Just a suggestion for the future

We all know reach is not the most loved halo game. But having played halo since it first came out 10 years, nothing drives more players away to other games than the temporary ban. Don’t get me wrong, i understand why it was created, i know games are better when people actually finish their games. But the more players that decide to play another title because they have a ban, the less people we have online to be matched with.

Once a player gets banned for 15 min or more, they won’t waste their time waiting for the ban to be lifted, specially if they have friends over n they just wanna shoot anything that walks in front of them. Most of the times, they will just throw the halo disc back in the box, complain about how halo is not the same anymore and start playing cod instead. And then they start getting into cod, and completely forget about halo for months. Has anyone else noticed that sometimes there’s usually less than 150k players online in reach, and the number just keeps decreasing every month… and the people that are left are the really good/dedicated ones.

You know, most of us who used to be Halo 2, Halo 3 fanatics back in the day, are all adults now, we are in college, we work, etc. We are not in middle school school anymore, we don’t have the luxury of being able to play for hours anymore. Sometimes we gotta run to class, and gotta leave a game in the middle. Or sometimes we are playing w the old crew and after a few games we start betraying each other for entertainment purpose like we did back in the day in halo 2. Also, many times we get matched up 5 times in a row with incredibly good players who dedicate their lives to reach, and we are not match for them anymore. (although we would prob destroy those kids if the same match happened in our glory days in halo2/3 lol).

My goal with this long msge, is to ask you, 343, to really think about this ban-hammer on steroids. To keep in mind that we, fans who grew up the good ol halo, are not kids anymore, that when we play, we play to have a good time n to distract our minds from this adult world that we now live in. If you keep doing crappy matchups, of course we will leave the game and try to find players in our level in order to be able to enjoy the game, even if we lose. Because to us, it is really not about winning or losing a game, but instead having a good time with your old friends.

PS: please, stop clamming that 99.999% of the bans are deserved because that is statistically speaking impossible to achieve. I’ve taken multiple algorithmic classes, and there’s no such thing as an algorithm that covers every aspect to why someone would have/choose to leave a game. It’s like saying that only 0,001% of people on xbox ever get randomly disconnected from it. We know a lot people suffer w/ crappy internet, and they are the one who suffer w/ this the most. You only lose the trust of your fans when you automatically call them a liar when they really believe they were unfairly banned.

thanks for your time

I cannot lie and say that the temp ban is a bad thing, but I too run a busy schedule and sometimes have to leave during games due to my work schedule. I also really enjoy being that "one guy"every blue moon who betrays everyone until I get booted :slight_smile:

> We all know reach is not the most loved halo game. But having played halo since it first came out 10 years, nothing drives more players away to other games than the temporary ban. Don’t get me wrong, i understand why it was created, i know games are better when people actually finish their games. But the more players that decide to play another title because they have a ban, the less people we have online to be matched with.
>
> Once a player gets banned for 15 min or more, they won’t waste their time waiting for the ban to be lifted, specially if they have friends over n they just wanna shoot anything that walks in front of them. Most of the times, they will just throw the halo disc back in the box, complain about how halo is not the same anymore and start playing cod instead. And then they start getting into cod, and completely forget about halo for months. Has anyone else noticed that sometimes there’s usually less than 150k players online in reach, and the number just keeps decreasing every month… and the people that are left are the really good/dedicated ones.
>
> You know, most of us who used to be Halo 2, Halo 3 fanatics back in the day, are all adults now, we are in college, we work, etc. We are not in middle school school anymore, we don’t have the luxury of being able to play for hours anymore. Sometimes we gotta run to class, and gotta leave a game in the middle. Or sometimes we are playing w the old crew and after a few games we start betraying each other for entertainment purpose like we did back in the day in halo 2. Also, many times we get matched up 5 times in a row with incredibly good players who dedicate their lives to reach, and we are not match for them anymore. (although we would prob destroy those kids if the same match happened in our glory days in halo2/3 lol).
>
> My goal with this long msge, is to ask you, 343, to really think about this ban-hammer on steroids. To keep in mind that we, fans who grew up the good ol halo, are not kids anymore, that when we play, we play to have a good time n to distract our minds from this adult world that we now live in. If you keep doing crappy matchups, of course we will leave the game and try to find players in our level in order to be able to enjoy the game, even if we lose. Because to us, it is really not about winning or losing a game, but instead having a good time with your old friends.
>
> PS: please, stop clamming that 99.999% of the bans are deserved because that is statistically speaking impossible to achieve. I’ve taken multiple algorithmic classes, and there’s no such thing as an algorithm that covers every aspect to why someone would have/choose to leave a game. It’s like saying that only 0,001% of people on xbox ever get randomly disconnected from it. We know a lot people suffer w/ crappy internet, and they are the one who suffer w/ this the most. You only lose the trust of your fans when you automatically call them a liar when they really believe they were unfairly banned.
>
> thanks for your time

Here is a statistic Im sure you will appreciate. If you quit 0% of your games you will never be banned.
Unless you’re talking about afking in which case you deserve it or anything like that. I get in games against premades when Im with randoms too, but the good thing about it being Reach is I really dont care if we lose. I just go positive. I mean in Reach it doesnt even mean anything, just take the loss and find new kids to play.

PS:If you’d spent those months playing Halo and not Cod you’d prolly stand a good chance.

>

You should get banned for afk’ing or leaving too many games in a specific period of time. And it’s super short. I can understand the frustration if your connection is crap and you end up dropping out of games; but seriously, you spent $300 on a game system, $60 on a game, possibly some DLC, and at least $7 for xbox-live, if your not running at least 1 meg upload just shell out the extra $$ it’s not that expensive anyway.

I agree we should have the freedom to leave a game. Its a video game not a real life battlefield!

> I’ve taken multiple algorithmic classes

I’m calling shenanigans.

Dude…Seriously? I’m in college and it really isn’t hard…If you have to leave in the next 15 minutes, don’t search for a game. I honestly don’t get what the problem is anyway, you say the reason people quit is because they have jobs. OK, fine, but if they quit and got banned, by the time they came back from work the ban would be lifted. So what’s the issue? Obviously you’re quitting for other reasons. And if you intentionally betray you deserve a ban.

Halo Reach sold over 3.3 million copies just in a America, and that’s not counting the other millions sold around the world. Now, if you play all the time you know that in some playlist you barely find a few hundred people playing at once. Throughout the day only a few hundred thousand people still play reach, and the game is barely a year old. When looking at halo 3 multiplayer, there were always over 500k people playing even 2 years after the game came out.

Although Reach has an awesome campaign that everyone likes, multiplayer which is the heart of halo, did not live up to it’s expectations. It’s so different from previous halos that you simply can’t just pick the controller up and start playing again. It lost it’s fun, it’s not a game you can joke around anymore. It’s dominated by a very picky community that forgets that in order for it to continue to be successful, and for Microsoft to continue making halo, it NEEDS to appeal to a broader demographic in order to sell alot! Its Business 101 kids.

The temporary ban really only appeals to pro gamers who just wanna force “every-other-day-players” to sit through a game dying all the time just for the pro-gamers pleasure. (when I say pro gamers I mean everyone who plays halo on the daily basis). They are the ones who sometime love to camp on spawn areas, and then when people quit cuz they have had enough of that bs, the pro players go around bitc*ing how it’s only fair whoever quit should get banned.

I’m one of the people who play halo on the daily basis, love playing in the Arena, and I’ve never quit a game in that playlist. But if I’m playing big team, and a game gets boring after a while, I might quit and try a diff playlist. Or if I’m playing co-op on legendary on matchmaking and people start quitting, I’m also not gonna sit there and waste my time.

If the temp ban appeals to pro-players, why not keep it strict on the playlist those guys play the most, or ranked playlists. And loosen the rules up on social for those people who really don’t care bout finishing a game or not?!

Lastly, I’m here to have a mature discussion, I’m not trolling around. I do believe that by giving our feedback 343 will make halo 4 a better game. So if you don’t have anything smart to the conversation, don’t waste my time.
Pce

> Halo Reach sold over 3.3 million copies just in a America, and that’s not counting the other millions sold around the world. Now, if you play all the time you know that in some playlist you barely find a few hundred people playing at once. Throughout the day only a few hundred thousand people still play reach, and the game is barely a year old. When looking at halo 3 multiplayer, there were always over 500k people playing even 2 years after the game came out.
>
> Although Reach has an awesome campaign that everyone likes, multiplayer which is the heart of halo, did not live up to it’s expectations. It’s so different from previous halos that you simply can’t just pick the controller up and start playing again. It lost it’s fun, it’s not a game you can joke around anymore. It’s dominated by a very picky community that forgets that in order for it to continue to be successful, and for Microsoft to continue making halo, it NEEDS to appeal to a broader demographic in order to sell alot! Its Business 101 kids.
>
> The temporary ban really only appeals to pro gamers who just wanna force “every-other-day-players” to sit through a game dying all the time just for the pro-gamers pleasure. (when I say pro gamers I mean everyone who plays halo on the daily basis). They are the ones who sometime love to camp on spawn areas, and then when people quit cuz they have had enough of that bs, the pro players go around bitc*ing how it’s only fair whoever quit should get banned.
>
> I’m one of the people who play halo on the daily basis, love playing in the Arena, and I’ve never quit a game in that playlist. But if I’m playing big team, and a game gets boring after a while, I might quit and try a diff playlist. Or if I’m playing co-op on legendary on matchmaking and people start quitting, I’m also not gonna sit there and waste my time.
>
> If the temp ban appeals to pro-players, why not keep it strict on the playlist those guys play the most, or ranked playlists. And loosen the rules up on social for those people who really don’t care bout finishing a game or not?!
>
> Lastly, I’m here to have a mature discussion, I’m not trolling around. I do believe that by giving our feedback 343 will make halo 4 a better game. So if you don’t have anything smart to the conversation, don’t waste my time.
> Pce

Well Halo 3 was made for the “pros” (quotation marks because your generalisation of a pro is very misinformed) and it was as you said way more successful. Reach tried to appeal to casual gamers and failed. The quit ban has nothing to do with Reach’s low population, it’s because of the gameplay. If Halo 4 is casual then it will show 343 didn’t learn.