I’m constantly seeing the argument against Sprint that since it didn’t work well enough in Reach, that it should be trashed altogether. This is incredibly ignorant.
Think about Reach’s core gameplay. With slower movement speed, the bloom on weapons, gameplay was made exceptionally slow. Now, add Sprint to that, and you constantly have a situation where you can’t get a kill on a sprinting player because the kill times were too slow. So the opponent escaped your fire.
That’s why it doesn’t work in REACH, but what about HALO 4?
It’s abundantly obvious that Halo 4 will be a much faster game, as evident by what Frankie said in the bulletin, that the game is faster-paced than prior entries in the series. It’s not that hard to figure out that movement speeds have been bumped, and that kill times have been lowered. Now, add Sprint to THAT gameplay experience and we have something that is BOUND to be better by miles compared to Reach.
my opinion sprint was never in the halo series the movement speed was good enough for me. i personally dnt like sprint bc its not used to get to places quicker its more of a defensive use as to running away from battle.
> my opinion sprint was never in the halo series the movement speed was good enough for me. i personally dnt like sprint bc its not used to get to places quicker its more of a defensive use as to running away from battle.
Yeah but what if you stopped sprinting when you got shot?
And they arent going to remake halo 3, better to just accept the change and keep moving forward than take a step back.
Yes but the introduction of all these “fixes” to sprint are imo just going to add other problems. Keeping it the same as Reach will be horrible. Therefore i’d rather not see sprint at all.
Its just in no way necessary. It adds nothing to gameplay, especially if the default movement speed is back to H2 speeds. What we are ultimately left with is an escape button bc it really doesn’t matter if you move faster than reach bc the sprint will still be faster than your default movement.
Also map design suffers with a mechanic like sprint, especially with upped movement speed. Maps like midship would be completely broken due to the fact that a player can cover base to base in a hop, skip and a jump. What we are left with is maps that are overly large for 4v4 and have elongated corridors to support sprint. Designing maps that support a mechanic that you do outside of battling is a poor idea when kill times are as long as they are in Halo.
What difference does it make? Even if none of the problems of sprint didn’t exist, it would still be practically useless as an ability as the exact same effects of sprint can be achieved by making the default player movement speed as high as sprint speed would be. Not only is this a more simple way to do it, but it also adds something to the game like better strafing capabilities and faster combat altogether when players can move to every direction at maximum speed. And all this without the negatives of sprint such as incresed usefulness of CQC.
In reality, sprint has absolutely nothing to do with gameplay, except possibly being a tactical element in some games based mostly around strategic thinking. But in any other than highly tactical FPS, the only reason to add sprint to the game us realism. And as that has never been the exactly most important part of Halo and as sprint is such a generic FPS element these days that it practically makes every FPS look very similar, I’d rather have Halo being an original game and not have sprint.
Anyone who seriously wants Halo to innovate and separate from every other FPS game on the market should be fighting against the inclusion of sprint. Doing something that has been done hundreds of times can’t be called innovation, it’s the exact opposite of innovation. So why not ask 343i to actually try to do a game that separates from the crowd and doesn’t blend into it in hopes of attracting fans from another popular franchises?
> What difference does it make? Even if none of the problems of sprint didn’t exist, it would still be practically useless as an ability as the exact same effects of sprint can be achieved by making the default player movement speed as high as sprint speed would be. Not only is this a more simple way to do it, but it also adds something to the game like better strafing capabilities and faster combat altogether when players can move to every direction at maximum speed. And all this without the negatives of sprint such as incresed usefulness of CQC.
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> In reality, sprint has absolutely nothing to do with gameplay, except possibly being a tactical element in some games based mostly around strategic thinking. But in any other than highly tactical FPS, the only reason to add sprint to the game us realism. And as that has never been the exactly most important part of Halo and as sprint is such a generic FPS element these days that it practically makes every FPS look very similar, I’d rather have Halo being an original game and not have sprint.
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> Anyone who seriously wants Halo to innovate and separate from every other FPS game on the market should be fighting against the inclusion of sprint. Doing something that has been done hundreds of times can’t be called innovation, it’s the exact opposite of innovation. So why not ask 343i to actually try to do a game that separates from the crowd and doesn’t blend into it in hopes of attracting fans from another popular franchises?
This. tsassi actually expanded on what i would of posted. My main reason for being against sprint is that i do no want slower movement speed’s to be added simply just to shoehorn in a mechanic that really isn’t needed in Halo, a la Reach (in my opinion).
My main worry at the moment (was perk’s but a quote from Frankie calmed my fear’s somewhat) is that we may again have slower movement speed’s just to accommodate sprint and to me that is a horrible trade-off.
The reason I don’t think it will be nearly as bad as Reach is because you move SO much faster by default, and it doesn’t seem like Sprint is a really massive speed boost.
If Sprint is only slightly faster than default movement speed, it really won’t be that big a deal, it will just let BTB players feel like they can get from place to place quickly (Played Halo 3 yesterday on Avalanche, and remembered how much it sucked walking from the Base to the Keyhole)
To be honest, I think to maximize effectiveness they just shouldn’t have it in playlists with small/medium sized maps. It should be reserved for games like Invasion and BTB.
> The reason I don’t think it will be nearly as bad as Reach is because you move SO much faster by default, and it doesn’t seem like Sprint is a really massive speed boost.
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> If Sprint is only slightly faster than default movement speed, it really won’t be that big a deal, it will just let BTB players feel like they can get from place to place quickly (Played Halo 3 yesterday on Avalanche, and remembered how much it sucked walking from the Base to the Keyhole)
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> To be honest, I think to maximize effectiveness they just shouldn’t have it in playlists with small/medium sized maps. It should be reserved for games like Invasion and BTB.
By watching the clips, Looks like kill times are fast too.
There is no way someone could run away from their 1v1 battles lol
What is with all these people using colors for their text! It’s not making you any cooler, its not making you any more noticeable, and it’s not helping you emphasize a point! Just stop, it’s annoying for everyone.
Sprint only works well with games that have fast kill times. It doesn’t work with historical Halo kill times.
Other games that have Sprint its a way to get where you want to go, but its not a way to escape death most of the time. So it doesn’t hurt the flow of the game. With Halo, we saw nothing but people Sprinting away from death all game every game. It cripples the HALO experience. I don’t want to play that type of Halo.
To make Sprint work Halo would need to do a better balancing act with faster kill speeds. Only way it will work decently.
I’d rather avoid all the trouble Sprint causes by getting it out of my Halo. Its a bad gimmick for Halo. Increase default speed and let’s get back to believing in the core of great Halo gameplay again.
> > my opinion sprint was never in the halo series the movement speed was good enough for me. i personally dnt like sprint bc its not used to get to places quicker its more of a defensive use as to running away from battle.
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> Yeah but what if you stopped sprinting when you got shot?
> And they arent going to remake halo 3, better to just accept the change and keep moving forward than take a step back.
Game would become clunky, the only thing they could do is slow the person down. But what happens if you sprint and are jumping and get shot? Oh wait, that’ll be limited. You jump across a gap while sprinting, get shot. DO YOU FALL STRAIGHT DOWN?