have not.

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Then 343i should give up the live service and go old ways like in reach.

I’m sure you all miss the old days when people didn’t have dedicated servers in multiplayer and news maps must be paid and fragment the population.

Bungie even wanted to go that route with destiny, their first PvP iteration did not have dedicated servers.

But irony aside multiplayer gaming has changed. We now have dedicated servers on multiple data centers. Those cost money and require support teams.

Now those costs must be met somehow. So you either get a full-price game each year and hope the old game die by themself and put pressure on the franchise by fragmentation and slow or no innovation or you go live service with battle passes and mtx and let the multiplayer to be free to pay and have a larger population and a better MM overall.

I believe the current way or monetization is preety streamlined and while it can be tuned to give more customization options and can be coupled with an overall progression demanding all the time that everything should be free and earnable in game and never paid will only return us to the old days of host your own game

Never played TF1, but TF2 also had the regen system and it was awesome. It was easy to ulock your loadout items, but if you wanted new skins and stuff you had to regen and start the process over and if you didn’t want to re-unlock a gun you had before, you could spend your merits to unlock it for good.

Dedicated servers aren’t what I’d be bragging about given the issues we’ve faced since launch. We also lose access to the store armours entirely, including stuff we used to have like JFO. A style mimicking Reach would have tiers you unlock with a universal XP, and give you a selection of items to buy at that tier with the Credits given in gameplay. MCC tested that with a less predatory system that was still less free than Reachs ability to buy at any tier unlocked rather than requiring purchasing the entire tier.

I’d love to host a game that ran player collisions and grav hammer physics. Infinite lost the majority of it’s players faster than any other Halo, those that all ran on the “old” system.

back in the old day’s we got no broken multiplayer with a lot off problems that make the multiplayer not good playable at all.
back then it was that there release a good working multiplayer with a lot off maps and playlist to choose out from at launch day.
sure the dlc system from back then is not working good at all now any more but still back then in the old day’s we still got a good playable multiplayer mode then we have now.

to earn money you need people to play your game first.
and people wane pay money for it if the game is not compleet broken.
if the game is broken there get almost no money back for it so its all about the stat of the game if its good or bad stat.

and this is now something a lot off people forgot always.
if you wane make a good halo game that has most stay alive for 10 years then its the best option for 343 to take all the best parts from the older halo game’s and make from that a good game from it.

take from halo reach the armor customization system.
take from halo reach or MCC the level up system and challance system that you get season tokens or CR points to buy your armor parts.
bring the halo 3,halo 4 and halo reach lobby system with votting for the next game type no lobby breaks.
add a limit off old armor parts in the armor system from older halo game’s.
add a item shop system that sells weapon skins and old armor parts only to get then unlock you need to compleet the challance’s from it.
bring firefight and Warzone back in a new style.
and make the game pay to play again.
bring some of the weapon skins from halo 5 and MCC back.
bring back the JP system from halo 4 and halo 5 in a new good version.
bring back halo reach,halo 3 and halo 4 custom emblems system back.
and bring the MCC and halo 5 nameplate’s back.
bring back the MCC crossplay option to turn on or off.

if a lot off this things have been use now in halo infinite then you get a good game from it.
since its a good mix from older halo game’s in one.

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What does that have to do with anything we are discussing here? Please don’t answer that, let’s keep things on topic.

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So, I know how you feel about Reach’s unlock system, but what about the XP reward system? The way it granted credits, not necessarily the cashing them in.

As a reminder to everyone, this is from halopedia:

The ranking system in Halo: Reach is based on credits, cR, earned through Forge, Multiplayer, Campaign, and Firefight matches. Credits are earned after every game, and players earn extra credits for medals earned during the match, (e.g. Double Kills, victory bonuses, commendations, and Daily/Weekly challenges. As the player’s rank increase, the credits in each game they earn increase as well.

I always felt like the credits I earned were directly related to what I did during the game, never just an allotment for my participation. The new improvements to match XP were meant to fix that but have fallen short.

That’d be mostly fine. However, the XP stuff is not static - they are going to adjust the values as the months go on. Just keep that in mind is all I ask.

This doesn’t make capping progression ok though. You may not remember it but that doesn’t change the fact it got a lot of flak back in the day.

Reach did a lot of things right, it also did a lot wrong, but it’s progression system was not one of the “good” things.

If soft/hard caps are good things, then forced 50/50 winrates wouldn’t be as controversial as they are.

Minus the daily caps, Reach’s system was passable for compounded progression, but it was a miserable slog for reward progression.

Edit: Amazed that some people will actually negative react against things they actually agree with just based on who said said it. It’s humorous how sad it is.

i never got a soft lock at all back in halo reach since i was leveling slow more some people level not that crazy fast some of us wane take there own time for it.

maybe for you it was not a good thing but for a lot off others it was a good thing.
and it was still better then in halo 4.
and its 10 time’s much better then we got in halo infinite now with the battlepass.

whats now the problem that we go off topic sometime’s.
since its basic normal that sometime’s things go off topic on a thread that make it sometime’s more fun.
and we have no off topic section on the forum also.

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That doesn’t mean it wasn’t there and it did in fact hinder progression.

I wasn’t some hardcore grinder, but when the hard lock hit it was noticeable.

It shouldn’t matter if someone hits the ceiling quicker than someone else, a brick wall for progression is a terrible design mechanic.

No it wasn’t lol. It was one of the most contentious parts of the game dude. In fact there was even a hard cap that stopped progression shortly after the game launched:

https://www.vg247.com/halo-reach-level-cap-to-be-raised

It was ideal for no one and made cosmetic acquisition an absolute slog as armor unlocks (outside of purchasing armor for compounded credits which is its own problem inside of the larger problem) we’re only available after reaching the next level which compounded xp gains from previous levels making the next level even harder to reach.

If the levels just showed legacy status and nothing else, it would be ok (as seen in MCC) but tying armor unlocks to unreasonable level progression with daily XP caps (that also didn’t count or roll over gained challenge xp if the cap was hit which was yet another issue) was really stupid.

Halo 4’s system was bad, in fact I don’t think there is anything nice to say about it.

Infinite’s system isn’t great, is it worse than Reach’s? I mean I don’t really think arguing about which turd is the smelliest really accomplishes all that much. Personally I think MCC does it right, although it comes with its own mix of problems.

The best system takes a little bit of all the above and mixes it.

But as it stands, you have a very revisionist rise colored view of Reach’s flawed progression system.

Edit: Amazed that some people will actually negative react against things they actually agree with just based on who said said it. It’s humorous how sad it is.

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I understand that and fully accept that 343 will ensure progression happens at the rate they think is healthy for the game. I’m more talking about how that progress is rewarded. There is still a lot of room for improvements. The values will get worked out.

Probably worth a refresher on the forum rules.

maybe bungie back then with halo reach has learn from the cod game’s more what was happing there

since in cod game’s for some reason you get some status in the communety i think if you got the first player that reach max level or get all the weapons in multiplayer in gold cammo and unlock the master cammo for all the weapons.
maybe thats why bungie has add something like a soft lock in the progression system back then.

from the link i read that its more something crazy bungie has done more back then at launch.
maybe its something like a joke from bungie to the players or something has to do as a farwell joke from then since it was there last halo game there develop.
this is something only a bungie developer can know at that time what the real point from that was.

yea.
since if the season is running for 6 month’s like it has done in season 2 then you get stuck more with the battlepass since you only get a new one when the next season starts.

the point with halo reach progression system is that it also take’s the campaign mission with it.
you get exp and CR points after you compleet the campaign missions also and it also got challance bound to the campaign.
same in MCC there progression system is what better then from halo reach but the core from it is still the same.
that you get exp from the campaign missions and that the challance system is bound also to the campaign missions.
for my part there make a new version again from the progression system from halo reach and MCC.
but its core most always be the same that its bound to the campaign mode also with the exp rewards and the challance system.

the rule’s are notting more on this forum more.
there is also a forum rule to not make dupe threads and thats something that a lot people keep doing.
and here is something funny about the forum rule’s.
this is also a forum rule that nobody is follow but its happing always.

and this one is the most broken rule people are doing.

since there are a lot off dupe threads and only more dupe threads get make and there do notting against it.
look at the crossplay discusion from last year it has more then 20+ threads about it after halo infinite has launch.
so if going off topic is against the forum rule’s then do first what against the dupe threads since there are a mass off then.

i know it.
for some reason you cant have a good discusion about things anymore between people that like something and not like it.

OK, well kudos for actually reviewing the rules. :+1:

Do not give them the satisfaction of seeing your reaction. It’s hard to do, but will keep your mind focused on what you have to say rather than what they feel about it.