In the months leading up to release, I told my wife that I would be MIA for a few days from December 8 because I would be smashing the Halo Infinite campaign non-stop upon release. I’ve been a HUGE Halo fan since CE, and couldn’t wait to continue the story from Halo 5 (even though the pre-release trailers showed that we’d be fast-forwarding through the war
).
It took me almost a month to finish the campaign.
The delay wasn’t caused by difficulty (it was wayyy too easy, even playing on Legendary).
It was apathy.
This campaign was a bore, the story was cringeworthy and uninspired, and the open world was just tedious and empty.
STORY
343, I don’t know what the lead writers were going through in their personal life when writing this, but it translated to a really cringeworthy mess. Although it should have been neither, this game can’t seem to decide if it’s a break-up game or a ‘daddy’ game.
Halo 5 left off with a rampancy-free Cortana standing boldly in front of the guardians and challenging the universe. You should have stuck with that instead of attempting a redemption/reconciliation narrative driven entirely by nauseating flashbacks. Honestly, it was a little pathetic.
Halo 4 also left off with us wondering whether John 117 was more machine than man after all his trials. Halo Infinite has his face so wet from emotion that he risks slipping on his own tears every time he tries to sprint.
The whiplash in the character arcs is so violent that they don’t even feel like the same characters.
As for the ‘daddy’ angle, The Weapon was uncomfortable. Cortana is modelled from Halsey’s brain - so is the Weapon. So, she should be a hyper-intelligent and ruthless tactician. What 343 delivered is a clueless child transitioning into an angsty teen. This childishness, when combined with the doe-eyed smile, ‘cutesy’ face, and rocking on heels, made for a truly uncomfortable character. When the Chief started the deletion protocol, I was half-hoping The Weapon would be deleted.
GAMEPLAY
What. A. Disappointment.
Sure, the game is beautiful to look at, but what a hollow experience.
Considering that I 100%'d every Assassin’s Creed game from 1 through Syndicate (including every collectible in every game), it would take a lot for me to say that an open-world game is ‘empty’.
Zeto Halo is empty.
There are huge, sprawling areas where there is absolutely nothing but nature. No NPCs, no firefights between the banished and remaining UNSC, no UNSC escapees in hiding - nothing. IMO, the game is ‘open world’ (i) to justify the inclusion of the gimmicky and game-breaking grappleshot; and (ii) to distract from just how short and empty the campaign is.
The equipment is OP and made the boss fights boring grinds (to say nothing of the core gameplay). When combined with the open world and stupid enemies, just about any encounter could be resolved by running behind (substantial) terrain cover and reappearing from another angle.
Also, who designed these missions!? Just about every mission was walking flashbacks or a series of ‘expose and destroy’.
Expose fuel silos.
Expose AA gun reactor.
Expose shield generators.
So uninspired.
And finally, where is the story? I get it, you’re abandoning the Cortana arc in favor of the one-trick Banished. But after 6 years, where was the story progression? Considering how much good stuff occurred ‘off screen’, why couldn’t we actually meet and fight the endless during this campaign a la The Didact in Halo 4?
FINAL POINT
343i, I’ve defended and given you the benefit of the doubt for longer than Bungie even owned the Halo franchise.
Bottom line: You don’t deserve to run Halo. Judging by the state of Halo Infinite at launch (despite a year-long delay) and your failure to patch due to the ‘holidays’, it’s pretty clear you don’t care about the franchise. You barely know how to publish and host a functioning game, let alone how to continue the legacy of a genre- and generation defining title.
With the exception of the threats and doxxing, you deserve every syllable of the negative feedback being spat at you.
Like, if you’ve ever been at a funeral and you see a relative who looks like them and you have that flash of; oh no they’re really gone. It’s not heart warming at all. Like the Weapon is trying to be nice and it’s like “why?” 
