Just a couple of questions

  1. Why was it necessary to make the BR a 5sk when it’s already disadvantaged in that the DMR both has longer range and only requires one round to equate to it’s shot whiel the BR has 3?

-RoF limits could easily balance a 4sk BR with a 5sk DMR.
-DMR with a longer range and “easier” shot handling versus more power and a more mid range inclination can balance out.

  1. Was, oh why, oh why, is MY (and everyother Magnum lover’s) Magnum a 6sk IN ADDITION to having bloom and only an 8 shot clip?

-One of the main complaints about the Reach Magnum is in ammunition.
-The Magnum is a Classic weapon that’s known to be “stronger than the average Pistol” and can easily fill that role as the close-to-mid range utilitarian if it were to be buffed to be in line with the DMR as far as damage goes (5sk) and having at least a 10-round clip with perhaps 60-80 spare rounds as well as simply having more recoil and a larger recoil in addition to having the smallest size scope (2x, as opposed to 3x)
-A more powerful Magnum justifies AR starts for the loadout default to each gametype.

Im glad that the weapons are open for tweaking at this point, because I’m certainly not happy with what I’m looking at specs-wise when it comes to the Magnum.

I love my magnum too! Idk almost sounds like the br will be the new magnum and dmr will be the …uh… dmr. And the magnum will be a throw away gun… idk i havent played it lol.

> I love my magnum too! Idk almost sounds like the br will be the new magnum and dmr will be the …uh… dmr. And the magnum will be a throw away gun… idk i havent played it lol.

Well that’s my issue with it: conceptually, it sounds bad. Unless they have some way of making it worth holding, the current specs it has don’t sound promising.

  1. I don’t know what they were doing on this one. Just look at the way things play out in Anniversary BTB gametypes. At close range everyone uses the magnum because it’s a 3sk, but at long range everyone has no choice but to use the DMR because the magnum is far too inconsistent at that range. 343 could have easily done something similar with the BR and DMR.

  2. I’m guessing this one has to do with the customizable loadouts. The magnum falls under the classification of a secondary weapon and I guess 343 wanted it to be consistent with all the secondary weapon options that they would be offering. I don’t like it, but that’s my best guess as to what 343’s reasoning is.

> 1. I don’t know what they were doing on this one. Just look at the way things play out in Anniversary BTB gametypes. At close range everyone uses the magnum because it’s a 3sk, but at long range everyone has no choice but to use the DMR because the magnum is far too inconsistent at that range. 343 could have easily done something similar with the BR and DMR.

Exactly. That’s called “niching” weapons. While it’s not the best way that those two weapons could have played out (The DMR should be a 4sk to put it more in line with the 3sk Magnum), that’s generally how it should work conceptually.

> 2. I’m guessing this one has to do with the customizable loadouts. The magnum falls under the classification of a secondary weapon and I guess 343 wanted it to be consistent with all the secondary weapon options that they would be offering. I don’t like it, but that’s my best guess as to what 343’s reasoning is.

It was my understanding that you could have any two weapons from the general and utilitarian sandbox in your two slots. If it really were “primary” versus “secondary,” then either we’d only have two (Plasma Pistol and Magnum) or alot more weaponry woudl need to be brought down to that level, which doesn’t balance out the game. Either way, the point still stands that Halo’s Magnum has been recognized as a stronger-than-average Pistol (especially in CE) and there’s no reason to consign it to a secondary role when it woudl benefit balance by making it “strong” and fullfill the role as a Close-Mid range weapon, beatin gthe BR and DMR at closer range, being beaten by the DMR at longer range, and being beaten by the BR at mid range.

> > It was my understanding that you could have any two weapons from the general and utilitarian sandbox in your two slots. If it really were “primary” versus “secondary,” then either we’d only have two (Plasma Pistol and Magnum) or alot more weaponry woudl need to be brought down to that level, <mark>which doesn’t balance out the game.</mark> Either way, the point still stands that Halo’s Magnum has been recognized as a stronger-than-average Pistol (especially in CE) and there’s no reason to consign it to a secondary role when it woudl benefit balance by making it “strong” and fullfill the role as a Close-Mid range weapon, beatin gthe BR and DMR at closer range, being beaten by the DMR at longer range, and being beaten by the BR at mid range.
>
> This is just me speculating, but it seems like balance is going to mean something completely different in this game. Halo 4 has completely changed the way players acquire weapons. It looks like it’s all either going to be what you pick out for your loadout, personal ordnance drops, and ordnance drops in general.

The concept of secondary weapons is killing Halo! CE was when every weapon had it’s uses and could be used as primary! Secondary weapon was originally a fallback weapon, not a supplementary weapon.

Anyways, I’m hoping they correct the pistol for campaign. It’s bad enough that it has to be worsened in mp. But putting that thing into campaign will likely make it redundant against superior enemies.

> > > It was my understanding that you could have any two weapons from the general and utilitarian sandbox in your two slots. If it really were “primary” versus “secondary,” then either we’d only have two (Plasma Pistol and Magnum) or alot more weaponry woudl need to be brought down to that level, <mark>which doesn’t balance out the game.</mark> Either way, the point still stands that Halo’s Magnum has been recognized as a stronger-than-average Pistol (especially in CE) and there’s no reason to consign it to a secondary role when it woudl benefit balance by making it “strong” and fullfill the role as a Close-Mid range weapon, beatin gthe BR and DMR at closer range, being beaten by the DMR at longer range, and being beaten by the BR at mid range.
> >
> > This is just me speculating, but it seems like balance is going to mean something completely different in this game. Halo 4 has completely changed the way players acquire weapons. It looks like it’s all either going to be what you pick out for your loadout, personal ordnance drops, and ordnance drops in general.
>
> So why should I choose a Magnum when there’s obviously better weapons to take its slot? (unless, of course, the other weapons are somehow WEAKER)
>
> The same point of making all weapons worthwhile to pick up for certain reasons still applies to what you want to put into your loadout. If any weapon isn’t warranted for some reason, then it’s pointless and it needs buffing.

343i here’s one to add to the list of failures.