These are some things that I believe would help improve the halo experience a lot, and I have wanted these for quite a while
for campaign:
1: in areas where the enemy does not know you or any allies are there, do not allow the allies to fire at the enemies unless you do, and do not allow them to fire at the enemies if you assassinate them and they still do not know you are there (I have had many stealth missions ruined by this)
2: If allies have explosive weapons, they should be much more hesitant to fire the weapon if any allies are within a certain range of their target, they also will not fire the weapon at all within a certain range of themselves
3: Allies with explosive weapons should back away from the enemy if the enemy is within a certain range
4: Do not allow allies to attack a target that you are assassination (Jun, I am talking about you here)
5: If an ally is spotted during a point and you are not, the enemies should not pursue you as well, they should look around a little for you, but they should not know you are there immediately
6: Allies with power weapons should attack most difficult opponent first if possible (exception would be if the ally has an explosive weapon and sees a group of easier opponents) and allies with precision weapons (excluding snipers) should try and attack head-shotable enemies first
7: allies with power weapons should get into the passenger seat of a warthog if possible, and allies with bad weapons should get into the gunner seat if available (also would be nice if a button was added for warthogs that would get the passenger and gunner to trade seats, because many times I have stopped for 10 minutes on legendary or LASO runs trying to get my power weapon ally in the right seat and my ally with a pistol in the gun)
8: From rocketFox - Allies with close range weapons should not try to hit enemies from a far range like Emile did, they should try to rush the enemy if they are close enough that the rush may be successful, otherwise they should find cover and move around the area trying to get closer to the enemy
Forge:
1: undo button, easy enough (be able to undo up to maybe 3 - 5 actions)
2: maybe instead of one giant forging map, have many smaller maps that have different biomes, looks and pieces
3: allow different vehicle skins (desert, snowy, forest, regular etc…)
4: forge slayer, one forger on both sides with a limited budget and can only forge certain pieces (all which can be pre determined in the menu) and can only forge in certain areas
5: more civilian vehicles
6: if there is a falcon or a hornet, allow an option to spawn in a normal one, a passenger one, a grenade launcher one or one with a nose mounted turret (last two options only apply to falcons)
7: find a way to be able to place more lights, they really add to the map
8: ability to change the intensity of map filters like nova and juicy
Firefight:
1: option to not have unlimited ammo caches, maybe set certain weapons to be able to be reloaded at those places and how much ammo is in them
2: more ways to have enemies come in in each map like ODST did
3: enemies should have an option to patrol the map if they do not see an enemy, and have them move in packs
4: more types of vehicles in firefight
5: from Sparty Boy 117 - more game modes and objectives in firefight such as protect and escort an ally/AI, go get an object and bring it back, or hold up in certain areas like king of the hill
Theater
1: allow 4 people over live
2: first person for all players
Multiplayer
1: raised player cap for at least customs
2: bring back the most wanted weapons and vehicles, even if they are not in the campaign
3: more map diversity ( in looks, color, and feel) like sandtrap, guardian, and narrows from halo 3 and how different they all were
4: overshields has its effect like in previous halos (not like in reach) and the option to make active camo like active camo from non-reach halos
5: juggernaut can carry different weapons
6: make all weapons useful in some way (like how plasma used to be great against shield, now it is almost useless)
7: bring back misslepods so that banshees can be taken out more effectively, and make dmrs/brs and snipers much less effective against vehicles
8: option to be able to not be able to remove turrets, and option to have overheating turrets
9: From Krevilz - Bring back VIP
Those are my ideas, what are yours
