Just a few of my ideas for future Halo 5 updates

  1. Halo 3: ODST SMG as a primary weapon. It would feature both silencer and laser attachments.

  2. Canopied ground vehicles (Tanks, Wraiths, etc. ) cannot be grenade-killed until they’ve reached a certain level of damage.

  3. Ability to use REQ cards at any point in the campaign.

  4. In Warzone, the amount of xp-per-kill your team gains towards their next REQ level is weighted by the REQ level of the opposing team.

  5. The ability to purchase specific REQ cards using either RP or real money.

  6. Ability to sell REQ cards in bulk.

  7. “Andy” - lvl 9 REQ, this a bomb the player can use to kill all spartans in a large radius.

  8. Assassinations:
    “Hold me” - Based on Halo CE legendary ending, attacking player would turn the other spartan around, hug them, and then that spartan would die.

  9. Vehicles:
    Hornet
    Chopper
    Spectre

  10. Weapons:
    Plasma Rifle
    Needle Rifle
    Spiker
    Brute Shot
    Target Locator

  11. REQ lvl changes:
    Needler -> 2
    SAW -> 3

I agree with your ideas but I don’t know how they would have the “andy” idea work.
The plasma rifle was in some firefight footage. Look it up, its pretty cool.

Golden scout hog from halo 2 anniversary
Halo reach variants of the ar and dmr
An armor lock assassination where the player grabs the guy throws him on the ground and punches him in the face like the armor lock animation from reach.
Brute weapons and maybe vehicles (you said a couple)
Classic Mark 5 helmet not this alpha stuff
More of the helmets from halo 3
Team snipers, doubles and infection
Maybe have some more warzone maps purely for assault and change up the default garage and armoury models
Forge world
Sentinel beam

(Some of my ideas, the only ones I expect for sure are team doubles and that stuff)
That’s all I have now, I might have more later.

Why would you like to use REQS in the campaign? There are already some rare weapons hidden on the levels.

> 2533274840503992;3:
> Why would you like to use REQS in the campaign? There are already some rare weapons hidden on the levels.

Agreed

How about a classic Br/pistol start playlist?

> 2533274918730448;2:
> I agree with your ideas but I don’t know how they would have the “andy” idea work.
> The plasma rifle was in some firefight footage. Look it up, its pretty cool.
>
> Golden scout hog from halo 2 anniversary
> Halo reach variants of the ar and dmr
> An armor lock assassination where the player grabs the guy throws him on the ground and punches him in the face like the armor lock animation from reach.
> Brute weapons and maybe vehicles (you said a couple)
> Classic Mark 5 helmet not this alpha stuff
> More of the helmets from halo 3
> Team snipers, doubles and infection
> Maybe have some more warzone maps purely for assault and change up the default garage and armoury models
> Forge world
> Sentinel beam
>
> (Some of my ideas, the only ones I expect for sure are team doubles and that stuff)
> That’s all I have now, I might have more later.

Nice suggestions.

About OP
7)The Andy bomb idea is funny, but it would be kind of op. (nice RvB refference btw)
8)lol. Why not. +1
9) Yes! Yes! Yes!
10) Plasma Rifle (confirmed), needle rifle (already in, as a carbine variant), target locator (op)
I agree with everything else.

Not bad ideas, but if I had to pick a one that I would want the most…it would be #8.

> 2533274918730448;4:
> > 2533274840503992;3:
> > Why would you like to use REQS in the campaign? There are already some rare weapons hidden on the levels.
>
>
> Agreed

I agree with this, also I don’t think brute weapons and vehicles should be in it, it doesn’t really flow with the rest of the game. I would think the hornet would be cool.

Definetly H2BR/HCE pistol spawns!

> 2533274918730448;2:
> I agree with your ideas but I don’t know how they would have the “andy” idea work.
> The plasma rifle was in some firefight footage. Look it up, its pretty cool.
>
> Golden scout hog from halo 2 anniversary
> Halo reach variants of the ar and dmr
> An armor lock assassination where the player grabs the guy throws him on the ground and punches him in the face like the armor lock animation from reach.
> Brute weapons and maybe vehicles (you said a couple)
> Classic Mark 5 helmet not this alpha stuff
> More of the helmets from halo 3
> Team snipers, doubles and infection
> Maybe have some more warzone maps purely for assault and change up the default garage and armoury models
> Forge world
> Sentinel beam
>
> (Some of my ideas, the only ones I expect for sure are team doubles and that stuff)
> That’s all I have now, I might have more later.

…why?
THEY ARE LITERALLY INFERIOR TO THE CURRENT MODELS

> 2533274907200114;9:
> > 2533274918730448;2:
> > I agree with your ideas but I don’t know how they would have the “andy” idea work.
> > The plasma rifle was in some firefight footage. Look it up, its pretty cool.
> >
> > Golden scout hog from halo 2 anniversary
> > Halo reach variants of the ar and dmr
> > An armor lock assassination where the player grabs the guy throws him on the ground and punches him in the face like the armor lock animation from reach.
> > Brute weapons and maybe vehicles (you said a couple)
> > Classic Mark 5 helmet not this alpha stuff
> > More of the helmets from halo 3
> > Team snipers, doubles and infection
> > Maybe have some more warzone maps purely for assault and change up the default garage and armoury models
> > Forge world
> > Sentinel beam
> >
> > (Some of my ideas, the only ones I expect for sure are team doubles and that stuff)
> > That’s all I have now, I might have more later.
>
>
> …why?
> THEY ARE LITERALLY INFERIOR TO THE CURRENT MODELS

He’s not wrong… they ARE all inferior to the current models. But I also understand why for the nostalgia feels.