Just a few questions i would like answers for

Im always wondered about why some things in the game are the way they are and would like to get my curiosity answered. preferably by the developers but also would like to hear other players opinions aswell about these things.

  1. Why is it Johnson has the bunker instead of cutter? cutter is clearly the leader that focuses more so on infantry then any other unsc leader yet johnson a leader that focuses on mechs gets the bunker?

  2. Why does johnson have the mech units (mantis and colosus) when jerome whose hero is a spartan in a mech not have the mech units as his units?

3 why does jerome have the 12 oclock leader power omega team (3 spartans) and not cutter in replace for the 11 o clock unit drop? wouldnt cutter who again focuses on infantry shouldnt he have that leader power over jerome who should have a mech drop or somthing?

4 why is there no leader that focuses on Air for leader powers and unique air units?? (not including anders sentinals) im talking about why no hawks or a unique banish air unit and leader powers that focus on buffing air etc…

5 why did isabel get the mac blast instead of cutter??

6 why is cutters hero jerome when there is a leader whose jerome???

7 why is there no leader that specializes on artillery and replaces the tank in the vehicle depo for a cobra???

8 why does serina focus on freezeing and not anders???

9 why is snipers tech 1 and have upgrades but elite rangers are tech 2 cost similar and have no upgrades???

10 why does johnson get a pelican for his slow mechs yet colony doesnt get a teleport???

11 why does anders have 2 super units???

12 why does cutter have a drop that gives him vechicle units?

13 why does anders buff kodiaks with the mini sentinals when shes a leader that focuses on air??

14 why is decimuses hero not him but a warlord while his 11 o clock drop is him???

15 why can cutter make jack rabbits capture nodes when hes a infantry leader???

16 why can cutter call in 3 pelicans to shoot for him but not call in a pelican transport???

17 why cant i target anything with jeromes mantis

18 why is time for heros capped at 60 and not 80?

theres more but i havent played the game for a long time so if anymore come to me i will edit and add.

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I’d call this more than “just a few,” my gui.
But, without having actual knowledge from the devs, my unprofessional opinion to answer each question is that they were making the DLC leaders as they went a long, and that’s sort-of how things ended up. I don’t think they had an overall plan laid out for all 16 leaders at the beginning. Maybe they did.
It’s probably tougher to go back and switch an older leader’s wheel to make it somehow more canonical for a newer leader.

Also, they’ve stated that the MP is not meant to be canonical in any way. It’s all just all for funzzzies.

  1. Johnson is a very defensive leader. The bunker helps him fill that role. Cutter already has many infantry-based leader powers.

  2. Just because Jerome’s hero is a mech doesn’t mean he should have an absolute monopoly on them. Mechs are unique to Johnson in order to make his mid-game good. Without them, Johnson would be bottom tier.

  3. Themes are important, but not every single leader power was created with them in mind. Balance is what we all want. Hyper-focusing on leader themes isn’t healthy for the game.

  4. You asked a question and then ruled out Anders, who is the answer. So I’m not sure how to respond.

  5. Just because Cutter had the mac in the last game doesn’t mean he needs it in this one. Things can change. It’s all okay.

  6. They’re the same Spartan but their Y abilities and stats are different. The devs wanted more than 3 Spartan heroes, but it turns out that there weren’t that many Spartans.

  7. Cobras were only good for turtling, and turtling is boring and stagnates the game. A leader all about artillery would be an indescribably bad idea.

  8. See 3 and 5.

  9. They fill different roles. Snipers can be built at tech 1, but if you over build your tech 2 will be severely delayed. Snipers are better than Rangers, yes, but asymmetrical balance is much more interesting than having them both be the same.

  10. Colony is very immobile overall, and the devs never thought to give him teleport. He still manages to be almost as good as Johnson.

  11. The Retriever isn’t a replacement for the Condor. The mechanic which makes it so good is the fact that you can drop in anywhere on the map.

  12. An ultimate drop without vehicles would be unimpressive (disregarding Jerome’s Hero drop). Also, see 3.

  13. Her focus is not only on air. The main focus are Sentinels. Giving her artillery an upgrade is just one way she fulfills that role.

  14. It doesn’t make much sense for Decimus himself to be able to be fielded in tech 1. He is Atriox’s right hand, and only comes to the battlefield when it is needed.

  15. Cutter’s theme is not only infantry, but map control. This helps him fulfill his secondary role.

  16. The pelicans are different from the gunships. They’re two different vehicles.

  17. It’s most likely an input glitch.

  18. Having an entire pop inspired would be too much.

> 2533274830489835;3:
> 1. Johnson is a very defensive leader. The bunker helps him fill that role. Cutter already has many infantry-based leader powers.
>
> 2. Just because Jerome’s hero is a mech doesn’t mean he should have an absolute monopoly on them. Mechs are unique to Johnson in order to make his mid-game good. Without them, Johnson would be bottom tier.
>
> 3. Themes are important, but not every single leader power was created with them in mind. Balance is what we all want. Hyper-focusing on leader themes isn’t healthy for the game.
>
> 4. You asked a question and then ruled out Anders, who is the answer. So I’m not sure how to respond.
>
> 5. Just because Cutter had the mac in the last game doesn’t mean he needs it in this one. Things can change. It’s all okay.
>
> 6. They’re the same Spartan but their Y abilities and stats are different. The devs wanted more than 3 Spartan heroes, but it turns out that there weren’t that many Spartans.
>
> 7. Cobras were only good for turtling, and turtling is boring and stagnates the game. A leader all about artillery would be an indescribably bad idea.
>
> 8. See 3 and 5.
>
> 9. They fill different roles. Snipers can be built at tech 1, but if you over build your tech 2 will be severely delayed. Snipers are better than Rangers, yes, but asymmetrical balance is much more interesting than having them both be the same.
>
> 10. Colony is very immobile overall, and the devs never thought to give him teleport. He still manages to be almost as good as Johnson.
>
> 11. The Retriever isn’t a replacement for the Condor. The mechanic which makes it so good is the fact that you can drop in anywhere on the map.
>
> 12. An ultimate drop without vehicles would be unimpressive (disregarding Jerome’s Hero drop). Also, see 3.
>
> 13. Her focus is not only on air. The main focus are Sentinels. Giving her artillery an upgrade is just one way she fulfills that role.
>
> 14. It doesn’t make much sense for Decimus himself to be able to be fielded in tech 1. He is Atriox’s right hand, and only comes to the battlefield when it is needed.
>
> 15. Cutter’s theme is not only infantry, but map control. This helps him fulfill his secondary role.
>
> 16. The pelicans are different from the gunships. They’re two different vehicles.
>
> 17. It’s most likely an input glitch.
>
> 18. Having an entire pop inspired would be too much.

Number 10 makes me a bit sad.

Good answers btw

Because balance, that’s why.

Jesus christ i keot scrolling but there was no end. I had a quick skim through and the answer is balance.

Edit: omg these are amazing, i can’t stop laughing😂