Just a reminder...

Just a reminder that every Halo game has sparked a lot of “is Bungie listening?”, “I’m done”, “they ruined X”, etc. While criticism can be valid and healthy, it’s important that we keep perspective. The Halo community has previously hated:

Halo’s introduction of dual wielding;
(for a little while) the unbalanced BR;
the nerfing of the CE magnum;
tie-breaking melees in H3 pre-title update;
equipment in H3;
sprint in Reach;
bloom in Reach;
the DMR in Reach;
And the list goes on.

In each of these cases, either the community adapted to the changes or the developers tweaked what they needed to get it right. But in each of these cases, the adaptation/change took time (for instance, H3 title update took close to six months).

I personally have enjoyed this multiplayer a lot. The new mechanics are refined and add new depth and fluidity to the combat. I have my gripes for sure (short radar has been tough to adjust to), but I anticipate I will be able to grow accustomed to them. Remember that we will probably not see another Halo for 3 years, but, like past Halos, the experience will continue to grow and change until then.

I think this time it’s different. Halo 3 had hundreds of thousands of players everyday for YEARS. How many are playing halo 5 right now?

> 2691436920177124;1:
> Just a reminder that every Halo game has sparked a lot of “is Bungie listening?”, “I’m done”, “they ruined X”, etc. While criticism can be valid and healthy, it’s important that we keep perspective. The Halo community has previously hated:
>
> Halo’s introduction of dual wielding;
> (for a little while) the unbalanced BR;
> the nerfing of the CE magnum;
> tie-breaking melees in H3 pre-title update;
> equipment in H3;
> sprint in Reach;
> bloom in Reach;
> the DMR in Reach;
> And the list goes on.
>
> In each of these cases, either the community adapted to the changes or the developers tweaked what they needed to get it right. But in each of these cases, the adaptation/change took time (for instance, H3 title update took close to six months).
>
> I personally have enjoyed this multiplayer a lot. The new mechanics are refined and add new depth and fluidity to the combat. I have my gripes for sure (short radar has been tough to adjust to), but I anticipate I will be able to grow accustomed to them. Remember that we will probably not see another Halo for 3 years, but, like past Halos, the experience will continue to grow and change until then.

Preach brother. …
I agree 100% …everyone hates some stuff and loves other stuff
I vastly enjoy the multiplayer but yeh i hate it when i spawn and 5 seconds later get killed or i lag in a game but remember there are probably hundreds of thousands of people playing (if anyone has accurate stats please post wiuld be interesting to see) and a small few who go on forums have a problem with something
I love Halo 5 and every halo since the beginning yes i like one more than the other but Halo in general is awesome all the short films… Everything
I know there are alot of others who agree!

On your we won’t see another halo game for 3 years, Microsoft has stated that they plan on a halo game every year with halo wars 2 this year. Halo 6 could be sooner than you think.

> 2533274815938300;2:
> I think this time it’s different. Halo 3 had hundreds of thousands of players everyday for YEARS. How many are playing halo 5 right now?

True, numbers are lower. But it’s a different market than it was in the day of H3. Many more AAA games coming out all the time, XOne is a young system (relatively), and some people just move on from a franchise after the 6th entry. I’ve been playing since CE and I can tell you the complaints I’m seeing have been raised for every iteration of Halo.

> 2535407250337127;3:
> > 2691436920177124;1:
> > Just a reminder that every Halo game has sparked a lot of “is Bungie listening?”, “I’m done”, “they ruined X”, etc. While criticism can be valid and healthy, it’s important that we keep perspective. The Halo community has previously hated:
> >
> > Halo’s introduction of dual wielding;
> > (for a little while) the unbalanced BR;
> > the nerfing of the CE magnum;
> > tie-breaking melees in H3 pre-title update;
> > equipment in H3;
> > sprint in Reach;
> > bloom in Reach;
> > the DMR in Reach;
> > And the list goes on.
> >
> > In each of these cases, either the community adapted to the changes or the developers tweaked what they needed to get it right. But in each of these cases, the adaptation/change took time (for instance, H3 title update took close to six months).
> >
> > I personally have enjoyed this multiplayer a lot. The new mechanics are refined and add new depth and fluidity to the combat. I have my gripes for sure (short radar has been tough to adjust to), but I anticipate I will be able to grow accustomed to them. Remember that we will probably not see another Halo for 3 years, but, like past Halos, the experience will continue to grow and change until then.
>
>
> Preach brother. …
> I agree 100% …everyone hates some stuff and loves other stuff
> I vastly enjoy the multiplayer but yeh i hate it when i spawn and 5 seconds later get killed or i lag in a game but remember there are probably hundreds of thousands of people playing (if anyone has accurate stats please post wiuld be interesting to see) and a small few who go on forums have a problem with something
> I love Halo 5 and every halo since the beginning yes i like one more than the other but Halo in general is awesome all the short films… Everything
> I know there are alot of others who agree!

Yeah, sounds familiar now that you say it. Even 2 years gives this game a lot of time to mature. I wasn’t playing at launch and I can understand the frustration about no Forge and limited playlists, but I think the game will continue to be enriched as time goes on.

> 2533274815938300;2:
> I think this time it’s different. Halo 3 had hundreds of thousands of players everyday for YEARS. How many are playing halo 5 right now?

Really wasn’t though. Was quite active (at lurking around) in B.net back in 2007 and the backlash about certain parts of Halo 3 was pretty damn hardcore. People HAAAATED the new BR with the force of a thousand suns! OP is pretty much dead on. Every single Halo game has been bashed by the community as being worst than the last. Halo 5 has some notable flaws (matchmaking and lack of gametypes being the big two) but for BLAMs sake, some people argue that Reach was a better Halo game! Reach! I absolutely adored Reach and played the ever loving hell out of it but Halo 5 is a better game in nearly every single regard.

> 2533274860394416;4:
> On your we won’t see another halo game for 3 years, Microsoft has stated that they plan on a halo game every year with halo wars 2 this year. Halo 6 could be sooner than you think.

i expect another stand alone title after Halo Wars 2 before Halo 6

anothet ODST-esque or even an Arbiter title

> 2533274815938300;2:
> I think this time it’s different. Halo 3 had hundreds of thousands of players everyday for YEARS. How many are playing halo 5 right now?

The difference is that sometimes people want to play other great games besides Halo such as Fallout, Grand Theft Auto, and Tomb Raider to name a few. Besides, Halo 5 has a higher skill gap than other shooters such as COD and some players don’t want to take the time to learn how to play so they just quit.

Halo 3 had serious competition as well though. GTA 4, cod4, gears of war, there were huge titles out around the time halo 3 came out and yet it pulled through on top. A CONSOLE EXCLUSIVE mind you.

> 2533274815938300;10:
> Halo 3 had serious competition as well though. GTA 4, cod4, gears of war, there were huge titles out around the time halo 3 came out and yet it pulled through on top. A CONSOLE EXCLUSIVE mind you.

COD wasn’t quite the behemoth it is now, GOW was a year old, GTA IV didn’t have the online world that V has. I’m not saying there wasn’t competition but H3 was the penultimate title of an original trilogy, whereas H5 is the sixth title in a now 14 year old franchise. I don’t think H5’s gameplay is to blame for the decline in sales. It’s more of some players moving on and Halo having a harder time standing out in a more crowded field.

Thank you so much for this thread, and bringing up how long it took Halo 3 to fix the issues so many people hated. I remember it like yesterday how much people hated things like the melee system in Halo 3 and it took, as you said, 6 months for them to patch the problems. Halo 5 has been out for just shy of 3 months, and has already seen some great additions and improvements. Game modes are absolutely lacking, but they acknowledged it and have stated that they are coming. Some say it’s taking forever, but frankly if we don’t see new modes till as late as March, it’ll still seem like nothing in the long run if you keep playing this game for a few more years, much like all the updates with Halo 3.

I think a mistake a lot of people make without realising it, is comparing Halo 5 now, to Halo 3 in it’s final state. Halo 3 continued to have additional content added for nearly 2 and a half years after it was released (with Mythic Map Pack II coming out in February of 2010.) Granted 343 has only promised monthly updates until June or July this year (I forget which), but that doesn’t mean they’ll abandon the game. Perhaps the updates will just be less frequent. When it’s 2018, THEN you can compare Halo 5 to Halo 3 how it was in the end. For now, you’ve got to try to remember what Halo 3 was like (or 2, or Reach, or whichever) 3 months after its release. Comparing Halo 5 + 2 monthly updates to Halo 3 + 2.5 years of add ons is simply not fair.

> 2691436920177124;11:
> > 2533274815938300;10:
> > Halo 3 had serious competition as well though. GTA 4, cod4, gears of war, there were huge titles out around the time halo 3 came out and yet it pulled through on top. A CONSOLE EXCLUSIVE mind you.
>
>
> COD wasn’t quite the behemoth it is now, GOW was a year old, GTA IV didn’t have the online world that V has. I’m not saying there wasn’t competition but H3 was the penultimate title of an original trilogy, whereas H5 is the sixth title in a now 14 year old franchise. I don’t think H5’s gameplay is to blame for the decline in sales. It’s more of some players moving on and Halo having a harder time standing out in a more crowded field.

I think you hit the nail on the head. The gaming scene has changed and there are a good selection of AAA titles to choose from. For me, Halo 5 is as good a Halo game as any that came before it, in some ways better and in some ways not so much.

I think the multiplayer is great. yes it would be nice if they added more maps/ gamemodes but I can’t complain with what we have so far. This update seems like it’ll be bringing quite a few additions so I’ll be happy to see that.

> 2691436920177124;1:
> Just a reminder that every Halo game has sparked a lot of “is Bungie listening?”, “I’m done”, “they ruined X”, etc. While criticism can be valid and healthy, it’s important that we keep perspective. The Halo community has previously hated:
>
> Halo’s introduction of dual wielding;
> (for a little while) the unbalanced BR;
> the nerfing of the CE magnum;
> tie-breaking melees in H3 pre-title update;
> equipment in H3;
> sprint in Reach;
> bloom in Reach;
> the DMR in Reach;
> And the list goes on.
>
> In each of these cases, either the community adapted to the changes or the developers tweaked what they needed to get it right. But in each of these cases, the adaptation/change took time (for instance, H3 title update took close to six months).
>
> I personally have enjoyed this multiplayer a lot. The new mechanics are refined and add new depth and fluidity to the combat. I have my gripes for sure (short radar has been tough to adjust to), but I anticipate I will be able to grow accustomed to them. Remember that we will probably not see another Halo for 3 years, but, like past Halos, the experience will continue to grow and change until then.

The problem with this is, I haven’t heard anyone complain about req packs past the “possible pay to win” aspect, or any weapons or vehicles. Putting story to the side, the main thing I’ve heard people complain about (myself included) is that 343 and Microsoft have taken a philosophy with the game that isn’t what the game is about. They have gone for the “MLG Esports” crowd, when the gametypes that made Halo what it is are not in the game. Gametypes like Oddball, Halo staples are left out, every arena gametype has a rank attached to it, making it feel far too competitive, and not as fun. So if you don’t fall into the competitive crowd, or you don’t like warzone, which alot of people don’t, Halo 5 is a huge letdown.

The multiplayer is in some serious need of some old fashion fun, instead of the serious faced, no nonsense MLG this Esports that mentality that we are getting. The only good thing that that mentality has brought us is 60fps

> 2533274860394416;4:
> On your we won’t see another halo game for 3 years, Microsoft has stated that they plan on a halo game every year with halo wars 2 this year. Halo 6 could be sooner than you think.

No.
2015 - Halo 5
2016 - Halo Wars 2
2017 - Halo 3 : Anniversary
2018 - Halo 6

The main Halo games were always released every 3 years. 343i is continuing this cycle.

> 2533274815938300;10:
> Halo 3 had serious competition as well though. GTA 4, cod4, gears of war, there were huge titles out around the time halo 3 came out and yet it pulled through on top. A CONSOLE EXCLUSIVE mind you.

and the 360 was relatively new at that time as well.

> 2533274860394416;4:
> On your we won’t see another halo game for 3 years, Microsoft has stated that they plan on a halo game every year with halo wars 2 this year. Halo 6 could be sooner than you think.

Spartan strike, the game with crappy mobile and tablet graphics, was 2015s halo game, so I wouldn’t get your hopes up. 2016 will be halo wars and 2017 is prolly gonna be another mini title or a anniversary of a previous one like halo 3, but I doubt halo 6 will be out until 2018 judging by release dates for every other main halo title.

People will always find something to complain and argue about. So you know, have fun, and wait for rage.

> 2613026033821112;15:
> > 2691436920177124;1:
> >
>
>
> The problem with this is, I haven’t heard anyone complain about req packs past the “possible pay to win” aspect, or any weapons or vehicles. Putting story to the side, the main thing I’ve heard people complain about (myself included) is that 343 and Microsoft have taken a philosophy with the game that isn’t what the game is about. They have gone for the “MLG Esports” crowd, when the gametypes that made Halo what it is are not in the game. Gametypes like Oddball, Halo staples are left out, every arena gametype has a rank attached to it, making it feel far too competitive, and not as fun. So if you don’t fall into the competitive crowd, or you don’t like warzone, which alot of people don’t, Halo 5 is a huge letdown.
>
> The multiplayer is in some serious need of some old fashion fun, instead of the serious faced, no nonsense MLG this Esports that mentality that we are getting. The only good thing that that mentality has brought us is 60fps

Personally, what made Halo Halo was team slayer and giving players a competitive FPS that was more “athletic” than anything ever seen on a console. The fun game types are definitely welcome, and I enjoy them, but I don’t think they are what makes Halo Halo.

And, people were complaining that Reach was too casual when it came out. I think people will complain it’s too this or that no matter what.

H5 has nailed the mechanics and weapon balance. The fun stuff will be rolled out over time. I think their absence now is partly another example of the unfinished AAA title that we see too often nowadays, but it’s not a deal breaker for me. I’m not saying critiques and criticisms aren’t warranted but the hyperbole of the “death” of Halo and its “philosophy” being changed are a bit much.